Alright. Sorry this one is so late guys. My wife is out of town so I've been doing the single dad thing for two little girls while also working 10 hour days. Hopefully there are not too many typos.
###############
1. martix_agent (MA) martix_agent
MA is still looking for the command deck. He passes by the crew cafeteria and grabs a light snack of a T bone steak. On his way out the door, *SMASH* his trusty t15 hits the doorframe, NO! MA yells as he sees something go flying. He looks down to inspect the damage. Nothing looks that out of place. What he saw go flying was the magazine. Turns out the door frame landed right on the magazine release. MA bends down and picks up the magazine. Slapping it back into his marker PAK! The t15 fires from the jolt. “Oops" says MA. “Grraaaaa" *thump*. The inadvertent shot landed square on a passing zombie. “Not oops?" Says MA. Looking over the zombie, well wouldn't you know it, there's another magazine of first stroke rounds! Maybe MA will go back for that brownie and cookie buffet for dessert after all!
1. martix_agent martix_agent t15, BR.( 9) (600) Start
AFF sniper shot Roll 3. -0,+100 (700)
End of day 3
Choice for day 4:
2. Cdn_Cuda (CC) Cdn_Cuda
CC decides sesame Street is as good if a place as any to search. His marker fires up it's printer first though. It bangs and rattles for a bit and then has a lovely “printing complete" phrase at the end. CC looks around, afraid the noise was overheard but no. Nothing moves. Ok, time to search. Nothing on the steps, in the mailbox or on this conveniently placed table with children's educational items on it. He is just about to give up as he starts to walk away when he sees a metal trash can. As his hand starts to lift the lid he realizes that this is the same trash can that was jumping around when he had to face off with Bert and Ernie. The lid flies out of his hand and so does his marker! “WELL HI THERE!" yells Oscar the grouch CC braces for a paintball to hit him but. Nothing happens. “Oh hey! You took out those two!” Oscar points at the limp Bert and Ernie. " Those two are the whole reason I live in this trash can! Couldn't stand them as roommates and you want to talk about a hostile work environment!? Don't get me started. Oh! Here could you use this?” Oscar grabs a pod of paint from inside the trash can and hands it to CC. " Thanks” is all CC can manage in return as he is still a little stunned. After chatting with Oscar for a while CC moves on
2. Cdn_Cuda Cdn_Cuda DP9000 BR(9) (500) make paint +100 (600) roll 2 continue turn
start
Search roll 4 +100 (700)
End of day 3
Choice for day 4:
5. JeepDVLZ45 (JD) JeepDVLZ45
6. XEMON (XM) XEMON
JD’s desire to go for a hat-trick begins to be overwhelmed by his impulsive curiosity of what these keys could unlock.
His mind begins to wander as he explores the possibilities. “It could be anything…..maybe it unlocks One-Eyed Willy’s rich stuff, or a cool custom marker. It could even be “the key to the greatest treasure in all the land”, better yet, maybe it unlocks a door letting me access the upper levels of the ship…I could be the first seaman on the poop deck”.
JD giggles like a 12 year old...
“…what if it unlocks a room full of zombies…”
He shudders at the thought. “No!” he says to himself. “Stick to the plan!”
He cautiously slinks off into the shadows as quietly as he can ready to…ATTACK!
XM is searching the lower deck crates. He seems to be in the MCB booth crates though because he is not finding any full markers, only pieces or at least bits and pieces ... maybe enough to make a gun?
Digging deeper into the box, XM find some loose barrels, a few tool, a mismatched set of valves ... But there are still a few things missing ...
Digging in the next box, it's all electronics, not paintball parts. What the heck is it??? Wait, that's a 3D printer!
With a mix of dumbfounded excitement XM put together a Paintifyer 9000 ... Not as pretty as Doc's because it's held together with spit and duck tape, but it will do the job.
XM picks it up, shit this thing got heavy quick, and runs off the dock ... ATTACK!!!!
Creeping through the ship XM hears his marker kick into printing mode. It says something through the speaker but it sounds like it's stuck on Chinese pig latin or something. It starts vibrating, grinding and shaking so bad that he nearly drops it. But soon the noise dies down and XM sees an extra 100 rounds fall into the hopper. He has to resecure some of the duct tape and Bungie cords but as the marker says…something in it's odd language XM continues on.
