When drawing a part on Fusion 360 that has lots of features, I often get to a point where many operations of fillet, chamfer or complex extrusion start giving me trouble about not being able to compute. I admit I save most fillets and small features for the end.
I used to think this was only because I didn't get a snap correctly to a point somewhere, but that's not all of it. Is it just a matter of too many intersections, or does it get rounding errors after some amount of fiddling around of the same entities? It's particularly bad when finishing swept or revolved faces, like the surface reference has become disconnected, even though there are no (apparent) face problems.
Do you get this? Should I try to do things in a different order? I tried moving a particular fillet to a sketch, but that didn't buy me much. I finally got pissed and put the project in Blender and smoothed the edges by hand.
I used to think this was only because I didn't get a snap correctly to a point somewhere, but that's not all of it. Is it just a matter of too many intersections, or does it get rounding errors after some amount of fiddling around of the same entities? It's particularly bad when finishing swept or revolved faces, like the surface reference has become disconnected, even though there are no (apparent) face problems.
Do you get this? Should I try to do things in a different order? I tried moving a particular fillet to a sketch, but that didn't buy me much. I finally got pissed and put the project in Blender and smoothed the edges by hand.
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