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Playing pump, got worked pretty hard. Time for semi?

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    #31
    Hahaha clearly it cannot be my lack of skills and all problems will be solved with new gear. This is a universal law I learned from mountain biking!

    Comment


      #32
      Emeks are awesome. Pump isn't for everyone. if you want to play pump, just keep trying. Somedays just aren't your day

      Comment


        #33
        Only go to stock class games. Profit

        Comment


        • Chuck E Ducky

          Chuck E Ducky

          commented
          Editing a comment
          While I like your style. I find I have a harder time with shooting SC players out than any other format.

        • Cunha
          Cunha commented
          Editing a comment
          That’s where the profit comes in. Skill! But playing pump or SC vs electro ain’t that fun for me. Playing electro ain’t that fun and one pump can’t change the play style lol

        #34
        I'll share a less popular opinion.

        I generally play with an open class sniper. I have an electro in my bag for the times I feel inadequate.

        Truth be told, I'm not a more effective player with faster gear.I pay more attention to my fundamentals when I'm outgunned.

        You took a long layoff. Get your game back. If you still want a semi after a few trips to the field, it's probably for you.

        Overspend on a really sweet case or 2 of paint too. The discipline of a pump player is maximized with great paint.

        Comment


          #35
          Play with whatever you enjoy the most. If you do stick with pump, I would suggest one with an auto trigger. I play pump 99% of the time, but its with an auto trigger pump. I would not play pump if it wasn't. I feel the auto trigger is a must if the majority of other players use electros. There are times when you need to lace out 10 to 15 balls quickly. I don't use extra paint cause of it though. I only use a hopper, no pods. Still gets the job done.
          LINK TO FEEDBACK:
          https://www.mcarterbrown.com/forum/b...ogg-s-feedback

          Comment


            #36
            Any tips on getting better at snap shooting and just overall first ball accuracy?

            ​​​​​​Been playing pump for about a year and a half (stock class most of the time) I think my snap shooting has definitely improved, considering it was non existent when I first started. I get told alot that I have several shots get close and that they're quick, but just a little off.
            ​​​​​​
            ​​​​​Unfortunately the big issue with me practicing is I can't shoot paintballs where I live, anyone else have this dilemma? Hopefully in the near future I'll be able to!
            SL 68, 68 special, Pro Am, Pro Lite, Factory F/A, Mini Lite, SL 68 II, 68 Carbine, Model 98, 98 Custom, VM 68, Z grip Automag, Phantom(s), Air Star Nova, N3 Hellion

            Comment


            • iamthelazerviking
              iamthelazerviking commented
              Editing a comment
              The best paint you can find....if you can find it

            #37
            Originally posted by Tippster View Post
            Any tips on getting better at snap shooting and just overall first ball accuracy?

            A good snap shot starts with good form keep your head up bring the marker to you eye don’t lean over it. Elbow in. Make sure you have the marker in your outside hand crossing over your body makes you a massive target don’t do it. It’s all in your upper body (don’t move your feet for a shot) keep your feet square and planted knees bent back straight maker tucked in your shoulder. Pre load your mussels. Never underestimate the power of a head check it’s much quicker then coming out with the marker helps keep distance, and field awareness. Imagine your opponent threw your bunker and pre aim as if the bunker isn’t there. When you clear the edge fire and come in. You can practice form in a mirror and see what you are exposing on a snap shot. Make that profile as small as possible. Don’t come out then adjust. Aim before you snap out this half a second can be the difference between winning a gun battle and losing one. Learn to be unpredictable pick up on people that are. Timing is everything. Change rhythm and position high low left right mix it up.

            Keep your hand on the pump handle the bolt will bounce back on a shot and shoot lower FPS if you don’t. Like CCM with their super light return spring will drop approximately 30fps if you don’t. Always chrono holding the handle forward.

            Practice switching hands and Hitting the same target something small. (Aim small miss small) Work accuracy then speed.

            Drawing player helps as well especially inexperienced players. Shoot out of the opposite side of a bunker so a player has to move out of cover more for a shot, switch hands quickly come out same side while a player is still stretched out for an inside shot. The Draw works great for the average player.