“Your mom did what to me last night?" JD tries to think back to all the language classes he took in school but none of the words quite fit what he just heard. Whatever it said, best to go put some paint in it's filthy mouth. JD creeps around a corner in the engine room and spies XM. Lines up a shot, BANG! PAK! A machine nearby came to life at just the wrong moment. XM flinched and accidentally dodged JDs shot in the process. But now they are both aware of each other. They start throwing paint, back and forth, dodging around the machines, steam and grease. Each have to throw a pod in their hoppers as they continue. JD backs up to a door, thinking he might have to escape through it, left hand moving the handle, right hand holding the planting steady on the only corner XM can come around. A slight movement, PAK! BANG! JDs shot narrowly misses XM but more importantly he is thrown to the ground by the door being flung open. NO! he yells, zombies falling over each other to get to him. XM watches with no satisfaction as the zombie hoard bites into their latest victim.
XM keeps quiet and slinks off. One less contender for that escape pod
5. JeepDVLZ45 JeepDVLZ45 phantom, BR (5) (1000) start
AFF sneak shot roll 5. Initiate DFF
DFF -100 roll 9, out
Fair thee well sailor, you have gone out on patrol
6. XEMON XEMON DP9000,BR(7) (700) make paint +100 roll 5 continue
start
AFF -100, roll 7 stalemate
AFF -100, roll 4 +100 (700)
End of day 3
Choice for day 4:
7. Jonnydread (JD) Jonnydread
JD made a narrow escape, but after stopping by the cargo hold and picking up a sweet phantom and fresh pod pack he is ready to go. Might as well find some trou OH GOD WHAT IS THAT!?!? on his way out of the cargo hold he sees…something. It's not quite man, or zombie it's perhaps….a SUPER ZOMBIE. larger than anything else he has seen it doesn't fit in the normal corridors which is probably why it's wandering around this machine shop in the front of the ship. Well, it's in the way, hasn't seen JD and should be an easy target. JD raises his phantom, lines up the shot, *pak* ohh! JD mutters, it's even quiet! The shot, as expected lands square in the middle of the back of the super zombie and as sure as the sunrise does ABSOLUTELY NOTHING ARE YOU KIDDING ME!?!? JD can't believe his eyes. He checks his hopper and sees that yes indeed his paint is the out could paralyzing rounds. In that moment though the super zombie has turned around, realizing something hit it in the back. JDs mouth hangs open. Not only is this a super zombie. It's freaking Impactfour!?!? How what CRAP! JD is out of wondering time, IF is sprinting towards him, knocking whole tool chests out of the way on his rampage. JD dodges left just in time. A rampaging bull would have been preferred. JD is making his way around the room weaving and trying to stay unpredictable. He is firing the whole time, dumping a pod in. Many of the rounds are hitting IF they are just not doing anything at all. JD finds himself at the very front of the hull, anchor chains on either side, a few small openings but none large enough to go through. IF is approaching more slowly now, knowing his prey is cornered. That's when ID spots a glimmer of hope. He lines up one last shot and let's it fly. The round impacts the release mechanism for the anchor, very suddenly the whole room is filled with a cacophony of screaming metal anchor chain as it whips out of the ship. Within a second the chain catches IF by the leg and even faster, he is forced through one of the, quite small, holes in the ship. A sickening crunch is all that was heard from IF departing the ship. JD has to wait until all the anchor chain has left the ship but as he does so he spots two pods on a workbench. As he leaves he snags them and hopes nothing like that ever happens again.
Impactfour Impactfour
7. Jonnydread phantom BR (5) (700) start
AFF sneak -0 roll 7, start DFF
DFF -100 roll 1, +200. (800)
End of day 3
Choice for day 4:
8. The Hobbit (TH) The Hobbit
As TH listens to Kim’s phone blow up from notifications and despite feeling wary of the long term reliability of the ion he chooses to search the area for loot. As he does this he also may occasionally sneak a peak at the notifications as followers wonder whom the dashing masked man is.
As he does this, one comment catches his eye. “Hey girl! You were still bringing me those pods of experimental paint to world cup right?" Interest piqued TH starts looking around. Kim's purse is far too small to hold anything but a few 10 round tubes…”or something of similar size" TH says as he puts it down. He makes his way over to the rack of clothing. Nothing in the pockets. The shoe bin? No. Making his way to the snack table nearby he just about takes a bite of a pod when he notices it's disguised as a maple bar doughnut. Kim was going to smuggle doughnuts off the ship? Whatever. There's two pods but TH only has room for one in his pack. Throwing the other over his shoulder he hears a dull thud as it impacts Kim. A heavy pack is a good problem.
