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SS walz day 5

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    SS walz day 5

    1. martix_agent (MA)
    14. MrBarraclough (MB)

    Assless chainmail chaps and a thong sound all well and good, until you have to wander around a ship in them. The silk jacket is MB’s only real piece of clothing that is working for him. Somewhat. After wandering around out of the deck for a while, MB is now sure he will have a sunburn wherever the chainmail was not touching him on his legs, a metal burn from where the chainmail metal was touching him, chaffing from both the chainmail and thong and his torso except for an open step down his chest and arms will be ghost white from the jacket covering it. Deciding to take a break he finds a bench in the massive greenhouse and sits down.

    MA is looking for trouble. His brand newa-deuce-a in hand he makes his way up. Might as well try this MA thinks seeing the greenhouse. He steps inside, greeted by the warmth and humidity one would expect. Some movement catches his eye! MB saw MA come in, he reaches for his phantom but in the process knocks it off the bench. Chainmail rattling he scrambles for it as MA starts throwing paint. MA is slightly confused why there is a bare, but very sunburned red ass sticking out from under a bench but he doesn't dwell on the choices of the zombies. At this point MA realizes his mistake though as what he thought was a zombie starts throwing paint back at him! Diving for cover he hides behind a rack of potted plants and throws a pod in his hopper. MB has managed to find cover behind a rather large leafy plant as well and is throwing well placed shots back at MA. MA moves around the side of the pots and decides to put his new marker to the test. He opens up with both barrels, throwing paint and advancing at the same time. Paintball after paintball is flying into the bushes that MB is behind. Then he hears it, a single ball made it through the bushes and slaps MB in the ass. Well actually, about a dozen make it through since they were already in the air. MB yelps and collapses. MA investigates and it's still very curious why or even how MB is dressed in chainmail, an undersized thong and a jacket. He only manages to grab 2 pods as the rest have splatter on them and MA fears he would cause him to collapse. Now more questions than answers MA heads out but not before wondering what assless chainmail chaps would look like on him


    1. martix_agent ma-deuce-a (escape at 200), BR.(4 ) (700) Start
    AFF -100 roll 9 stalemate
    AFF -100 roll 1 +200 (700)
    End of day 5

    Choice for day 6:

    14. MrBarraclough phantom, BR (2 ) (800) start
    DP1 -100 , roll 10 out

    Fair thee well sailor, you have gone out on patrol

    2. Cdn_Cuda (CC)

    Attempting to catch his breath from his sprint and still holding just the grip of his Doc’s marker, he chucks the broken piece against the wall and mutters about salty air ruining one of Doc’s masterpieces. Given what happened, he looks for something more durable and capable and settles on a box marked Tippmann. Prying it open he finds a lovely Model 98 Kameleon. Ensuring the hopper is held tight, and the coast is clear, he decides to look for treasure, or at least something useful to scrape vomit off his shoe. That smell is almost as bad as a zombie…

    Checking his new pod pack CC decides it's a little light. Best to look for some paint, along with a scraper. Wandering the ship he finds the 3D print shop, he grabs the doorknob, realizing that it was printed, enters the room. He realizes that just about everything in this room is plastic. The shelving, light fixtures, chairs. About the only things he can see that are not printed right here are the pallets in the back with filament on them and the mannequin in the…THAT'S NOT A MANNEQUIN!!! CC brings up his 98c but hesitates. The…person? Is not moving at all. He slowly approaches and finally gets a good view. There's a, marker, on the work bench but it's nothing like he has ever seen before. Looks more like a minigun than anything else he starts to get excited. Looking a little closer he realizes why this situation is so odd. Seems this technician was working on the minigun but the breach blew out on the print. This broke and sprayed the paint everywhere including on the tech. CC thinks it's an odd choice to use paralyzing rounds for live testing of an unknown design but I guess he learned his lesson. Still, there's a pod sitting there. CC grabs it and heads out, pod pack slightly fuller.

    2. Cdn_Cuda 98c BR(5 ) (700) start
    Search roll 5, +100 (800)
    End of day 5

    Choice for day 6:

