One note, if you guys could put your choice for the next day either on top or bottom of your post it would help me so I don't have to search through your story to find it when I come back to organize everything. I am loving the little stories you guys write though. They are fun and I'm trying to incorporate them as best I can.
Onward!
1. martix_agent (MA)
As MA leaves the desert bar, he feels like he is digesting a VM68. *BELLLLLLCH*....ok, maybe 2 VM68s. MA feels something sticky on his fingers, looks down. Oh yeah, the jelly doughnuts. When he bit into them the jelly came out, landing on the grip of his T15…and the stock.. And the…oh crap. MA shakes the marker. Some of the jelly falls off but not a lot. He aims down the corridor, pulls the trigger. Nothing happens! Cocks it, tries again, NOTHING! it's simply too gummed up. MA throws it aside. Starts making his way down. Left Right, down, right. Wait, dead end. Belch, left right, right, right, right, right……too dizzy. Puke, wow that feels a bit better. CRAP! SOMETHING IS CHASING HIM RUN! left, right, down there! MA bursts through a cargo door and slams the door behind him. Finally able to…puke again. That was intense.
1. martix_agent t15, BR.(10) (700) Start Broken marker!
Return to cargo roll 5, get lost
Return to cargo roll 6, get lost
Return to cargo roll 4 success
End of day 4
2. Cdn_Cuda. (CC)
While he got lucky with Oscar, CC is haunted by the details of Oscar’s time living with Bert and Ernie. Unsure if he can ever look at a rubber ducky again, he sets off, feeling rich on ammo, and ready for a fight…. Along they way though, a little questions has popped into his mind… just how long are people, or zombies, knocked out for? Best not to wait around to find out. Worried, CC hustles off in the opposite direction of loud clanging, thinking every zombie of the boat is headed that way. Suddenly, the boat comes to a complete stop, knocking CC off balance for a moment. Did we hit something or did the anchor drop? With all that noise and getting knocked off balance it’s the perfect time to hunt down his next victim.
Searching through the corridors he hears something, a zombie? Maybe, it's moving fast though! CC gets his ass in gear and picks up the pace. Left Right, left again. His prey sounds like it's just ahead. He rounds a corner at full speed and slips! Smashing into the ground he is glad he was chasing and not being chased. He looks back, curious what he skipped on. It's a pile of…puke? But there's clearly bits of cookies and cake in it. Someone needs to chew more. Gross, whatever. CC wraps his hand around the grip of his DP9000 and picks it up, only to realize that the grip is all he has left. The marker is not just here or there, it's everywhere. The grip panels are the largest piece he has left! “Crap crap crap!" Time to panic. And RUN! CC takes off. Even faster than before. Without his marker he throws his pack aside as well, no need to carry extra weight. He was chasing some prey before, now he is just hoping he doesn't catch up to it. Through the maze of the ship he makes his way straight to the cargo hold. Shutting the bay door behind him, finally a bit of peace. Now to figure out what is in some of these crates.
2. Cdn_Cuda DP9000 BR(10) (700) Broken marker!
Return to cargo roll 1, success
End of day 4
6. XEMON (XM)
XM stayed close to the engine room but best not to be in it what with all the zombies. He found the mechanics break room though. Complete with a bean bag chair, mini fridge full of mountan dew but best of all his all time favorite game to play. A Nintendo 64 with Diddy Kong racing on a projection TV. In the middle of his third can of mountain dew he hears his DP9000 whir into life saying something about butthole tee shirts. Well that's what it sounded like anyway. He is not too worried about it though, this room seems fairly isolated from the rest of the engine room. What he is concerned about is this series race he is having a hard time with. It's the final race, he is approaching the finish line and…bang! Something hits his character, he veers into the side, stops dead ave watches 3 other characters cross the finish line before him. Enraged XM picks up his marker and uploads at the old TV. Practically giving it the whole hopper. He then shows down and comes to his senses. Probably shouldn't waste the one resource he actually has.