8. The Hobbit ion,BR (4) (900) start
Search roll 2, +200 (1000) max
End of day 3
Choice for day 4:
9. Super Nova (SN) Super Nova
SN dives! That was close, can't get stuck out on deck when the rain comes. He is not sure but he thinks he may just melt of rain falls on him. Best to search for trouble inside the ship. Seems he landed in a pool hall. Dim lighting and smoke fill the air. “I'll rack your balls and then split them into the corner pockets" a gravely voice cuts through the smoke. Emerging from the shadows, SN can't believe his eyes. It's none other than the world famous 1984 billiards champion, Mark Wildman. SN stares in disbelief at his childhood hero. “Mark, I've always wanted to meet you!" SN stammers. " You were my childhood hero” " Oh yeah? How about an autograph?” Mark says as he whips a marker up and begins firing at SN. SN dives behind a billiards table. Comes around the corner and returns fire. Up and down they are each crawling around tables. Mark is at the end of a table when SN gets an idea. He reaches up and grabs a billiards ball. It's an 8 ball naturally, waits for the right moment and throws it up towards the lights. It misses completely. So he grabs another one. The two ball will have to do. Waits for the right moment and throws. This time his aim…also sucks and he misses again. Realizing he can't hit anything with his arm but he is pretty good with this marker he grabs a nearby cue stick, breaks off the front foot or so and rams it into the barrel of his trusty 98. Again waits for the right moment and fires at the lights. This time his aim is true and the cue hits one of the two brackets supporting the lights above the table Mark is at the end of. The light swings down and catches Mark as he raises up to shoot at SN knocking him backwards onto the ground. SN jumps up on the table, stands over Mark and fires a single shot into his chest. “Like I said, were, my hero" SN says as Mark falls unconscious. On his way out the door, SN snags a pod off of a nearby table noting how, after 3 days of battle, he has not lost or gained any paint each day and finds that rather remarkable. Whatever.
9. Super Nova Super Nova 98c, BR(4)
(700) Start
AFF -100 roll 3, +100 (700)
End of day 3
Choice for day 4:
10. Jimmydee (JD) Jimmydee
12. redsquirrel (RS) redsquirrel
13. morpheus (MP) morpheus
Attack is the motto. Everyone on the SS Walz seems to have the same thought. Roaming the ship. JD, RS and MP all find themselves on the deck 12 paintball field. The problem is the field spans ALL of deck 12 so they don't actually know anyone else is there. JD is the first to spot the trouble. A zombie, no, a pack of them. Hmmm, he could go in 98c blazing but, well, he is so hungry he is not sure how fast he can run. Then he sees it, a beautiful, golden, snack counter. But between him and it are the zombies. That's when some movement catches his eye. It's RS seemingly sneaking up on a single zombie. RS hasn't seen the pack of zombies yet. But wait, more movement. This time it's MP. MP hasn't seen any of the zombies and is lining up a shot on RS. Before he can stop himself, JD yells “NO!" Everything happens at once. MP jumps pulling the trigger, PAK. But also being startled is RS who the shot sails past. All the noise catches all the zombies attention. They all immediately attack. JD, RS and MP are in for a flight, they each start throwing paint at anything that moves. Zombies, bunkers, zombie refs, a leaf on the ground anything. JD watches in horror as the snack counter is completely obliterated by a string of shots from MP and RS as they both fire at the same zombie. They are each working their way around the field getting further and further from the center until they each decide that that's enough action for one day. They each manage to find one pod on their way out the door. MP also finds a bag of beef jerky while RS snags a nearby foot long sub sandwich. Extra pickles! His favorite. JD however, is left licking the crumbs of a few crackers off of a counter. The most sustenance he has had since this whole ordeal began.