    6. XEMON. (XM)

    XM decides his days of Diddy Kong racing are done. No more messing around! He thinks maybe he should go find some more paint to replace what he used. Then he hears his marker clang into action, printing away. Suddenly he has an idea! He has a printer right here in his arms! Why bother looking for paint when he can just print it! The marker finishes and XM finds his way to a work bench. Opening up the side of the marker, let's see, feed system, junction box, raspberry pie. Mmmm, he takes a bite of that, saves the rest for later. He opens up all the vents to the heat synch. They are still warm from printing. Bypassing the T-bone controller will be difficult but not impossible. Problem is he needs to run power from the cherry inverter on one side to the cracker jack controller on the other side. No wires in site and CC is concerned that if he sits here too long eventually a zombie will come along. He quickly empties the hopper into a few empty pods to make room for any paint he manages to create, says a prayer to velcor, licks his finger tips and braces. He thrusts his hands forward, grabbing the contacts on each side of the marker to complete the circuit and bypass the heat sensors. CCs body goes stiff, feeling like 1.21 gigawatts is passing through him. Then he has two thoughts, 1) wondering why he is tasting boiled onions and 2) how is he going to let go? Through it all he is pretty sure the marker is printing but it's hard to tell. His sense of time may not be all there. It feels like it's been a while day already. CC realizes he has at least partial control of one leg though. He kicks the work bench, again and again until finally the kicking dislodges his hand and he falls over. Regaining his senses after a few minutes he is finally able to move his limbs…mostly. He sits up. Grabs his marker and looks in the hopper. It's full!!! And extra 200 rounds. He can't believe that worked so well and with so little *twitch* side effects. He knows the singed skin will feel better in a bit. As he puts the cover plates back on the marker and heads out he can't quite figure out where the burnt hair smell is coming from but if anyone else were to see him they would think the patchy afro was a new Canadian fad or something.

    6. XEMON DP9000,BR(3 ) (700) make paint +100 roll 5 continue
    start
    Search roll 3 +200 (1000)

    End of day 5

    Choice for day 6:

    7. Jonnydread (JD)

    “JD is a shadow…JD is a whisper…JD is an urban legend, a myth…a ninja. JD repeats his mantra as he makes his way around the ship. He hasn't seen anyone in a while but also, and more importantly nobody has seen JD. Everything is going as planned. JD has not seen anything move in so long that he wonders if maybe he is the last person on the ship. He has been in and out of the shopping district, the entertainment district and even the red light district seeing nothing, slightly bummed about the last one. Up or down? JD decides down, figuring the escape pod is down there somewhere. JD waits patiently in the elevator. Finally getting down to the lowest level it will go, as the door opens he believes he might have a few more stairs to OH CRAP! There's someone on the other side of the door! JD flinches ! PAK! SMACK! The body on the other side collapses. JD is breathing heavy, eyes wide, not sure what just happened. He slowly realizes when he flinched he fired his phantom. The crew member on the ground, as a last movement points down a corridor and tries to say something but the light is leaving his eyes fast. JD searches him, finds 2 pods but not much else. He only has room for one though so he snags it and moves on, down the corridor the crew member was pointing.

    7. Jonnydread phantom BR (5 ) (900) start
    AFF sneak -0 roll 2 +200 (1000)

    End of day 5

    Choice for day 6:



    8. The Hobbit (TH)
    10. Jimmydee (JD)

    “You're kidding" TH says. " The train of Thott…is an actual train?” named after the great TJ Thott, the great paintball pioneer who literally drove a train of paintball supplies into California and created a paintball empire overnight. It was eventually broken up as it was seen as a monopoly and for good measure all traces were erased from the history books as to not give following generations ideas on how to create a monopoly. Some old timers though, especially those that were there to see a train roll into town, and create a paintball field out of nothing remember and pay tribute to his accomplishments…and demise, under the same train years later.

    TH looks down the tracks. If there's anything that can help him cover ground quickly, a train would do it. He jumps on, makes his way to the engine and starts pushing buttons and pulling levers. Knowing that he can eventually sort this out.

    JD jolts awake. He had fallen asleep after his sushi dinner. But now he is…moving? He looks around, this comfy seat he fell asleep on is a train car? How did he even get here? Well, there's not many answers but if there's one he knows its that trains don't move all on their own…usually. Let's see who is at the front of this thing.

    TH can't see much from the front of the train, be starts making his way back and as the train makes it's way around the front of the ship it turns. TH can see in the windows towards the middle of the train and that's when he sees movement. He immediately starts making his way back to make sure he is not trapped at the front. As TH moves back, car after car he realizes there is not one, but two people towards the middle of the train.

