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Pump gun Sniper Classification

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    Pump gun Sniper Classification

    Wondering if you guys think pump guns should be allowed to chrony in at 300fps, versus semi players at 280?

    Taking a page form Airsoft, maybe a minimum engagement distance would need to be followed, and players would have switch to a sidearm at close range?

    If a player might consider running a pump gun for the extra range at the expense of rate of fire, it might make for some interesting tactics and team dynamics!

    Discuss!
    '96 RF Mini Cocker, '95 RF Autococker, 68-Automag Classic, Banzai Splash Minimag, Gen-E Matrix, Shoebox Shocker 4x4, Montneel Z-1, Tippmann Pro-Carbine, Tippmann Mini-Lite, Tippmann Model-98, Tippmann 68-Special, Spyder .50 cal Opus/Opus-A , Tippmann .50 Cal Cronus , Gog Enmey .50 cal , Tippmann Vert ASA 68-Carbine, Bob Long Millennium, ICD Grey Green Marble Splash Alleycat Deluxe (runs liquid co2) , Halfblock 2K4 Prostock Autococker , 2K RF Sniper II

    Meleager7 Feedback: https://www.mcarterbrown.com/forum/b...ager7-feedback

    Mel Eager Productions, Paintball Videos: https://www.youtube.com/@meleagerproductions9082

    #2
    I play pump 95.2% of the time and have no problem at 280 just like everyone else. For new players, I don't think a slight distance advantage would be worth the extra danger of a panicked close shot.

    People who are new to pump just might get shot a little more until they learn.

    I also might be crazy but I feel like I lose a little accuracy when approaching higher speeds. Seems like the shots tend to spin off course a little easier.
    "but we all have electros and you guys only have pumps, this wont be fair"

    (chuckling quietly) "we know"

    My collection:
    Memornix's Collection V2 - mcarterbrown.com

    Comment


    • Jonnydread

      Jonnydread

      commented
      Editing a comment
      Totally agree. I find that most guns put out a nice shot right around 290, but if you go much higher it gets into unstable territory.

    #3
    I’ve played at fields that said this was ok, but I always considered it dumb. If I’m playing pump, I’m accepting the challenge as-is. Even if allowed, I still chrono it at normal field speed. Same goes for first strike. The field speed is field speed regardless of of roundball or first strike. I have the choice to play stock class, open class pump, electro, mech, pistol, etc. with any random people that show up that day. I accept the challenge as-is.
    My feedback

    Comment


      #4
      Don't think 20 FPS is enough to make the difference. In airsoft it is 350 for CQB, 400 for outdoors, 450 for "DMR" and 550 for snipers. 150 FPS makes a legitimate difference when everyone else is playing at 400. The real difference comes in FSR, where it does a better job of maintaining that FPS because of the aerodynamics. I have seen some fields opt to turn down FPS on FSR guns because of this.

      Personally I don't mind being at 280, it used to be everyone at 300 and I didn't mind that then either. Pump guns are challenging, which is what I think makes them fun. If I want an advantage, I'll grab a mech.

      Memornix - I have found this too, in both airsoft and paintball. Balancing the forces on a ball is a science, and I think 280 can be more consistent vs cranking it up to 300 and higher.

      Comment


        #5
        Viper used to do this. I never touch my velocity if it’s happy so whatever

        Comment


        • Spider!

          Spider!

          commented
          Editing a comment
          I like it in viper's scenario environment. It gives the pump a little more to do on the open areas. It also gives those shooting older co2 pumps a little headroom at the chrono. I don't have much sympathy for those pumps breaking 300 though.

        #6
        One local field the velocity rules, at least for certain games, are 300fps for pumps and pistols, 280fps for semi (and sometimes full auto), and 250fps for First Strikes. The last one is so low since switching from FS rounds back to round ball usually causes a pretty big velocity increase in the gun.

        Doesn't really seem to effect tactics overall though. May not be a big enough difference to have a noticeable effect.