10. Jimmydee Jimmydee 98c, BR (2) (700) start
AFF -100 roll 3 +100 (700)
End of day 3
Choice for day 4:
12. redsquirrel redsquirrel phantom BR (8) (700) start
phantom AFF sneak roll 4, initiate DFF
DFF -100, roll 2 +100 (700)
End of day 3
Choice for day 4:
13. morpheus morpheus T15. BR(6) (700) Start
AFF sniper -0, roll 8 initiate AFF
AFF -100 roll 2,+100 (700)
End of day 3
Choice for day 4:
14. MrBarraclough (MB) MrBarraclough
MB has his trusty phantom and doesn't feel he needs anything else. That's right. Roaming the ship in the buff is quite the experience. The smooth deck below his feet, the rivets that hold the ship together at his fingers, the sea spray that is OMG COLD WHY THE HELL AM I DOING THIS!?!? realizing that this was probably not the best idea he heads into the ship to find something to wear. While trying to find the shopping district he spies a zombie. Looks like she was a part of the crew. She hasn't seen MB though so he lines up a shot an PAK! Hits her square in the back. She crumbles and MB comes to investigate. She has two pods! Score, well, except he has nowhere to put them. His pack, the only thing he kept is already full. But what's more, there's clothing. Thongs have never been MBs first choice but hey, when in Rome…
14. MrBarraclough MrBarraclough phantom, BR (8) (1000) start
AFF sneak -0 roll 1 success +200 (1000)
End day 3
Choice for day 4:
15. cellophane (CP) cellophane
18. BrickHaus (BH) BrickHaus
Broken marker in hand CP heads back to cargo, spending way too long over analyzing his choices. Finally he just closes his eyes and grabs. Oooh. An Ion- never used one of those. New marker in hand he runs out feeling over confident and hopeful that another attack will do him well.
Meanwhile, BH checks over his ion. Everything seems in order. He heads into the…mini golf mansion? Whatever it will do. As soon as the door closes BH dodges a ball. A golf ball. It was fired at high speed, through the loop de loop, under the windmill and then across the alligator water (with real alligators). CP drops his club, picks up the ion and starts firing at BH. “You messed up my hole in one!" BH yells back “good! You will never beat my score! I'm the mini golf king!" Back and forth they throw paint. Each ducking behind the course obstacles. Each ion, with trigger slop, a loose frame bolt and an on/off button that takes super human strength to push is blasting out as much paint as possible. Finally there's only one thing left to do. Scale the mini golf volcano and claim the high ground! BH and CP come at the volcano from opposite sides clawing their way up, they reach the summit at the same time and…PAK PAK! each fires a single shot.
Time holds still, both CP and BH stare at each other. Finally, slowly, CP crumples to the ground. BH is confused, he clearly felt the impact of the paintball. Almost to scared to look he glances down. There's nothing. It was a bounce!?!?. Seemingly out of sheer luck, BH stands on top of the mini golf volcano. A throne in a sense and he is feeling at home. Before leaving he plucks two pods off of CP and heads out to see what's next for him.
15. cellophane ion BR (1) (700) start
AFF -100 roll 8 stalemate
AFF -100 roll 10 out
Fair thee well sailor, you have gone out on patrol
18. BrickHaus BrickHaus ion, BR(5 ) (800) start
AFF -100 roll 2, +200 (900)
End day 3
Choice for day 4:
19. SETHZILLA! (SZ) SETHZILLA!
21. chplnstone (CS) chplnstone
CS decides the doctors office might get him some good loot. He heads there. It's caos inside. Stuff everywhere, a torn body bag, blood…no wait, strawberry jam. CS licks his finger. Yum. Not much searching to be done here. He starts to back out of the room and backs straight into a cart. Knocking it over, naturally it's filled with everything made of sheet metal you can imagine. Trays, pans, bowls and even a steel drum go flying. “Smooth" CS thinks. He sees movement and instinctively dodges. A 68 Cal ball would have hit him but luckily, SZ is shooting 50 cal paint. They both start throwing paint at each other. The corridor is already a mess but now theirs paint splatter everywhere. The pans and steel drum are constantly getting hit. Later someone would steal the security camera footage, upload the audio from this encounter, add some warbly bass and get an award for the years best dubstep single. SZ gets CS to duck in a doorway then puts the hammer down. A constant stream of 50 cal furry keeps CS from moving. SZ sprints down the hall and in the blink of an eye, bunkers CS. CS slumps to the floor. At least his last conscious smell is more of that
delicious strawberry jam. SZ moves on.