6. XEMON DP9000,BR(7) (700) make paint +100 roll 5 continue
start
Defend position -100, roll 5, +0 (700)
End of day 4
7. Jonnydread (JD)
JD’s ears are still ringing. He is hoping that whatever happens next he will not need to hear it too much. JD rounds a corner, and sees a hallway of rooms. But unlike all the other rooms on the ship these are not labeled. Odd. Down the hall he hears a door open, out steps…”a wizard?" And fast as a flash he crosses the hall into another door. JD whips his phantom up aiming at the door the wizard went into but a different door opens, the same wizard comes out. Crosses the hall and disappears into another door. This wizard is fast too. JD can barely draw a bead before he is in another door. The scary part though is each time the wizard comes out, he is a little closer to JD. JD stops and thinks, he can't hear everything but he can hear the doors. He aims straight down the hall and waits. Door open, door close. Door open, door close. Door open PAK!. Caught him! Right on the hip. The wizard collapses and out of his robes rolls a pod. JD picks it up, sniffs it and wonders how long it's been in that wizards robes. Onward to his next adventure!
7. Jonnydread phantom BR (5) (800) start
AFF sneak -0 roll 1, success +100 (900)
End of day 4
8. The Hobbit (TH)
TH is out looking for trouble. He has a full pod pack and needs to lighten the load. Burning all these calories has him thinking about food though. Let's see what's in the “southern food" section of deck 13. This looks promising. As TH walks in he knows what he found, even without reading the sign. It's a waffle house. Pancakes and waffles are flying through the air, people are throwing punches, the wait staff is…well, indifferent. Seems this is just an ordinary day. Obviously these people didn't hear the announcement about the zombies. The zombies have seemingly avoided the waffle house, the one smart thing they have done. While TH is taking this all in, one of the line cooks spots him. Pointing with a spatula he yells “OUTSIDER!!" everything freezes. The line cooks ducks down and pops back up with a naughty dogs shocker in his hands. TH barely has time to process what is happening. He dives, taking a table down for cover as the waffle house, well, returns to what it was like about 15 seconds ago just instead of pancakes and waffles flying through the air it's now paint. TH pops out, unloads a string at Grandpa. Tucks in. Back out, takes out the college age waitress, back in. Reload and throw a string in through the kitchen window. Things start to quiet down. In truth the patrons have done most of the work for him. TH knows there's one job left to do. He sprints for the back, slides around a corner and fires one final shot down the line in the kitchen taking out the line cook that pointed him out. As the color fades from his eyes TH let's him know, “ihop is better" . On his way out he grabs a waffle for the road and a pod on a nearby counter
8. The Hobbit ion,BR (7) (1000) start
AFF, -100 roll 9 stalemate
AFF, -100 roll 4 +100 (900)
End of day 4
9. Super Nova (SN)
SN is looking to mix it up a bit. He heads to the shopping district and finds…an IKEA? Weird, but might as well see what new items they have. He knows he has to keep up his hipster vibes or he will lose his spot in the Starbucks hipster quartet. He heads in starts looking around and…immediately gets lost. Was the exit through the bedroom furniture or office furniture? Suddenly he hears it. A zombie. This one is dressed like a hipster though! How dare! SN ducks down as the zombie flies over his head. He needs to put some distance between himself and the zombie. He starts sprinting, dining furniture no! But he fires over his shoulder, hoping for a lucky shot. Doesn't work. Bedroom! There!. SN sprints in, goes for the largest bed he sees, diving, be rotates in the air and fires a single shot. Hitting the zombie square in the head. It collapses as SN lands on the bed. He reaches up, there's sometime hard under the pillow. He pulls out two perfect pods. Curling up, he decides a nap is in order.
9. Super Nova 98c, BR(5)
(700) Start
AFF -100 roll 1, +200 (800)
End of day 4
10. Jimmydee (JD)
JD is running on empty. His brain is feeling foggy and he is pretty sure he is starting to hallucinate. Either that or he really is riding on a unicorn right now. Either way he is now somewhere soft. A bench maybe? He is drifting in and out. Something touches his face! A zombie!?! There's movement close by. Out of instinct he fires. Fires more and more until his hopper runs dry. Falling over he is still on the soft bench but there's something…in his mouth? He chews…it's, no, it can't be…FOOD!!! OMG HE IS SAVED! JD just lays there for a moment, more food is deposited into his mouth! He chews, this one is slightly salty! His vision is starting to come back he is laying in a booth at a restaurant, a real restaurant. And it's even a sushi bar! JD realizes that something is blocking the conveyor of sushi and knocking plates straight into his mouth. Finally he sits up, grabs the next plate, peppered tuna! It's all so good. For a full hour, JD sits there, eating every single plate that comes down the conveyer. As his mind clears he looks around a bit more. How did he get here? And there he sees her. On the floor the most beautiful woman he has ever seen. He realizes with horror that she had carried him here. Her hair is dyed a rainbow of colors, he thought he was riding a unicorn. She is covered in paint though. JD blasted her in his hallucinations and starts to cry…as he eats more sushi. JD spends another hour there and then has a new problem. He can't get out of the booth. The rice and fish is weighing him down more than anything else. Might be time for a nap while he thinks about his next move.
