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LMoP, PbP game, lobby thread...
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If we meet with resistance, you do a thing and take off Gudgeon will follow you. He is currently under the impression that you guys know things about this he doesn't so he is following your lead. As long as there seems to be a plan. If there doesn't seem to be a plan he will look for a direct path towards finding his cousin.
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Since we are already in or going in, we can cut the bridges and scoot... catch up with the guys going up the road if we don't get shot to death on our way out. Lol.
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I committed to going in I'm going in unless someone stops me. Just using hearing what was said as a chance to be noisy and as an excuse for my low init roll.
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Let’s say you guys took down the bridge on your way out. I think I might remember that being said pre-snap.
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We can hear the Redbrands hustling into the cave, so you boys best be beating feet if you're hoping to catch them before they massacre me in the cave... is anyone staying in the cave with me? Do we have time to cut the bridges down and all of us go up the road? Lol.
In my experience, splitting up the party is begging for a TPK...
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So at that point I guess we are at a timing and distance question. Where am I when Ivan heads off in the other direction and do I hear him mention the "mind speaking creature"? (Passive perception is 13, if you want a roll Perception Check: 1D20+3 = [14]+3 = 17)
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All I heard is that ambush isn't ready
I didn't want to be the guy to make the call on what to do but it seemed tob e dying on the vine so I figured it was time to do something and thinking Gundren is in here thats what Gudgeon would do.
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Giving in to the peer pressure since everyone else is doing it Ok I'll give in to the peer pressure results to the roll will be narrated when I come around again... at the bottom of the order:
Initiative: 1D20+2 = [4]+2 = 6
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I will just go ahead and get this out of the way, as I believe it is obviously what comes after buff spells are casted...
Eric Withakay rolls for Initiative:
1D20 + 4 = 8 + 4 = 12
And, just in case, Charisma check to project my thoughts to the abomination in the cave:
1D20 + 2 = 18 + 2 = 20
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