19. SETHZILLA! SETHZILLA! Etha .50 (1600) start
AFF -100 roll 7 +0
End day 3
Choice for day 4:
21. chplnstone 98cBR(5) (600) start
Search roll 10, initiate DFF
DFF -100 roll 9 out
Fair thee well sailor, you have gone out on patrol
Sent from my motorola edge 5G UW (2021) using Tapatalk
###############
1. martix_agent (MA) martix_agent
MA is still looking for the command deck. He passes by the crew cafeteria and grabs a light snack of a T bone steak. On his way out the door, *SMASH* his trusty t15 hits the doorframe, NO! MA yells as he sees something go flying. He looks down to inspect the damage. Nothing looks that out of place. What he saw go flying was the magazine. Turns out the door frame landed right on the magazine release. MA bends down and picks up the magazine. Slapping it back into his marker PAK! The t15 fires from the jolt. “Oops" says MA. “Grraaaaa" *thump*. The inadvertent shot landed square on a passing zombie. “Not oops?" Says MA. Looking over the zombie, well wouldn't you know it, there's another magazine of first stroke rounds! Maybe MA will go back for that brownie and cookie buffet for dessert after all!
1. martix_agent martix_agent t15, BR.( 9) (600) Start
AFF sniper shot Roll 3. -0,+100 (700)
End of day 3
Choice for day 4:
2. Cdn_Cuda (CC) Cdn_Cuda
CC decides sesame Street is as good if a place as any to search. His marker fires up it's printer first though. It bangs and rattles for a bit and then has a lovely “printing complete" phrase at the end. CC looks around, afraid the noise was overheard but no. Nothing moves. Ok, time to search. Nothing on the steps, in the mailbox or on this conveniently placed table with children's educational items on it. He is just about to give up as he starts to walk away when he sees a metal trash can. As his hand starts to lift the lid he realizes that this is the same trash can that was jumping around when he had to face off with Bert and Ernie. The lid flies out of his hand and so does his marker! “WELL HI THERE!" yells Oscar the grouch CC braces for a paintball to hit him but. Nothing happens. “Oh hey! You took out those two!” Oscar points at the limp Bert and Ernie. " Those two are the whole reason I live in this trash can! Couldn't stand them as roommates and you want to talk about a hostile work environment!? Don't get me started. Oh! Here could you use this?” Oscar grabs a pod of paint from inside the trash can and hands it to CC. " Thanks” is all CC can manage in return as he is still a little stunned. After chatting with Oscar for a while CC moves on
2. Cdn_Cuda Cdn_Cuda DP9000 BR(9) (500) make paint +100 (600) roll 2 continue turn
start
Search roll 4 +100 (700)
End of day 3
Choice for day 4:
5. JeepDVLZ45 (JD) JeepDVLZ45
6. XEMON (XM) XEMON
JD’s desire to go for a hat-trick begins to be overwhelmed by his impulsive curiosity of what these keys could unlock.
His mind begins to wander as he explores the possibilities. “It could be anything…..maybe it unlocks One-Eyed Willy’s rich stuff, or a cool custom marker. It could even be “the key to the greatest treasure in all the land”, better yet, maybe it unlocks a door letting me access the upper levels of the ship…I could be the first seaman on the poop deck”.
JD giggles like a 12 year old...
“…what if it unlocks a room full of zombies…”
He shudders at the thought. “No!” he says to himself. “Stick to the plan!”
He cautiously slinks off into the shadows as quietly as he can ready to…ATTACK!
XM is searching the lower deck crates. He seems to be in the MCB booth crates though because he is not finding any full markers, only pieces or at least bits and pieces ... maybe enough to make a gun?
Digging deeper into the box, XM find some loose barrels, a few tool, a mismatched set of valves ... But there are still a few things missing ...
Digging in the next box, it's all electronics, not paintball parts. What the heck is it??? Wait, that's a 3D printer!
With a mix of dumbfounded excitement XM put together a Paintifyer 9000 ... Not as pretty as Doc's because it's held together with spit and duck tape, but it will do the job.
XM picks it up, shit this thing got heavy quick, and runs off the dock ... ATTACK!!!!
Creeping through the ship XM hears his marker kick into printing mode. It says something through the speaker but it sounds like it's stuck on Chinese pig latin or something. It starts vibrating, grinding and shaking so bad that he nearly drops it. But soon the noise dies down and XM sees an extra 100 rounds fall into the hopper. He has to resecure some of the duct tape and Bungie cords but as the marker says…something in it's odd language XM continues on.