    JD comes into the next car, the door slams and immediately he has a problem, or two. First, there's a zombie in the very next car that just heard the door slam behind JD, and second, TH is in the next car after that already noticing both JD and the zombie. JD and TH bring their markers up and start firing, not caring if they hit the zombie or each other first. With the cars now jostling around is rather hard to aim while moving and sucking for cover. This zombie is also fast, ducking into rows of seats and moving to tables as hat as both JD and TH can shift their aim. TH has a slight advantage in firepower being able to throw a ramping, and maybe even illegal amount of paint through the cars. Sensing that TH is the larger threat the zombie moves forward, grabbing cover where it can until it gets to the front of the car. Pauses for a moment and then rips a table off of it's legs. With it's new shield in hand it goes to make it's way into the car that TH is in just as JD has to reload. TH thinks fast adjusts his aim and let's a string fly, right into the car disconnect mechanisms. The car the zombie is still in releases and slows whole TH in the front half of the train continues on. The zombie is confused for a second only seeing under the table that there is no longer anywhere to step. JD doesn't waste the opportunity though and plants a ball straight into the zombies back. JD rushes and takes aim but realizes TH is already too far away. They just stare at each other for a second as the cars get further from each other. JD reaches down and snags a pod off of the zombie. JD waits for the cars to show to a stop and hops off, unsure of where he is.

    TH meanwhile stops the train at the next station, pretty sure he has had enough adventure on tracks for one day. He does however, do two things. 1) he uses his marker to paint a big smiley face in the front of the train and 2, he sends the train down the tracks at full speed once he gets off. Not sure of where it's going to end up, he thinks a little more chaos might help this boat trip he is on.



    8. The Hobbit ion,BR ( 5) (900) start
    AFF -100 roll 7 +0 (800)

    End of day 5

    Choice for day 6:

    10. Jimmydee 98c, BR ( 3) (600) start
    AFF -100 roll 3 +100 (600)
    End of day 5

    Choice for day 6:



    9. Super Nova (SN)
    19. SETHZILLA! (SZ)

    After waking from his nap SN is surprised by three long hard cylindrical objects in the bed....oh right the two pods of paint. Whew, slightly relieved and somewhat disappointed the hipster decides to try and roll out of bed and take his frustrations out on some zombies. SN goes looking for a horde of zombies and maybe some craft IPAs.

    SZ finds himself in an odd control room. “Air control" is written on a few panels followed by a sector number. He starts pushing buttons. Every once in a while he hears air rushing through pipes not sure of where it's going. Sector 69? Nothing. Sector 9.75? No. Sector 420? He pushes the activate button, hears air rushing through the panel but this time, also hears something nearby. The same air inflating something? He goes down a short hallway, up a flight of stairs and finds himself standing in an inflatable replica of the Oregon supergame DMZ area. Recognizing where he is he knows his way around, this time with about 99% less mud even!

    SN is a little confused. Either the supergame DMZ suddenly… grew, all around him or that third hard object in the bed with him was a bong packed with some wicked hash. Or maybe both? Either way he knows where he is. He looks across the DMZ and sees SZ. SN figures it worked once, might as well see if it works twice he starts running, shooting and yelling towards SZ. SZ meanwhile, does the logical thing and takes cover. He throws some paint back as he is waiting for SN to get a little closer. His 50cal paint doesn't travel quite as far. Losing sight of each other they both start making their way around the castle in the center of the field. SZ spots SNs shadow around a corner, makes his way around, he jumps out with a mighty war cry aiming straight at SNs head. But then something curious happens. There's a loud crash that distracts both players, they both glace over and each independently wonder, what kind of drugs they must be on because there is a train, with a smiley face barreling towards them, on a paintball field. Both players brace behind a nearby fort wall. As the train impacts the other side of the wall they are both reminded that these walls, are inflatable. They are thrown towards the sidelines of the field. SN keeps his bearings though and seeing that as he is flying through the air only about 10 feet away from SZ he twists in mid air, feet towards SZ , head flying away he knows this is a one in a million shot he lines up pulls the trigger and lets a paintball fly…. Straight into his own foot. Turns out there's only one way for a one in a million shot to go right, but a lot more ways for it to go bad. As SN hits the ground near the netting his body is already going limp. Unsure of what exactly just happened he does know one thing for sure…. Right over there, just out of reach in the seating area beyond the net is a beer bottle from some small batch craft brewery and he will never get to taste it.

    SZ is a little stunned. No, he is a lot stunned by what just happened. An inflatable paintball field being run over by a rogue smiling train!?!?. How!?!?. All he knows is one thing is for sure. He wants to get the eff off of this deck.