        Comment


        • glaman5266
          glaman5266 commented
          Editing a comment
          ^^^This. I like these rules & I think they work well for that field. (oldschool woodsball, for anyone wondering)

        #7
        My local fields standard has is 300fps. As a pump they tend to be be okay if you’re a little over, like 5fps. I usually just see how I’m shooting and if I’m happy with the those and I’m in the 280 range. Not worth fussing with things for 10-20 FPS.
        Cuda's Feedback

        Comment


          #9
          Originally posted by Lt. head-shot View Post
          Don't think 20 FPS is enough to make the difference. In airsoft it is 350 for CQB, 400 for outdoors, 450 for "DMR" and 550 for snipers. 150 FPS makes a legitimate difference when everyone else is playing at 400. The real difference comes in FSR, where it does a better job of maintaining that FPS because of the aerodynamics. I have seen some fields opt to turn down FPS on FSR guns because of this.

          Personally I don't mind being at 280, it used to be everyone at 300 and I didn't mind that then either. Pump guns are challenging, which is what I think makes them fun. If I want an advantage, I'll grab a mech.

          Memornix - I have found this too, in both airsoft and paintball. Balancing the forces on a ball is a science, and I think 280 can be more consistent vs cranking it up to 300 and higher.
          Great point comparing Airsoft sniper Fps 550 to a regular player 400 fps, and how that 150 is enough advantage to make a difference on the field, whereas 20fps in paintball is pretty negligible.

          Maybe creating a similar class in paintball looks like this , but with first strike:

          - first strike bolt action or pump only
          - 325 fps ( i’m pulling this number out of a$$), is it too high, or not high enough?
          - minimum engagement distance
          - side arm for close quarters
          - big games/ scenario games only
          - sniper card issued, if you’re guilty of infraction, the ref can pull your sniper card for the game

          '96 RF Mini Cocker, '95 RF Autococker, 68-Automag Classic, Banzai Splash Minimag, Gen-E Matrix, Shoebox Shocker 4x4, Montneel Z-1, Tippmann Pro-Carbine, Tippmann Mini-Lite, Tippmann Model-98, Tippmann 68-Special, Spyder .50 cal Opus/Opus-A , Tippmann .50 Cal Cronus , Gog Enmey .50 cal , Tippmann Vert ASA 68-Carbine, Bob Long Millennium, ICD Grey Green Marble Splash Alleycat Deluxe (runs liquid co2) , Halfblock 2K4 Prostock Autococker , 2K RF Sniper II

          Meleager7 Feedback: https://www.mcarterbrown.com/forum/b...ager7-feedback

          Mel Eager Productions, Paintball Videos: https://www.youtube.com/@meleagerproductions9082

          Comment


            #10
            My field runs a max velocity of 300, but recommends 280 for 'less paint breakage and more accuracy' don't know how true all of that is. Another local field has a velocity limit of 260 for FSR, and 280 for roundball. It's kinda annoying if you're running both because your paint will be shooting 220-240 ish.

            Correct me if I'm wrong, but I think the 280 velocity staple is a holdover from CO2 days, so that if a gun did spike there was less of a chance it would be over 300, and break a field's insurance rules/manufacturer's recommendations.

            The higher velocity with further minimum engagement distance might be ok for magfed, but less likely pump. Most pump players want to play light. I have yet to find a .68 cal pistol that isn't cumbersome to use as a secondary and has a decent capacity (looking at you FSC). .50 and .43 cal are better for that, but have their own velocity and reliability issues. There are also very few solid holsters on the market.



            Sent from my Pixel 4a using Tapatalk

            Comment


              #11
              I don't mind pumps/pistols up to 300 FPS. Seems fair to balance out any ROF disadvantage. Like a few others have said, though, most of my stuff likes being around the 280 mark, usually depending on paint quality.
              New Feedback

              Comment


                #12
                I play pump as a means of handicapping myself to make the game more exciting. Having some other misc advantage over others negates the whole concept!

                I also don't want those other folks saying an extra 20fps is the reason that I got eliminations
                My Old Feedback (300+) https://web.archive.org/web/20180112...-feedback.html

                Comment


                  #13
                  I wouldn't be opposed to it but on the other hand, wouldn't expect this idea to take off anytime soon either. Velocity is a sensitive issue ya know.

                  Comment


                    #14
                    My local field does 300 for pumps/pistols and 280 for everything else. I don't really see that 20fps as being much of an advantage truth be told. It's not enough to make that much of a difference so I could really take it or leave it.
                    My feedback

                    Comment


                      #15
                      I spend like 99% of my time at 265. It's what my ptsc likes to sit up so I just don't mess with it it shoots great and I don't really care about whatever Delta there is there. My local field is a Max of 275 so that 10 is really not a big deal.

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