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Sherwood Forest Classic 24hr Scenario AAR

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    Sherwood Forest Classic 24hr Scenario AAR

    Well I finally got to play a classic scenario (think Dollack/MXS/Black Cat) at Sherwood Forest last weekend and it was the most fun I've had playing ever. I grew up in Canada at the height of Scenario paintball (5000 player DDays, Shatnerballs, Fort Blanding games) and only read about those epic games in the magazines. Playing it was great, even with less than 150 players. It was a rainy weekend on the same weekend as Monte Cassino and Supergame West, as well as a few other smaller big games locally, so im sure that effected turn out too.

    The theme of the game was taken from the RPG Deadlands Reloaded and takes place around 1879 in the "Weird West." Think spooky spirits and scary monsters in a steam punk spaghetti western universe.

    The Field: Sherwood Forest... better than Disney World and a whole lot closer to me (near London Ontario). There's a three story castle, church, mausoleum with tunnel, ponds with bridges, and comming soon, pirate ships and a hyperball dragon. Flush toilets, free camping, 4500 fills all weekend, fresh valken paint, food vendor on site. Now that that's out of the way, on to the game.

    The Game: I was the (Red) Wasatch Rail Road XO and a named role player (Makes Widows Cry, aka Redden White), Damage Inc played the Apache 3rd faction, and two railroads (Wasatch and Bayou Vermillion) battled it out all weekend. Nightplay was canceled at 10pm due to crazy lightning, but we were back at it for 6:00 am.

    General scenario rules of play governed the game, while the Deadlands rules addendum explained the game mechanics. Standard MOSs were available; engineer, demo, medic, sniper. Each role player had special abilities they could spend ghost rock to use. The red team wanted blue out of the area, the blue team wanted to expand their railroad into the area, and the Apache worked with scary demon spirits to bring about the end of days with a possesed gunslinger named Stone (Joe Stayback, field owner) by raising the overall "fear level" of the game.

    The gold or money for the game economy was "ghost rock" (spray painted lava rock) and once refined at base (read - collected by an engineer in a beach bucket with small shovel and delivered to HQ) was used to buy stuff. Sniper rifles, whirly gigs (gunships), horses, and anything else a budding mad scientist or spooky voodoo Baron may need were all available. Props were "relics" and unlocked more spooky powers once identified. Role players could pistol duel each other in the OK Corral, indians could duel with "larp-safe" foam knives. Winners were given extra or stronger/cheaper powers, losers had "backlash" or negative effects during the duel i.e. shoot backwards, start on knees, etc.

    The Reffing: Some refs had a steep learning curve to overcome, but that's probably because this style hasn't been played since 2008 or so. They picked it up quick with guidance from the veteran Sherwood refs and the ultimate ref really put some miles on that golf cart.

    The Players: it was great to see members of The Deplorables, Mutant Paintball 313 and The 13th Legion play against some of the older teams like The Rats/Twisted Harlequins, In Contempt, and Team Capital Offense. We even had rentals on both sides going at each other like their lives depended on it.

    The Score: Red Wasatch Railroad 21700. Blue Bayou Vermillion 18050

    You can catch the full AAR on the Mutant Paintball 313s YouTube page, next Friday will be a special commanders edition.
    Attached Files

    #2
    Sherwood is easily one of my favorite fields to travel to. Sherwood classic indiana jones was one of my most memorable traveling games.

    I haven't been back since the pirate ship tied the field together so it needs to get on my list.

    This sounds like it played a LOT like indiana jones, so I can only imagine it was a blast!
    https://www.mcarterbrown.com/forum/b...khaus-feedback

    Comment


      #3
      Sherwood plays awesome! So many cool structures and cover it makes playing big games there a lot of fun especially if you can gun fight. I would definitely go back but Next time I would read the scenario rules first before I planed my next trip out there.

      I don’t remember who wrote the one I played it was a good 3-4 years ago but they had way to many invincible players and headshot only players that led to a bunch of issues like it always dose (why do fields still do this). They then used invincible players and “snipers” (ref just walks up and says your out) to try and balance the game instead of asking a few skilled players to switch sides (game was balanced by player number vs player skill) It was just a poorly written and balanced game on a great field I happen to go to.

      I would definitely check it out again and just make sure the game was written as more of a heads up battle. The ability for movement is great and the target rich environment of a big game plays really well on it because it’s so massive you could run a massive big game there and it don’t choke like most fields. A good pump player could do some serious work out there lots of bumps can be made to counter and get angles. It’s probably one of the best fields I have played when it comes to the amount of bunkers and layout of them. I would go back for the right game in a hart beat.