    9. Super Nova 98c, BR( 4)(800)
    Start
    AFF -100 roll 10 out

    Fair thee well sailor, you have gone out on patrol


    19. SETHZILLA! Etha .50 (1300) start
    AFF -100 roll 5 +0 (1200)
    End day 5


    12. redsquirrel (RS)

    RS , casually strolling through the ship is feeling relaxed. After his trip out to the pool he is up for, well anything really. Why not check out the high ropes course? After suiting up he clips in and starts climbing. This probably would be easier without a phantom dangling from his back but one must do what one must do. The rope bridge and spider web complete he moves on to the rock wall. He is about halfway up the 100 foot climb when he sees it. A zombie. Looks like one of the instructors was still tied in when she turned. With some dread though he realizes she is further up the wall but is also clipped in to the same rope RS is on. While wondering what to do the zombie makes the first move. She jumps, straight off the wall. Now freewheeling towards RS he has moments to whip his phantom around and just prays to the gods of large paint that the one he had chambered is still in there. He pulls the trigger and PAK! The zombie collides with him. After the jarring impact subsides RS realizes that the zombie is not moving. Seems his prayers were answered after all. He sees a few pods in her pockets but only has room for one. He snags it and begins to wonder just how is he going to get down.

    12. redsquirrel phantom BR (2) (900) start
    AFF sneak -0 roll 2, +200 (1000)
    End of day 5

    Choice for day 6:

    13. morpheus (MP)
    18. BrickHaus (BH)

    As BH heads towards the entrance he tries to process the sequence of events that has just happened. " I hate clowns!" "Caviar?" Who even thought of that crap??"

    Growing increasingly tired, and hungry BH can feel rage building inside of him. " and Who put all these Got Dang zombies on this got dang boat??"

    BH sees red storming towards the mini golf entrance, his ion is poised in a ready to shoot position, and his fingers are "air walking" the trigger. " I dare ANYTHING to get in my way!!!

    MP is studying the map he found on the bridge it's been what feels like a whole day and he isn't any closer to understanding it. Candy Cane Lane? Must be the sweet shop maybe? But then what about gumdrop bridge and the fudge fountain? Wait a second. MP flips it over and realizes that all day long he has been trying to decipher a knock off game of candy land. Somewhat disappointed that he doesn't get to visit cookie dough cove he discards the board game. This stupid ship is supposed to be getting us home! That's it, screw the sneaky! MP marches back into the bridge, grabs the intercom microphone and yells into it “hey! You bunch of Jack assess are supposed to be getting this boat home! Since you can't do that can you at least have a pair and come face me!"

    BH freezes. He wants a challenge? Then a challenge he shall get! BH changes direction and heads up. The intercom is on the bridge. Whoever this moron is he will not see this coming. Ignoring what sounds like a train crash nearby, BH makes his way up.

    MP is slightly calmer now. Still plenty fired up but wondering if challenging the whole ship was really a good idea. There are a lot of CCTV monitors up here and every once in a while he sees movement but it's always on a screen he is not looking at. Soon though, he hears footsteps. They are just down the corridor! He throws a few rounds down the hallway, the footsteps stop but in their absence a steam of paint answers back. MP dives behind the chart table. Back and forth MP and BH exchange fire. There's a clatter of full auto fire…except it's not fire. Neither MP or BH heard the impacts of all that paint. MP glances at the CCTV monitors and is horrified to see almost all of them have a mass of zombies headed his way. Crap crap crap! MP dashes for the starboard bridge balcony door, rips it open and finds what he is looking for, an Zipline going aft. He knows his marker can handle it, he throws the t15 on top of the line and takes off. Flying overhead he feels glad to leave the hoard of zombies to BH. He lands near the hot tubs and just for good measure, cuts the zip line so nobody can follow.

    BH is a little confused. There's a lot of noise but it's no longer coming from the bridge. Suddenly he realizes what he is hearing. MP or no, his only option is forward. He dives into the bridge, ready to confront MP but finds the bridge empty and a side door open. The zombies are closing in. He rushes for the door sees the emergency zip line has been cut but there's really no option. There's a pod nearby that he grabs works his way over the railing and climbs straight down the rope. The ion makes the process hard but as he slides down he hears the zombies in the bridge up above him.

    Safely landing on the go kart track, be is glad to be alive.




    13. morpheus T15. BR(6) (600) Start
    AFF sniper -0, roll 4, start AFF
    AFF -100 roll 5, +0 (500)
    End of day 5

    Choice for day 6:



    18. BrickHaus ion, BR( 7) (1000) start
    AFF -100, roll 2, +200 (1000)
    End of day 5

    Choice for day 6:


    Sent from my motorola edge 5G UW (2021) using Tapatalk



    Last edited by Trbo323; Yesterday, 04:42 AM.
    I use Tapatalk which does NOT display comments. If you want me to see it, make it a post not a comment.

