Hahaha clearly it cannot be my lack of skills and all problems will be solved with new gear. This is a universal law I learned from mountain biking!
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Playing pump, got worked pretty hard. Time for semi?
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I'll share a less popular opinion.
I generally play with an open class sniper. I have an electro in my bag for the times I feel inadequate.
Truth be told, I'm not a more effective player with faster gear.I pay more attention to my fundamentals when I'm outgunned.
You took a long layoff. Get your game back. If you still want a semi after a few trips to the field, it's probably for you.
Overspend on a really sweet case or 2 of paint too. The discipline of a pump player is maximized with great paint.
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Play with whatever you enjoy the most. If you do stick with pump, I would suggest one with an auto trigger. I play pump 99% of the time, but its with an auto trigger pump. I would not play pump if it wasn't. I feel the auto trigger is a must if the majority of other players use electros. There are times when you need to lace out 10 to 15 balls quickly. I don't use extra paint cause of it though. I only use a hopper, no pods. Still gets the job done.LINK TO FEEDBACK:
https://www.mcarterbrown.com/forum/b...ogg-s-feedback
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Any tips on getting better at snap shooting and just overall first ball accuracy?
Been playing pump for about a year and a half (stock class most of the time) I think my snap shooting has definitely improved, considering it was non existent when I first started. I get told alot that I have several shots get close and that they're quick, but just a little off.
Unfortunately the big issue with me practicing is I can't shoot paintballs where I live, anyone else have this dilemma? Hopefully in the near future I'll be able to!SL 68, 68 special, Pro Am, Pro Lite, Factory F/A, Mini Lite, SL 68 II, 68 Carbine, Model 98, 98 Custom, VM 68, Z grip Automag, Phantom(s), Classic Automag, Air Star Nova, N3 Hellion, Emek, Metadyne Phoenix
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Originally posted by Tippster View PostAny tips on getting better at snap shooting and just overall first ball accuracy?
A good snap shot starts with good form keep your head up bring the marker to you eye don’t lean over it. Elbow in. Make sure you have the marker in your outside hand crossing over your body makes you a massive target don’t do it. It’s all in your upper body (don’t move your feet for a shot) keep your feet square and planted knees bent back straight maker tucked in your shoulder. Pre load your mussels. Never underestimate the power of a head check it’s much quicker then coming out with the marker helps keep distance, and field awareness. Imagine your opponent threw your bunker and pre aim as if the bunker isn’t there. When you clear the edge fire and come in. You can practice form in a mirror and see what you are exposing on a snap shot. Make that profile as small as possible. Don’t come out then adjust. Aim before you snap out this half a second can be the difference between winning a gun battle and losing one. Learn to be unpredictable pick up on people that are. Timing is everything. Change rhythm and position high low left right mix it up.
Keep your hand on the pump handle the bolt will bounce back on a shot and shoot lower FPS if you don’t. Like CCM with their super light return spring will drop approximately 30fps if you don’t. Always chrono holding the handle forward.
Practice switching hands and Hitting the same target something small. (Aim small miss small) Work accuracy then speed.
Drawing player helps as well especially inexperienced players. Shoot out of the opposite side of a bunker so a player has to move out of cover more for a shot, switch hands quickly come out same side while a player is still stretched out for an inside shot. The Draw works great for the average player.
Drop shots. Typical electo dumping pods. Connect the dots on the other end is a player out of cover. Take pop shots over objects so there is far less time for a player to react to incoming paint. You have no idea how many times this works. People will have no idea ware the shot came from if you just randomly throw a shot at them over stuff while they are spraying paint. I like heavy gunners you always know exactly ware they are at.
My Personal favorites are shaking a bag of paint up. You never know how long it’s been sitting. All the heavy parts of the fill will settle to one side making one side of the ball heavier. Before you open a bad shake it around a a lil bit to mix the fill inside the paintball. They will fly more true than other people who don’t take the time to do so.
I chrono 280fps regardless if the field lets me shoot 300fps it keeps all my markers constantly shooting the same ranges. The 20fps might not seem like much but it changes your engagement ranges. Most all fields let you shoot 280
Pump velocity can be manipulated buy holding the handle back slightly allowing some pressure to vent up the stack. This can arc paint over low bunkers that would otherwise fire straight over.
At the end of the day take an old paint box throw it out in front of a bunker and practice hitting it and switching sides with leftover paint. Or get to the field early and run some drills. It will make a big difference. You will build muscle memory like this and aiming will become instinctive. It just takes repetition..