10. Jimmydee 98c, BR (5) (700) start
Defend position -100 roll 6 +0 (600)
End of day 4
12. redsquirrel (RS)
Out on deck RS is checking out the pool. Well, one of them anyway. He peers across the pool and sees a single zombie. The zombie doesn't see him though. As the zombie meanders around RS thinks this through. If he takes out the zombie now, it could fall in the pool, alerting other nearby zombies. Hmmm. Best to wait a bit. RS sneaks around to the kids pool, hiding behind the play structure he lines up a shot, pulls the trigger and…nothing happens. “I'm such a dumbass sometimes" RS wispers to himself. He then pumps the phantom, lines up his shot again and lets one fly. Straight and true into the zombie. The zombie falls over backwards, straight into a lounge chair. RS goes over to investigate and picks up 2pods. The pool was fun he thinks. Let's see what's next
12. redsquirrel phantom BR (1) (700) start
AFF sneak -0 roll 1 +200 (900)
End of day 4
13. morpheus (MP)
MP is making his way up. His meat cigar still hanging in his mouth he is enjoying the beef jerky he found earlier. He rounds a corner and finds, the bridge! There it is. He looks in. There's one person there. Looks to be some junior officer. Whatever access the kid has is most likely in the form of a physical key. A key that will be easier to get if he is not moving. MP lines up a shot. Fires, it sails high! Crap he forgot to reset his scope to a shorter range. The kid spins around, firing with two tipxs! MP has to dive behind a panel. Back and forth they trade. MP has to put a new magazine in. Finally though he sees it. The kids toe is sticking out. He lines up his shot and plants one straight on the kids foot. After a brief wait to see if anyone what will show up MP goes to investigate. Nothing, not a single thing on the kids. What a waste he thinks as he moves on.
13. morpheus T15. BR(2) (700) Start
AFF sniper -0, roll 4 initiate AFF
AFF -100 roll 5, +0 (600)
End of day 4
A big thanks to the hobbit for writing the next three. I probably wouldn't have finished tonight without his help and they are top notch stories to boot. Well done.
14. MrBarraclough (MB)
I'm going hunting for better clothes. Attack
MB sees a sign board and conveniently the Rejected Fashion Emporium is nearby. Rushing as fast as he can, pretty slow considering the frequent stops to pick the wedgie out, MB makes his way there. As he slips in the door and is assaulted by the horrendous clothing choices, he notices a zombie moving through the isles. The tattered and dirty clothes it is wearing are less insulting than the choices on the racks.
MB lines up a shot on the unsuspecting target but failed to notice the undersized ball roll out of his barrel. He fire nothing but air and alerts the zombie, which spins and begins to sprint toward MB. MB rapidly rock and cocks his phantom and fires a follow up shot…… it sails wide! MB is out of time to reload, so he dives behind a register, buying him time to reload and take aim. This time his aim is true and down goes the zombie.
Getting to venture through the aisles, the only clothes MB finds that will fit him are a pair of chain mail chaps and a silk jacket. MB leaves with his new attire but disappointed in the lack of paint.
14. MrBarraclough phantom, BR (7) (1000) start
AFF sneak -0 roll 4 initiate DFF
DFF -100 roll 7 stalemate
DFF -100 roll 5, +0 (800)
End day 4
18. BrickHaus (BH)
As BH scales down the volcano reminiscing his sheer stroke of luck, he mutters to himself. "I am the king of putt putt.... now that I think of it, didn't I leave a half eaten sammich on the 6th hole?" He begins searching his surroundings for anything he can put in or around his mouth.