“Your mom did what to me last night?" JD tries to think back to all the language classes he took in school but none of the words quite fit what he just heard. Whatever it said, best to go put some paint in it's filthy mouth. JD creeps around a corner in the engine room and spies XM. Lines up a shot, BANG! PAK! A machine nearby came to life at just the wrong moment. XM flinched and accidentally dodged JDs shot in the process. But now they are both aware of each other. They start throwing paint, back and forth, dodging around the machines, steam and grease. Each have to throw a pod in their hoppers as they continue. JD backs up to a door, thinking he might have to escape through it, left hand moving the handle, right hand holding the planting steady on the only corner XM can come around. A slight movement, PAK! BANG! JDs shot narrowly misses XM but more importantly he is thrown to the ground by the door being flung open. NO! he yells, zombies falling over each other to get to him. XM watches with no satisfaction as the zombie hoard bites into their latest victim.
XM keeps quiet and slinks off. One less contender for that escape pod
5. JeepDVLZ45 JeepDVLZ45 phantom, BR (5) (1000) start
AFF sneak shot roll 5. Initiate DFF
DFF -100 roll 9, out
Fair thee well sailor, you have gone out on patrol
6. XEMON XEMON DP9000,BR(7) (700) make paint +100 roll 5 continue
start
AFF -100, roll 7 stalemate
AFF -100, roll 4 +100 (700)
End of day 3
Choice for day 4:
7. Jonnydread (JD) Jonnydread
JD made a narrow escape, but after stopping by the cargo hold and picking up a sweet phantom and fresh pod pack he is ready to go. Might as well find some trou OH GOD WHAT IS THAT!?!? on his way out of the cargo hold he sees…something. It's not quite man, or zombie it's perhaps….a SUPER ZOMBIE. larger than anything else he has seen it doesn't fit in the normal corridors which is probably why it's wandering around this machine shop in the front of the ship. Well, it's in the way, hasn't seen JD and should be an easy target. JD raises his phantom, lines up the shot, *pak* ohh! JD mutters, it's even quiet! The shot, as expected lands square in the middle of the back of the super zombie and as sure as the sunrise does ABSOLUTELY NOTHING ARE YOU KIDDING ME!?!? JD can't believe his eyes. He checks his hopper and sees that yes indeed his paint is the out could paralyzing rounds. In that moment though the super zombie has turned around, realizing something hit it in the back. JDs mouth hangs open. Not only is this a super zombie. It's freaking Impactfour!?!? How what CRAP! JD is out of wondering time, IF is sprinting towards him, knocking whole tool chests out of the way on his rampage. JD dodges left just in time. A rampaging bull would have been preferred. JD is making his way around the room weaving and trying to stay unpredictable. He is firing the whole time, dumping a pod in. Many of the rounds are hitting IF they are just not doing anything at all. JD finds himself at the very front of the hull, anchor chains on either side, a few small openings but none large enough to go through. IF is approaching more slowly now, knowing his prey is cornered. That's when ID spots a glimmer of hope. He lines up one last shot and let's it fly. The round impacts the release mechanism for the anchor, very suddenly the whole room is filled with a cacophony of screaming metal anchor chain as it whips out of the ship. Within a second the chain catches IF by the leg and even faster, he is forced through one of the, quite small, holes in the ship. A sickening crunch is all that was heard from IF departing the ship. JD has to wait until all the anchor chain has left the ship but as he does so he spots two pods on a workbench. As he leaves he snags them and hopes nothing like that ever happens again.
Impactfour Impactfour
7. Jonnydread phantom BR (5) (700) start
AFF sneak -0 roll 7, start DFF
DFF -100 roll 1, +200. (800)
End of day 3
Choice for day 4:
8. The Hobbit (TH) The Hobbit
As TH listens to Kim’s phone blow up from notifications and despite feeling wary of the long term reliability of the ion he chooses to search the area for loot. As he does this he also may occasionally sneak a peak at the notifications as followers wonder whom the dashing masked man is.
As he does this, one comment catches his eye. “Hey girl! You were still bringing me those pods of experimental paint to world cup right?" Interest piqued TH starts looking around. Kim's purse is far too small to hold anything but a few 10 round tubes…”or something of similar size" TH says as he puts it down. He makes his way over to the rack of clothing. Nothing in the pockets. The shoe bin? No. Making his way to the snack table nearby he just about takes a bite of a pod when he notices it's disguised as a maple bar doughnut. Kim was going to smuggle doughnuts off the ship? Whatever. There's two pods but TH only has room for one in his pack. Throwing the other over his shoulder he hears a dull thud as it impacts Kim. A heavy pack is a good problem.