            Drop shots. Typical electo dumping pods. Connect the dots on the other end is a player out of cover. Take pop shots over objects so there is far less time for a player to react to incoming paint. You have no idea how many times this works. People will have no idea ware the shot came from if you just randomly throw a shot at them over stuff while they are spraying paint. I like heavy gunners you always know exactly ware they are at.

            My Personal favorites are shaking a bag of paint up. You never know how long it’s been sitting. All the heavy parts of the fill will settle to one side making one side of the ball heavier. Before you open a bad shake it around a a lil bit to mix the fill inside the paintball. They will fly more true than other people who don’t take the time to do so.

            I chrono 280fps regardless if the field lets me shoot 300fps it keeps all my markers constantly shooting the same ranges. The 20fps might not seem like much but it changes your engagement ranges. Most all fields let you shoot 280

            Pump velocity can be manipulated buy holding the handle back slightly allowing some pressure to vent up the stack. This can arc paint over low bunkers that would otherwise fire straight over.

            At the end of the day take an old paint box throw it out in front of a bunker and practice hitting it and switching sides with leftover paint. Or get to the field early and run some drills. It will make a big difference. You will build muscle memory like this and aiming will become instinctive. It just takes repetition..

            Comment


            • Tippster
              Tippster commented
              Editing a comment
              Thanks a ton!! Will try these!!

            • Chuck E Ducky

              Chuck E Ducky

              commented
              Editing a comment
              You learn the most playing good players. As the boys like to say “Steel sharpens Steel”

            #38
            My local fields will let me shoot in the target range with off field paint. I always ask first and have already bought field paint. Usually use it to dial in at the chrono. Lets you work on shooting without breaking the bank. And always empty my hopper so no off field paint enters play.
            Cuda's Feedback

            Comment


              #39
              Originally posted by Tippster View Post
              ​​​​​​​Unfortunately the big issue with me practicing is I can't shoot paintballs where I live, anyone else have this dilemma? Hopefully in the near future I'll be able to!
              I can't help you with that, but to go with what Chuck E Ducky was saying, practice using your upper body. When I learned how to play I would practice inside with a full-body mirror leaned up against a wall. "Snap" into the mirror, using the edge of the mirror like the edge of a bunker. Figure out what is sticking out too much- elbows, feet, hopper, etc. Work on minimizing whatever is exposed in the mirror.

              It sounds like a no-brainer, but it's still something that can always be worked on (and even without airing up & shooting). Playing at a "disadvantage" means you have to take advantage of everything you can. Even seasoned players can leave too much hanging out.
              New Feedback

              Comment


              • Chuck E Ducky

                Chuck E Ducky

                commented
                Editing a comment
                Definitely playing at a disadvantage helps hone the other parts of your game. Like field position, field awareness, teamwork, communication and such. Don’t be afraid to lean on one of your local paint hosers for cover to move. Or send a rental to dig a guy out of cover you’re not sure on position if your up numbers. I love working with rentals to get eliminations, or help them get eliminations. A lot of time they just need a lil direction.

              • glaman5266
                glaman5266 commented
                Editing a comment
                Yup.

                And once you learn how to play pump fairly well, pick up a semi & see what you can do with it.

              #40
              So without reading through all of the posts.

              Pump has gotten harder over the years as rental markers become more advanced, the rentals here at the fields are electros for the moat part. Makes things much harder when you're shooting against all electros and not tippmans like the good one days.....

              To counter this, I really enjoy playing pump at big games. Yes, while it's still almost all electros, the fact that the field is so vast and that you have so many other guys behind you helping you push forward makes it much more enjoyable imo.

              Also with rounds at big games not having a time cap, if someone is laying paint on your bunker, just don't peak, chill and choose when to poke your head out.

              The whole point of pump is its supposed to be a challenge. If you're not enjoying yourself though, change things up, try out a mech? It will give you the nostalgia feel without feeling like you've lost your soul.

              Good Luck Have Fun

              Comment


                #41
                Alot of great comments, CCM makes incredible pumps, light triggers and pump strokes, points well. The more you play with a pump, the better you get. Snap shooting is key, muscle memory will build. Field awareness is important. 50 rd hooper. It really helps to play with a friend, they can give you cover fire and makes the game more fun. Without quality paint, pump is a waste of time. Even helps to size your paint, especially for SC.

