I really think the current Hopper market comes down to your situation over anything there is no clear winner like there used to be with the revys or halos. The good news is as a rule of thumb, all the current hoppers have tougher shells and are much better on batteries than you are used to
Rotors (all) - fairly heavy if my memory is correct they are heavier than the HALO series but the good part is the weight is lower on the feed neck. It also comes with some increased durability. The shells are all very strong. Mine once took a 6 foot fall onto concrete and barely had a scratch. It was trying to feed soup after that but whatever. My biggest problems with the rotor and why mine is now my secondary is the capacity options are not great imo, and the way it functions it keeps constant tension on the ball stack. It's actually a decent amount of tension and while waiting in the pits for a game to start or just traversing the field looking for the other team this can lead to deformed paint and dimples. If you are shooting a lot this is pretty much a non-factor as the paint won't have much time at rest but if you're like me and using 2 pods in a game means it's a wild game I think this is worth considering. I will say the capacity is one of the larger reasons why I switched away though I got tired of essentially having to shoot the rotor dry just to make sure there's enough space for my next pod
Spire- I moved to a spire 3. All of the spiers have zero tension on the ball stack at rest, the 3 and 4 use accelerometers to detect each shot. On the plus side this means there are no eyes to go blind or ears to miss shots. On the downside this means the reaction time is a little slower. I don't want to make that sound too serious though because for most situations it's a non factor even if you are running any kind of ramping as the marker gets into the ramp the spire can keep up. For me I started noticing this if I am running my automag with an RT. Basically what was happening is the RT is so fast from shot number one to shot number two that the spire could not get up to speed in the same time. For that reason alone I have to use my rotor on my automag if I want to use the RT on off.
All that aside there is also the spire IR series which replaces the accelerometers with eyes and if I remember right has the original shells so the capacities are different. The IR I believe is one of the best values out there right now and is really good for most situations so I would encourage you to look into it.
I'm not going to speak on the Ctrl loaders as I have no direct experience with them
And as a rule of thumb I avoid all things hk army. I fully believe they are more hype than substance
Sorry it was long but I hope that helped
Sent from my motorola edge 5G UW (2021) using Tapatalk
Rotors (all) - fairly heavy if my memory is correct they are heavier than the HALO series but the good part is the weight is lower on the feed neck. It also comes with some increased durability. The shells are all very strong. Mine once took a 6 foot fall onto concrete and barely had a scratch. It was trying to feed soup after that but whatever. My biggest problems with the rotor and why mine is now my secondary is the capacity options are not great imo, and the way it functions it keeps constant tension on the ball stack. It's actually a decent amount of tension and while waiting in the pits for a game to start or just traversing the field looking for the other team this can lead to deformed paint and dimples. If you are shooting a lot this is pretty much a non-factor as the paint won't have much time at rest but if you're like me and using 2 pods in a game means it's a wild game I think this is worth considering. I will say the capacity is one of the larger reasons why I switched away though I got tired of essentially having to shoot the rotor dry just to make sure there's enough space for my next pod
Spire- I moved to a spire 3. All of the spiers have zero tension on the ball stack at rest, the 3 and 4 use accelerometers to detect each shot. On the plus side this means there are no eyes to go blind or ears to miss shots. On the downside this means the reaction time is a little slower. I don't want to make that sound too serious though because for most situations it's a non factor even if you are running any kind of ramping as the marker gets into the ramp the spire can keep up. For me I started noticing this if I am running my automag with an RT. Basically what was happening is the RT is so fast from shot number one to shot number two that the spire could not get up to speed in the same time. For that reason alone I have to use my rotor on my automag if I want to use the RT on off.
All that aside there is also the spire IR series which replaces the accelerometers with eyes and if I remember right has the original shells so the capacities are different. The IR I believe is one of the best values out there right now and is really good for most situations so I would encourage you to look into it.
I'm not going to speak on the Ctrl loaders as I have no direct experience with them
And as a rule of thumb I avoid all things hk army. I fully believe they are more hype than substance
Sorry it was long but I hope that helped
Sent from my motorola edge 5G UW (2021) using Tapatalk
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