8. The Hobbit ion,BR (4) (900) start
Search roll 2, +200 (1000) max
End of day 3
Choice for day 4:
9. Super Nova (SN) Super Nova
SN dives! That was close, can't get stuck out on deck when the rain comes. He is not sure but he thinks he may just melt of rain falls on him. Best to search for trouble inside the ship. Seems he landed in a pool hall. Dim lighting and smoke fill the air. “I'll rack your balls and then split them into the corner pockets" a gravely voice cuts through the smoke. Emerging from the shadows, SN can't believe his eyes. It's none other than the world famous 1984 billiards champion, Mark Wildman. SN stares in disbelief at his childhood hero. “Mark, I've always wanted to meet you!" SN stammers. " You were my childhood hero” " Oh yeah? How about an autograph?” Mark says as he whips a marker up and begins firing at SN. SN dives behind a billiards table. Comes around the corner and returns fire. Up and down they are each crawling around tables. Mark is at the end of a table when SN gets an idea. He reaches up and grabs a billiards ball. It's an 8 ball naturally, waits for the right moment and throws it up towards the lights. It misses completely. So he grabs another one. The two ball will have to do. Waits for the right moment and throws. This time his aim…also sucks and he misses again. Realizing he can't hit anything with his arm but he is pretty good with this marker he grabs a nearby cue stick, breaks off the front foot or so and rams it into the barrel of his trusty 98. Again waits for the right moment and fires at the lights. This time his aim is true and the cue hits one of the two brackets supporting the lights above the table Mark is at the end of. The light swings down and catches Mark as he raises up to shoot at SN knocking him backwards onto the ground. SN jumps up on the table, stands over Mark and fires a single shot into his chest. “Like I said, were, my hero" SN says as Mark falls unconscious. On his way out the door, SN snags a pod off of a nearby table noting how, after 3 days of battle, he has not lost or gained any paint each day and finds that rather remarkable. Whatever.
9. Super Nova Super Nova 98c, BR(4)
(700) Start
AFF -100 roll 3, +100 (700)
End of day 3
Choice for day 4:
10. Jimmydee (JD) Jimmydee
12. redsquirrel (RS) redsquirrel
13. morpheus (MP) morpheus
Attack is the motto. Everyone on the SS Walz seems to have the same thought. Roaming the ship. JD, RS and MP all find themselves on the deck 12 paintball field. The problem is the field spans ALL of deck 12 so they don't actually know anyone else is there. JD is the first to spot the trouble. A zombie, no, a pack of them. Hmmm, he could go in 98c blazing but, well, he is so hungry he is not sure how fast he can run. Then he sees it, a beautiful, golden, snack counter. But between him and it are the zombies. That's when some movement catches his eye. It's RS seemingly sneaking up on a single zombie. RS hasn't seen the pack of zombies yet. But wait, more movement. This time it's MP. MP hasn't seen any of the zombies and is lining up a shot on RS. Before he can stop himself, JD yells “NO!" Everything happens at once. MP jumps pulling the trigger, PAK. But also being startled is RS who the shot sails past. All the noise catches all the zombies attention. They all immediately attack. JD, RS and MP are in for a flight, they each start throwing paint at anything that moves. Zombies, bunkers, zombie refs, a leaf on the ground anything. JD watches in horror as the snack counter is completely obliterated by a string of shots from MP and RS as they both fire at the same zombie. They are each working their way around the field getting further and further from the center until they each decide that that's enough action for one day. They each manage to find one pod on their way out the door. MP also finds a bag of beef jerky while RS snags a nearby foot long sub sandwich. Extra pickles! His favorite. JD however, is left licking the crumbs of a few crackers off of a counter. The most sustenance he has had since this whole ordeal began.