BH heads towards his Sammie on hole 6 and arrives to find a zombie tap dancing on the remains of dinner. Damn BH thinks as he sneaks away, choosing to avoid conflict. As he leaves the are he notices the clown on hole 18 is smoking a cigar, wait a minute that’s a pod of paint sticking out of its mouth. Grabbing the paint, BH sees a tin of caviar in the clowns hand. “Really, I’ll continue to starve instead of eating that” BH mutters as he heads on his way.
18. BrickHaus ion, BR(6 ) (900) start
Search roll 5, +100 (1000)
End day 4
19 SETHZILLA! (SZ)
attack and try to deal with the ringing in my ears from the cacophony of steel drum dubstep oontz! oontz! oontz! (Planet Eclipse makes one a hell of tiny machine gun) i think as i go hunting the next target
Tinnitus, it is a royal paint in the rear SZ thinks as he moves through the ship. He is faced by a constant and fairly loud ringing in his ears. Knowing his hearing is compromised for the time being, he is being very meticulous in scanning ahead of himself. As he creeps around a corner of an intersection, he spies a crew member heading away from him. SZ takes note of the top secret PE CS6 the member is carrying and envy envelopes his mind, he must have it for himself.
lining the shot up on the unsuspecting seamen, SZ puts one money shot on his back. Alas before he can collect is I’ll gotten loot, he feels the brush of a finger on his arm. Alerted by the tactile terror he whips around and barrel tags a stumbling zombie in the head. Taking a step back be shoots, hitting the morbid marauder in the eye. He should’ve had his goggles on SZ thinks as he sees the plight of his greed.
While encompassed in avarice, a hoard of zombies had gotten close to him. SZ takes off and begins fighting a running battle. He flees down a random hallway, stopping occasionally to take a few shots at the encroaching zombies. It feels as if for every one he shoots three more appear, SZ worries if he will get out of this. As he despairs over his doom he backpedals through a pressure rated bulkhead and sees a big red button. Taking a chance he fires 2 shots at it in quick succession. The first activates a seals the bulkhead, the second breaks the controls. Safe from the zombies SZ laments that he can not return for the seaman’s desirable booty.
19. SETHZILLA! Etha .50 (1500) start
AFF -100 roll 7 initiate DFF
DFF -100 roll 4 +0 (1300)
End day 4
Sent from my motorola edge 5G UW (2021) using Tapatalk
Onward!
1. martix_agent (MA)
As MA leaves the desert bar, he feels like he is digesting a VM68. *BELLLLLLCH*....ok, maybe 2 VM68s. MA feels something sticky on his fingers, looks down. Oh yeah, the jelly doughnuts. When he bit into them the jelly came out, landing on the grip of his T15…and the stock.. And the…oh crap. MA shakes the marker. Some of the jelly falls off but not a lot. He aims down the corridor, pulls the trigger. Nothing happens! Cocks it, tries again, NOTHING! it's simply too gummed up. MA throws it aside. Starts making his way down. Left Right, down, right. Wait, dead end. Belch, left right, right, right, right, right……too dizzy. Puke, wow that feels a bit better. CRAP! SOMETHING IS CHASING HIM RUN! left, right, down there! MA bursts through a cargo door and slams the door behind him. Finally able to…puke again. That was intense.
1. martix_agent t15, BR.(10) (700) Start Broken marker!
Return to cargo roll 5, get lost
Return to cargo roll 6, get lost
Return to cargo roll 4 success
End of day 4
2. Cdn_Cuda. (CC)
While he got lucky with Oscar, CC is haunted by the details of Oscar’s time living with Bert and Ernie. Unsure if he can ever look at a rubber ducky again, he sets off, feeling rich on ammo, and ready for a fight…. Along they way though, a little questions has popped into his mind… just how long are people, or zombies, knocked out for? Best not to wait around to find out. Worried, CC hustles off in the opposite direction of loud clanging, thinking every zombie of the boat is headed that way. Suddenly, the boat comes to a complete stop, knocking CC off balance for a moment. Did we hit something or did the anchor drop? With all that noise and getting knocked off balance it’s the perfect time to hunt down his next victim.