    Feedback
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    #2

    1. martix_agent martix_agent ma-deuce-a (escape at 200), BR.(4 ) (700) Start
    AFF -100 roll 9 stalemate
    AFF -100 roll 1 +200 (700)
    End of day 5

    Choice for day 6:


    2. Cdn_Cuda Cdn_Cuda 98c BR(5 ) (700) start
    Search roll 5, +100 (800)
    End of day 5

    Choice for day 6:



    6. XEMON XEMON DP9000,BR(3 ) (700) make paint +100 roll 5 continue
    start
    Search roll 3 +200 (1000)

    End of day 5

    Choice for day 6:


    7. Jonnydread Jonnydread phantom BR (5 ) (900) start
    AFF sneak -0 roll 2 +200 (1000)

    End of day 5

    Choice for day 6:



    8. The Hobbit The Hobbit ion,BR ( 5) (900) start
    AFF -100 roll 7 +0 (800)

    End of day 5

    Choice for day 6:




    9. Super Nova Super Nova 98c, BR( 4)(800)
    Start
    AFF -100 roll 10 out

    Fair thee well sailor, you have gone out on patrol



    10. Jimmydee Jimmydee 98c, BR ( 3) (600) start
    AFF -100 roll 3 +100 (600)
    End of day 5

    Choice for day 6:



    12. redsquirrel redsquirrel phantom BR (2) (900) start
    AFF sneak -0 roll 2, +200 (1000)
    End of day 5

    Choice for day 6:



    13. morpheus morpheus T15. BR(6) (600) Start
    AFF sniper -0, roll 4, start AFF
    AFF -100 roll 5, +0 (500)
    End of day 5

    Choice for day 6:



    14. MrBarraclough MrBarraclough phantom, BR (2 ) (800) start
    DP1 -100 , roll 10 out

    Fair thee well sailor, you have gone out on patrol



    18. BrickHaus BrickHaus ion, BR( 7) (1000) start
    AFF -100, roll 2, +200 (1000)
    End of day 5

    Choice for day 6:



    19. SETHZILLA! SETHZILLA! Etha .50 (1300) start
    AFF -100 roll 5 +0 (1200)
    End day 5

    Choice for day 6: attack today, attack tomorrow, attack forever




    Sent from my motorola edge 5G UW (2021) using Tapatalk


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    Comment


      #3
      I'm on vacation this week, so I'm going to refrain from making dialog. But holy hooly, 7 on that break roll! Im playing with fire!





      18. BrickHaus BrickHaus ion, BR( 7) (1000) start
      AFF -100, roll 2, +200 (1000)
      End of day 5

      Choice for day 6: Attack

      https://www.mcarterbrown.com/forum/b...khaus-feedback

      Comment


        #4
        Still thinking about the fun of a paintball chain gun as he left the area, CC couldn’t help but chuckle at the foolishness of the tech. Not paying enough attention, he stepped on small grey round cylinder and just about bailed. Catching hit balance, he looked at that he stepped on, a sharpie! Hmm, he thought, let’s see if it still works! And sure enough it did! Given the gravity of the current situation, CC suddenly had an idea and ran back to the room he was previously in, looking for poor frozen tech with the chain gun. Wonder if the chain gun works? CC thought about giving it a try, but there was simply too much paint all over it. Not worth the risk. Looking back at the tech, CC got an idea. He pulled out his trusty Sharpie and proceeded to draw a penis on the frozen tech’s face. Amused by this, CC decides he needs another victim to draw on, and starts to hunt down his next victim.

        2. Cdn_Cuda (CC) Attack
        Cuda's Feedback

        Comment


          #5
          Day 6, I still got all this sticky rice keeping my belly full for me to !!! attack!

          Comment


            #6
            After sending Blaine (is a pain. That is the truth) off to sow chaos. I venture off from the train station into mod world.. no no wrong story you dolt. Into this vast and seemingly empty storage area. Well there isn’t another train scheduled so I guess I’ll search the area

            8. The Hobbit The Hobbit ion,BR ( 5) (900) start
            AFF -100 roll 7 +0 (800)

            End of day 5

            Choice for day 6:​ search

            Comment


              #7
              Fairwell my fellow seamen, I have gone out on patrol.
              Feedback: https://www.mcarterbrown.com/forum/b...ova-s-feedback
              WTB: ICD stuff, single trigger electro frames

              Comment


                #8
                After dispensing street justice to the unsuspecting crew member, I continue down the hall repeating my mantra, but getting it slightly more wrong each time "I am a shadow, I don't know how to whisper, I love the movie Urban Legend, the moon landing was a myth..." I realize I have way too much ammo and I'm using a fucking Phantom so it's time to get real. Guns up, buns up.

                7. Jonnydread phantom BR (5 ) (900) start
                AFF sneak -0 roll 2 +200 (1000)

                End of day 5

                Choice for day 6: Attack attack attack attack attack​
                💀 PK x Ragnastock 💀

                Comment

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