10. Jimmydee Jimmydee 98c, BR (2) (700) start
AFF -100 roll 3 +100 (700)
End of day 3
Choice for day 4:
12. redsquirrel redsquirrel phantom BR (8) (700) start
phantom AFF sneak roll 4, initiate DFF
DFF -100, roll 2 +100 (700)
End of day 3
Choice for day 4:
13. morpheus morpheus T15. BR(6) (700) Start
AFF sniper -0, roll 8 initiate AFF
AFF -100 roll 2,+100 (700)
End of day 3
Choice for day 4:
14. MrBarraclough (MB) MrBarraclough
MB has his trusty phantom and doesn't feel he needs anything else. That's right. Roaming the ship in the buff is quite the experience. The smooth deck below his feet, the rivets that hold the ship together at his fingers, the sea spray that is OMG COLD WHY THE HELL AM I DOING THIS!?!? realizing that this was probably not the best idea he heads into the ship to find something to wear. While trying to find the shopping district he spies a zombie. Looks like she was a part of the crew. She hasn't seen MB though so he lines up a shot an PAK! Hits her square in the back. She crumbles and MB comes to investigate. She has two pods! Score, well, except he has nowhere to put them. His pack, the only thing he kept is already full. But what's more, there's clothing. Thongs have never been MBs first choice but hey, when in Rome…
14. MrBarraclough MrBarraclough phantom, BR (8) (1000) start
AFF sneak -0 roll 1 success +200 (1000)
End day 3
Choice for day 4:
15. cellophane (CP) cellophane
18. BrickHaus (BH) BrickHaus
Broken marker in hand CP heads back to cargo, spending way too long over analyzing his choices. Finally he just closes his eyes and grabs. Oooh. An Ion- never used one of those. New marker in hand he runs out feeling over confident and hopeful that another attack will do him well.
Meanwhile, BH checks over his ion. Everything seems in order. He heads into the…mini golf mansion? Whatever it will do. As soon as the door closes BH dodges a ball. A golf ball. It was fired at high speed, through the loop de loop, under the windmill and then across the alligator water (with real alligators). CP drops his club, picks up the ion and starts firing at BH. “You messed up my hole in one!" BH yells back “good! You will never beat my score! I'm the mini golf king!" Back and forth they throw paint. Each ducking behind the course obstacles. Each ion, with trigger slop, a loose frame bolt and an on/off button that takes super human strength to push is blasting out as much paint as possible. Finally there's only one thing left to do. Scale the mini golf volcano and claim the high ground! BH and CP come at the volcano from opposite sides clawing their way up, they reach the summit at the same time and…PAK PAK! each fires a single shot.
Time holds still, both CP and BH stare at each other. Finally, slowly, CP crumples to the ground. BH is confused, he clearly felt the impact of the paintball. Almost to scared to look he glances down. There's nothing. It was a bounce!?!?. Seemingly out of sheer luck, BH stands on top of the mini golf volcano. A throne in a sense and he is feeling at home. Before leaving he plucks two pods off of CP and heads out to see what's next for him.
15. cellophane ion BR (1) (700) start
AFF -100 roll 8 stalemate
AFF -100 roll 10 out
Fair thee well sailor, you have gone out on patrol
18. BrickHaus BrickHaus ion, BR(5 ) (800) start
AFF -100 roll 2, +200 (900)
End day 3
Choice for day 4:
19. SETHZILLA! (SZ) SETHZILLA!
21. chplnstone (CS) chplnstone
CS decides the doctors office might get him some good loot. He heads there. It's caos inside. Stuff everywhere, a torn body bag, blood…no wait, strawberry jam. CS licks his finger. Yum. Not much searching to be done here. He starts to back out of the room and backs straight into a cart. Knocking it over, naturally it's filled with everything made of sheet metal you can imagine. Trays, pans, bowls and even a steel drum go flying. “Smooth" CS thinks. He sees movement and instinctively dodges. A 68 Cal ball would have hit him but luckily, SZ is shooting 50 cal paint. They both start throwing paint at each other. The corridor is already a mess but now theirs paint splatter everywhere. The pans and steel drum are constantly getting hit. Later someone would steal the security camera footage, upload the audio from this encounter, add some warbly bass and get an award for the years best dubstep single. SZ gets CS to duck in a doorway then puts the hammer down. A constant stream of 50 cal furry keeps CS from moving. SZ sprints down the hall and in the blink of an eye, bunkers CS. CS slumps to the floor. At least his last conscious smell is more of that
delicious strawberry jam. SZ moves on.
19. SETHZILLA! SETHZILLA! Etha .50 (1600) start
AFF -100 roll 7 +0
End day 3
Choice for day 4:
21. chplnstone 98cBR(5) (600) start
Search roll 10, initiate DFF
DFF -100 roll 9 out
Fair thee well sailor, you have gone out on patrol
Sent from my motorola edge 5G UW (2021) using Tapatalk
Comment