Searching through the corridors he hears something, a zombie? Maybe, it's moving fast though! CC gets his ass in gear and picks up the pace. Left Right, left again. His prey sounds like it's just ahead. He rounds a corner at full speed and slips! Smashing into the ground he is glad he was chasing and not being chased. He looks back, curious what he skipped on. It's a pile of…puke? But there's clearly bits of cookies and cake in it. Someone needs to chew more. Gross, whatever. CC wraps his hand around the grip of his DP9000 and picks it up, only to realize that the grip is all he has left. The marker is not just here or there, it's everywhere. The grip panels are the largest piece he has left! “Crap crap crap!" Time to panic. And RUN! CC takes off. Even faster than before. Without his marker he throws his pack aside as well, no need to carry extra weight. He was chasing some prey before, now he is just hoping he doesn't catch up to it. Through the maze of the ship he makes his way straight to the cargo hold. Shutting the bay door behind him, finally a bit of peace. Now to figure out what is in some of these crates.
2. Cdn_Cuda DP9000 BR(10) (700) Broken marker!
Return to cargo roll 1, success
End of day 4
6. XEMON (XM)
XM stayed close to the engine room but best not to be in it what with all the zombies. He found the mechanics break room though. Complete with a bean bag chair, mini fridge full of mountan dew but best of all his all time favorite game to play. A Nintendo 64 with Diddy Kong racing on a projection TV. In the middle of his third can of mountain dew he hears his DP9000 whir into life saying something about butthole tee shirts. Well that's what it sounded like anyway. He is not too worried about it though, this room seems fairly isolated from the rest of the engine room. What he is concerned about is this series race he is having a hard time with. It's the final race, he is approaching the finish line and…bang! Something hits his character, he veers into the side, stops dead ave watches 3 other characters cross the finish line before him. Enraged XM picks up his marker and uploads at the old TV. Practically giving it the whole hopper. He then shows down and comes to his senses. Probably shouldn't waste the one resource he actually has.
6. XEMON DP9000,BR(7) (700) make paint +100 roll 5 continue
start
Defend position -100, roll 5, +0 (700)
End of day 4
7. Jonnydread (JD)
JD’s ears are still ringing. He is hoping that whatever happens next he will not need to hear it too much. JD rounds a corner, and sees a hallway of rooms. But unlike all the other rooms on the ship these are not labeled. Odd. Down the hall he hears a door open, out steps…”a wizard?" And fast as a flash he crosses the hall into another door. JD whips his phantom up aiming at the door the wizard went into but a different door opens, the same wizard comes out. Crosses the hall and disappears into another door. This wizard is fast too. JD can barely draw a bead before he is in another door. The scary part though is each time the wizard comes out, he is a little closer to JD. JD stops and thinks, he can't hear everything but he can hear the doors. He aims straight down the hall and waits. Door open, door close. Door open, door close. Door open PAK!. Caught him! Right on the hip. The wizard collapses and out of his robes rolls a pod. JD picks it up, sniffs it and wonders how long it's been in that wizards robes. Onward to his next adventure!
7. Jonnydread phantom BR (5) (800) start
AFF sneak -0 roll 1, success +100 (900)
End of day 4
8. The Hobbit (TH)
TH is out looking for trouble. He has a full pod pack and needs to lighten the load. Burning all these calories has him thinking about food though. Let's see what's in the “southern food" section of deck 13. This looks promising. As TH walks in he knows what he found, even without reading the sign. It's a waffle house. Pancakes and waffles are flying through the air, people are throwing punches, the wait staff is…well, indifferent. Seems this is just an ordinary day. Obviously these people didn't hear the announcement about the zombies. The zombies have seemingly avoided the waffle house, the one smart thing they have done. While TH is taking this all in, one of the line cooks spots him. Pointing with a spatula he yells “OUTSIDER!!" everything freezes. The line cooks ducks down and pops back up with a naughty dogs shocker in his hands. TH barely has time to process what is happening. He dives, taking a table down for cover as the waffle house, well, returns to what it was like about 15 seconds ago just instead of pancakes and waffles flying through the air it's now paint. TH pops out, unloads a string at Grandpa. Tucks in. Back out, takes out the college age waitress, back in. Reload and throw a string in through the kitchen window. Things start to quiet down. In truth the patrons have done most of the work for him. TH knows there's one job left to do. He sprints for the back, slides around a corner and fires one final shot down the line in the kitchen taking out the line cook that pointed him out. As the color fades from his eyes TH let's him know, “ihop is better" . On his way out he grabs a waffle for the road and a pod on a nearby counter
8. The Hobbit ion,BR (7) (1000) start
AFF, -100 roll 9 stalemate
AFF, -100 roll 4 +100 (900)
End of day 4
9. Super Nova (SN)
SN is looking to mix it up a bit. He heads to the shopping district and finds…an IKEA? Weird, but might as well see what new items they have. He knows he has to keep up his hipster vibes or he will lose his spot in the Starbucks hipster quartet. He heads in starts looking around and…immediately gets lost. Was the exit through the bedroom furniture or office furniture? Suddenly he hears it. A zombie. This one is dressed like a hipster though! How dare! SN ducks down as the zombie flies over his head. He needs to put some distance between himself and the zombie. He starts sprinting, dining furniture no! But he fires over his shoulder, hoping for a lucky shot. Doesn't work. Bedroom! There!. SN sprints in, goes for the largest bed he sees, diving, be rotates in the air and fires a single shot. Hitting the zombie square in the head. It collapses as SN lands on the bed. He reaches up, there's sometime hard under the pillow. He pulls out two perfect pods. Curling up, he decides a nap is in order.