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My local fields will let me shoot in the target range with off field paint. I always ask first and have already bought field paint. Usually use it to dial in at the chrono. Lets you work on shooting without breaking the bank. And always empty my hopper so no off field paint enters play.
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Originally posted by Tippster View PostUnfortunately the big issue with me practicing is I can't shoot paintballs where I live, anyone else have this dilemma? Hopefully in the near future I'll be able to!
It sounds like a no-brainer, but it's still something that can always be worked on (and even without airing up & shooting). Playing at a "disadvantage" means you have to take advantage of everything you can. Even seasoned players can leave too much hanging out.
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Definitely playing at a disadvantage helps hone the other parts of your game. Like field position, field awareness, teamwork, communication and such. Don’t be afraid to lean on one of your local paint hosers for cover to move. Or send a rental to dig a guy out of cover you’re not sure on position if your up numbers. I love working with rentals to get eliminations, or help them get eliminations. A lot of time they just need a lil direction.
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Yup.
And once you learn how to play pump fairly well, pick up a semi & see what you can do with it.
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So without reading through all of the posts.
Pump has gotten harder over the years as rental markers become more advanced, the rentals here at the fields are electros for the moat part. Makes things much harder when you're shooting against all electros and not tippmans like the good one days.....
To counter this, I really enjoy playing pump at big games. Yes, while it's still almost all electros, the fact that the field is so vast and that you have so many other guys behind you helping you push forward makes it much more enjoyable imo.
Also with rounds at big games not having a time cap, if someone is laying paint on your bunker, just don't peak, chill and choose when to poke your head out.
The whole point of pump is its supposed to be a challenge. If you're not enjoying yourself though, change things up, try out a mech? It will give you the nostalgia feel without feeling like you've lost your soul.
Good Luck Have Fun
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Alot of great comments, CCM makes incredible pumps, light triggers and pump strokes, points well. The more you play with a pump, the better you get. Snap shooting is key, muscle memory will build. Field awareness is important. 50 rd hooper. It really helps to play with a friend, they can give you cover fire and makes the game more fun. Without quality paint, pump is a waste of time. Even helps to size your paint, especially for SC.
Some players are always shooting paint, when you shoot, you give away your position. Shoot only when you have a target, if you don't shoot for a while, most players will forget about your field position. Don"t (at least often don't) come over the top of a bunker. Try to stick to the right or left side of the field, ie if you take the right side, you only have to focus ahead and to your left. Use your cover. Plan at least your 1st 2 moves prior to the game starting.
Watch your opponents, if they always come out the same spot, shoot there. Don't be predictable.
Fitness is a big part, you are running, kneeling, crawling.
Go out and have fun!
Go after the better players. Renters typically make tons of mistakes.
If you play pump alot, you will get really good!
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Originally posted by sniper97 View PostWithout quality paint, pump is a waste of time.💀 PK x Ragnastock 💀
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Thats why I think Ive grown to like it. Im still aggressive with my moves. But shooting pump, especially stick feed forces me to take one shot and cover back up. Im way too likely to be lazy and stay on target ( exposed) with a semi. I end up being deadlier in most cases pumping. Short of my ability to cover someone, and or my ability to stop a rush.
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Jonnydread I agree that it's not always applicable, but it's a valid point. In my experience, it's most applicable for woods/scenario play when distance is a bigger factor. If the scenario/woods game has poor paint I don't even consider using a pump. It's just going to be a bad time.
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glaman5266 Fair point, distance and shitty paint and pump make for a day of the white hots. Unless you're running with a crew and can turtle back off each other to close the distance you're gonna be in for a day of frustration.
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90%+ of self equipped players at the field I frequent use electros and it's really silly. Dudes take 6 pods out to go up against a mix of mostly rentals. Anyways, paint has been pretty sucky for a long time but get lucky with a decent batch once in a while. I can't use a pump with mediocre paint. Not worth it, especially when nearly everyone else is using electros. The middle ground for me is a nice semi auto and overbore barrel.
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Crappy paint sucks regardless of what you shoot. Why has nobody figured out a better solution by now. We can bottle a star but can’t produce round consistency sized jell caps.
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They can do it. They choose not to. Crappy paint is cheaper to make & sell, which keeps it flowing out the door. And if someone actually made good paint I don't think many would pay for it.
Also doesn't help that GI has a strong hold on the paint market.
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