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Master Modeling (Fusion 360)

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    Master Modeling (Fusion 360)

    I've been pretty lazy with my Fusion 360 workflow and it seems to result in a file that is kind of a nightmare to edit at the end, both because the timeline gets all convoluted, but also the massive performance issues.. i.e. sometimes it can take like 60 seconds to load after just selecting an edge.

    I'm going to try "Master Modeling" and see if it helps. I think the premise is you just have one file with all of the blueprints, and you export those to separate files, and recombine them, or something. I have to watch the vid again, I've been meaning to try this for a while...

    Here's a vid I found that goes over it. Going to try it on a random project.

    Making new mods.
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