9. Super Nova 98c, BR(5)
(700) Start
AFF -100 roll 1, +200 (800)
End of day 4
10. Jimmydee (JD)
JD is running on empty. His brain is feeling foggy and he is pretty sure he is starting to hallucinate. Either that or he really is riding on a unicorn right now. Either way he is now somewhere soft. A bench maybe? He is drifting in and out. Something touches his face! A zombie!?! There's movement close by. Out of instinct he fires. Fires more and more until his hopper runs dry. Falling over he is still on the soft bench but there's something…in his mouth? He chews…it's, no, it can't be…FOOD!!! OMG HE IS SAVED! JD just lays there for a moment, more food is deposited into his mouth! He chews, this one is slightly salty! His vision is starting to come back he is laying in a booth at a restaurant, a real restaurant. And it's even a sushi bar! JD realizes that something is blocking the conveyor of sushi and knocking plates straight into his mouth. Finally he sits up, grabs the next plate, peppered tuna! It's all so good. For a full hour, JD sits there, eating every single plate that comes down the conveyer. As his mind clears he looks around a bit more. How did he get here? And there he sees her. On the floor the most beautiful woman he has ever seen. He realizes with horror that she had carried him here. Her hair is dyed a rainbow of colors, he thought he was riding a unicorn. She is covered in paint though. JD blasted her in his hallucinations and starts to cry…as he eats more sushi. JD spends another hour there and then has a new problem. He can't get out of the booth. The rice and fish is weighing him down more than anything else. Might be time for a nap while he thinks about his next move.
10. Jimmydee 98c, BR (5) (700) start
Defend position -100 roll 6 +0 (600)
End of day 4
12. redsquirrel (RS)
Out on deck RS is checking out the pool. Well, one of them anyway. He peers across the pool and sees a single zombie. The zombie doesn't see him though. As the zombie meanders around RS thinks this through. If he takes out the zombie now, it could fall in the pool, alerting other nearby zombies. Hmmm. Best to wait a bit. RS sneaks around to the kids pool, hiding behind the play structure he lines up a shot, pulls the trigger and…nothing happens. “I'm such a dumbass sometimes" RS wispers to himself. He then pumps the phantom, lines up his shot again and lets one fly. Straight and true into the zombie. The zombie falls over backwards, straight into a lounge chair. RS goes over to investigate and picks up 2pods. The pool was fun he thinks. Let's see what's next
12. redsquirrel phantom BR (1) (700) start
AFF sneak -0 roll 1 +200 (900)
End of day 4
13. morpheus (MP)
MP is making his way up. His meat cigar still hanging in his mouth he is enjoying the beef jerky he found earlier. He rounds a corner and finds, the bridge! There it is. He looks in. There's one person there. Looks to be some junior officer. Whatever access the kid has is most likely in the form of a physical key. A key that will be easier to get if he is not moving. MP lines up a shot. Fires, it sails high! Crap he forgot to reset his scope to a shorter range. The kid spins around, firing with two tipxs! MP has to dive behind a panel. Back and forth they trade. MP has to put a new magazine in. Finally though he sees it. The kids toe is sticking out. He lines up his shot and plants one straight on the kids foot. After a brief wait to see if anyone what will show up MP goes to investigate. Nothing, not a single thing on the kids. What a waste he thinks as he moves on.