                Some players are always shooting paint, when you shoot, you give away your position. Shoot only when you have a target, if you don't shoot for a while, most players will forget about your field position. Don"t (at least often don't) come over the top of a bunker. Try to stick to the right or left side of the field, ie if you take the right side, you only have to focus ahead and to your left. Use your cover. Plan at least your 1st 2 moves prior to the game starting.

                Watch your opponents, if they always come out the same spot, shoot there. Don't be predictable.
                Fitness is a big part, you are running, kneeling, crawling.

                Go out and have fun!

                Go after the better players. Renters typically make tons of mistakes.

                If you play pump alot, you will get really good!

                Comment


                • Chuck E Ducky

                  Chuck E Ducky

                  commented
                  Editing a comment
                  That’s a good one I forgot. Shoot at what you know you can hit not at what you think you can hit.

                #42
                Originally posted by sniper97 View Post
                Without quality paint, pump is a waste of time.
                I hear this a lot, and while I understand the spirit of it, I have not found this to be the case in practice. If the paint is breaking in the gun, there's not much you can do, but if it's inconsistent or you're getting wingers, be aggressive. If you clear the 50 off the break and get right in people's faces a couple wingers won't matter. Aggressive pump players are dangerous, even with shitty paint.
                💀 PK x Ragnastock 💀

                Comment


                • BrickHaus

                  BrickHaus

                  commented
                  Editing a comment
                  Thats why I think Ive grown to like it. Im still aggressive with my moves. But shooting pump, especially stick feed forces me to take one shot and cover back up. Im way too likely to be lazy and stay on target ( exposed) with a semi. I end up being deadlier in most cases pumping. Short of my ability to cover someone, and or my ability to stop a rush.

                • glaman5266
                  glaman5266 commented
                  Editing a comment
                  Jonnydread I agree that it's not always applicable, but it's a valid point. In my experience, it's most applicable for woods/scenario play when distance is a bigger factor. If the scenario/woods game has poor paint I don't even consider using a pump. It's just going to be a bad time.

                • Jonnydread

                  Jonnydread

                  commented
                  Editing a comment
                  glaman5266 Fair point, distance and shitty paint and pump make for a day of the white hots. Unless you're running with a crew and can turtle back off each other to close the distance you're gonna be in for a day of frustration.

                #43
                Originally posted by Jonnydread View Post

                ...If you clear the 50 off the break...
                You're asking a lot, bro.
                Feedback

                Comment


                • flyweightnate

                  flyweightnate

                  commented
                  Editing a comment
                  Have you considered roller skates?

                • Brokeass_baller

                  Brokeass_baller

                  commented
                  Editing a comment
                  In the grass?

                • XEMON

                  XEMON

                  commented
                  Editing a comment
                  I got the SSR for when I took tired to get "in yo face" with the pump.
                  Let the FSR do the 50 yards for you 😋

                #44
                At least you aren't getting steam​​​​​rolled playing pump against other pump players who are better than you.

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                Comment


                  #45
                  90%+ of self equipped players at the field I frequent use electros and it's really silly. Dudes take 6 pods out to go up against a mix of mostly rentals. Anyways, paint has been pretty sucky for a long time but get lucky with a decent batch once in a while. I can't use a pump with mediocre paint. Not worth it, especially when nearly everyone else is using electros. The middle ground for me is a nice semi auto and overbore barrel.
                  Feedback 3.0

                  Comment


                  • Chuck E Ducky

                    Chuck E Ducky

                    commented
                    Editing a comment
                    Crappy paint sucks regardless of what you shoot. Why has nobody figured out a better solution by now. We can bottle a star but can’t produce round consistency sized jell caps.

                  • glaman5266
                    glaman5266 commented
                    Editing a comment
                    They can do it. They choose not to. Crappy paint is cheaper to make & sell, which keeps it flowing out the door. And if someone actually made good paint I don't think many would pay for it.

                    Also doesn't help that GI has a strong hold on the paint market.
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