      Comment


      • Chuck E Ducky

        Chuck E Ducky

        commented
        Editing a comment
        The one I played was the first game they used that APP. I will admit I’m not a prop guy or an APP guy. My phone stays in the car locked up when I play. I don’t get into the scenarios all that much. I just like to battle on the front line shoot as many as I can before I get my face taken off then go do it again. I usually just like to know what the objectives are so I know ware the biggest battles are going to be. I love to gun fight. I think that’s why I like Sherwoods field setup it’s got tons of great bunkers to battle out of. OSG paintball has similar bunker setups they are plentiful and designed to play really well to movement. Lots of counter moves to gain field position. I dislike when a field chokes and you spend the entire day playing a few key bunkers.

      • ATBen
        ATBen commented
        Editing a comment
        That's exactly why I want to play Supergame there. Sometimes it's nice to play a big ass game of territory control and not have to think much.

      • Chuck E Ducky

        Chuck E Ducky

        commented
        Editing a comment
        So super game sounds like it’s more my speed. I will keep an eye out for the next one. See if I can swing it.

      #4
      Is it challenging to be an XO ? What did you have to do , assemble squads and send them out to various places on the map?
      '96 RF Mini Cocker, '95 RF Autococker, 68-Automag Classic, Banzai Splash Minimag, Gen-E Matrix, Shoebox Shocker 4x4, Montneel Z-1, Tippmann Pro-Carbine, Tippmann Mini-Lite, Tippmann Model-98, Tippmann 68-Special, Spyder .50 cal Opus/Opus-A , Tippmann .50 Cal Cronus , Gog Enmey .50 cal , Tippmann Vert ASA 68-Carbine, Bob Long Millennium, ICD Grey Green Marble Splash Alleycat Deluxe (runs liquid co2) , Halfblock 2K4 Prostock Autococker , 2K RF Sniper II

      Meleager7 Feedback: https://www.mcarterbrown.com/forum/b...ager7-feedback

      Mel Eager Productions, Paintball Videos: https://www.youtube.com/@meleagerproductions9082

      Comment


      • ATBen
        ATBen commented
        Editing a comment
        Yes, this was my first XO role and actually involved a whole lot of running back and forth between the HQ and the Game Director in the staging area to ID relics and buy sniper rifles, bombs, helicopters etc. I was also a medic so I did assemble some teams to go on "assault" and "take and hold" missions. Luckily with the small numbers we had enough teams we could organize missions and still keep in contact with them. No one wanted to do base security or comms, so that was left to me. Luckily my role playing character had some spooky powers like line-of-sight sniping and the ability to reinsert anytime (by paying Ghost Rock to the ref). So there were times it was just the General and myself defending the HQ. With our powers, a whole lot of paint, and base upgrades we were able to hold them off from dropping it and killing our General.

      #5
      It was a fun day, even though I got "killed" 3 times by the Indians ( 1 shot in back, one stabbed and one right in the chest).
      Didn't do much or find anything but I had some really nice shots right up till the rain started coming in.
      Aside from the clueless ref that didn't know how to run the re-insertion at the base, it was ran pretty well.
      Joe and Kathy always do a good job.
      Was really surprised that all the old fields I used to play NAAPSA and MPA are now gone and he is leveling the low points and taking out some of the big hill.
      Kind of sad, but I understand improvements to fields are constant if you want people coming back.
      I bet all that hyper pipe will be installed by the time Supergame rolls around.

      Comment


      • Chuck E Ducky

        Chuck E Ducky

        commented
        Editing a comment
        He should use that big hill to add a massive mounds section.

      • PBGunny
        PBGunny commented
        Editing a comment
        Oh, it is still there, but it is now a more of a crescent shape. Think he took the middle out of it, but left the sides. It looks like he got some front end loader or bucket and scooped it out.

      • ATBen
        ATBen commented
        Editing a comment
        Yeah, there's a shit ton of pipe left too. We rolled some out into the bare spots Friday evening and it barely looked like we dented the pile. Expect big 10man events there! As for the hill it still served its purpose. There's a YouTube video from the Mutant 313 team that shows two of them up there wrecking our side

      #6
      I've played a couple of Viper's events at Sherwood Forest and enjoyed them both. Some friends from Charleston are talking about heading up later this year for one of their events.


      "When you are asked if you can do a job, tell 'em, 'Certainly I can!' Then get busy and find out how to do it." - Theodore Roosevelt

      Feedback Link - https://www.mcarterbrown.com/forum/b...del-s-feedback

      Comment


      • ATBen
        ATBen commented
        Editing a comment
        The Real Time Tactical game there in October is like a Viper game on Adderall.
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