13. morpheus T15. BR(2) (700) Start
AFF sniper -0, roll 4 initiate AFF
AFF -100 roll 5, +0 (600)
End of day 4
A big thanks to the hobbit for writing the next three. I probably wouldn't have finished tonight without his help and they are top notch stories to boot. Well done.
14. MrBarraclough (MB)
I'm going hunting for better clothes. Attack
MB sees a sign board and conveniently the Rejected Fashion Emporium is nearby. Rushing as fast as he can, pretty slow considering the frequent stops to pick the wedgie out, MB makes his way there. As he slips in the door and is assaulted by the horrendous clothing choices, he notices a zombie moving through the isles. The tattered and dirty clothes it is wearing are less insulting than the choices on the racks.
MB lines up a shot on the unsuspecting target but failed to notice the undersized ball roll out of his barrel. He fire nothing but air and alerts the zombie, which spins and begins to sprint toward MB. MB rapidly rock and cocks his phantom and fires a follow up shot…… it sails wide! MB is out of time to reload, so he dives behind a register, buying him time to reload and take aim. This time his aim is true and down goes the zombie.
Getting to venture through the aisles, the only clothes MB finds that will fit him are a pair of chain mail chaps and a silk jacket. MB leaves with his new attire but disappointed in the lack of paint.
14. MrBarraclough phantom, BR (7) (1000) start
AFF sneak -0 roll 4 initiate DFF
DFF -100 roll 7 stalemate
DFF -100 roll 5, +0 (800)
End day 4
18. BrickHaus (BH)
As BH scales down the volcano reminiscing his sheer stroke of luck, he mutters to himself. "I am the king of putt putt.... now that I think of it, didn't I leave a half eaten sammich on the 6th hole?" He begins searching his surroundings for anything he can put in or around his mouth.
BH heads towards his Sammie on hole 6 and arrives to find a zombie tap dancing on the remains of dinner. Damn BH thinks as he sneaks away, choosing to avoid conflict. As he leaves the are he notices the clown on hole 18 is smoking a cigar, wait a minute that’s a pod of paint sticking out of its mouth. Grabbing the paint, BH sees a tin of caviar in the clowns hand. “Really, I’ll continue to starve instead of eating that” BH mutters as he heads on his way.
18. BrickHaus ion, BR(6 ) (900) start
Search roll 5, +100 (1000)
End day 4
19 SETHZILLA! (SZ)
attack and try to deal with the ringing in my ears from the cacophony of steel drum dubstep oontz! oontz! oontz! (Planet Eclipse makes one a hell of tiny machine gun) i think as i go hunting the next target
Tinnitus, it is a royal paint in the rear SZ thinks as he moves through the ship. He is faced by a constant and fairly loud ringing in his ears. Knowing his hearing is compromised for the time being, he is being very meticulous in scanning ahead of himself. As he creeps around a corner of an intersection, he spies a crew member heading away from him. SZ takes note of the top secret PE CS6 the member is carrying and envy envelopes his mind, he must have it for himself.
lining the shot up on the unsuspecting seamen, SZ puts one money shot on his back. Alas before he can collect is I’ll gotten loot, he feels the brush of a finger on his arm. Alerted by the tactile terror he whips around and barrel tags a stumbling zombie in the head. Taking a step back be shoots, hitting the morbid marauder in the eye. He should’ve had his goggles on SZ thinks as he sees the plight of his greed.
While encompassed in avarice, a hoard of zombies had gotten close to him. SZ takes off and begins fighting a running battle. He flees down a random hallway, stopping occasionally to take a few shots at the encroaching zombies. It feels as if for every one he shoots three more appear, SZ worries if he will get out of this. As he despairs over his doom he backpedals through a pressure rated bulkhead and sees a big red button. Taking a chance he fires 2 shots at it in quick succession. The first activates a seals the bulkhead, the second breaks the controls. Safe from the zombies SZ laments that he can not return for the seaman’s desirable booty.
19. SETHZILLA! Etha .50 (1500) start
AFF -100 roll 7 initiate DFF
DFF -100 roll 4 +0 (1300)
End day 4
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