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Would you consider hopper ball limited paint?

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    #16
    For me limited paint is 50 round hopper or less and ideally limit the number of 30 or 50 round pods you can have

    Even playing stock class with 15 tubes on the belt does not feel that limited for me... its not as quick to shoot but not limited in quantity
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    • Jonnydread

      Jonnydread

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      Enter single shot

    #17
    I consider limited paint my sack of balls and a brass single shot. Makes for a fun and affordable day of play
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      #18
      Well ain’t this a fun hairy meatball of subjectivity. Is a lone hopper limited paint against a full pod pack, sure. Do I hear hopperball and immediately think limited paint, not at all. Is a stickfeed and some tubes limited, absolutely. Could you completely cover yourself in tubes to negate this equation, totally. If you play an entire day and shoot less than a bag, that’s limited paint. Yet you could also play a full day and shoot less than a bag with a full pod pack because you get blasted off the break repeatedly and your gun malfunctions. Is a hand load single shot pistol with a ball bag of 50 rounds more or less llimited than a 10 round stickfeed with a single tube placed in the middle of the field for reloading? So many succulently subjective scenarios!

      Anyways, look there’s the meatball. It fell off the table and caught a hair are you still gonna eat it? It’s your hair…

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        #19
        Yes. Because it limits paint. Of course if there were a restriction to X amount of rounds per player I would consider that limited no matter the number because it is limiting the maximum amount. 55 MPH is still a speed limit even if it is fast if you get what I am saying.

        I consider limited paint to be a very broad term, but hopper ball or 13 CI only drastically change how one manages paint in ways open class or stock class pump doesn’t have to do. I can carry as much paint as I want playing Stock class so I don’t really consider it limited as essentially magazine/tube management is what I am doing not paint/air management.

        I usually only carry a hopper and three 100 round tubes for a total of 500 shots, and on larger fields and bigger games I have to actively manage my opportunities to shoot, I am not doing β€œzone control” or any other excuse to never stop shooting, because with a semi I would burn through that paint very quickly. I sometimes run with a 50 round hopper and three 30 round pods and even with a pump I have to actively manage my paint in long games

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          #20
          Personally, I pass no judgement. I treat such subjective communications as proper nouns that require definition by the people using it. So then whatever they decide it is becomes Limited Paint for that group until the group changes it. This kind of imprecise language inevitably leads to communication issues for apparent reasons.

          Weight limit, equal the maximum weight of paint I can possibly carry.... minus one paintball. [edit: removed ref. to Grendel.]

          Nominal limit, considering the average amount of paint that I shoot in a game I could estimate my baseline shots per person for a given field, and multiply that by the number of players on the opposing team to estimate my nominal usage - then define anything less as limited paint for me in a particular game. e.g. a 10v10 on a wide open field with sparse cover is going to need more paint than 10v10 on a 5v5 speedball field.

          Rate limited, several types of these - such as stick feeds and bolt action with manual loading of each round, even muzzle loading... Games are quick, so a rate of fire limit like this can equate to a limited ability to use paint, equating to a limited paint format regardless of how much you can carry.

          Player limit simply equal to the number of players on the opposing team.
          Last edited by Siress; 06-29-2022, 08:34 AM.
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          • Grendel

            Grendel

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            @ Siress, you are miss representing what I have said by taking one statement in isolation out of the totality of what I have commented. IMO Limited paint is an ethos of playing this game by using the concept of using the least amount of paint to accomplish your eliminations. Not to depend on your tools ability (spray and pray) but to efficiently use your marker, paintballs and skill to accomplish an elimination without overshooting. It appears you only read my one comment around packersrule's post. Basically I was saying to limit your paint is limited paint. For one player who is used to carrying 1000 rounds for a round of play to then limit themselves to hypothetically 500 rds the next game is a form of limited paint for that player. IMO Limited Paint is not a game format but a personal choice or gentlemen's agreement to artificially limit your paint on the field to then improve other skills and capabilities to improve your skill and other players enjoyment. I play limited paint (i.e. hopper ball, tube feed...etc.) most outings in open play mixed in with all the other players on a rec day. So please refrain from putting words in my mouth. packersrules made essentially a one word declarative of "No" and I gave a one item possible rebuttal that you now have taken out of context from my statements in this thread.

          • Siress

            Siress

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            Grendel My apologies. No hard feelings, I hope. I rather enjoyed the absurdity at the logical boundary of that comment (i.e. the 'weight limit' concept above) which is the only reason I credited you.

          • Grendel

            Grendel

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            Siress not a problem just did not want people to think my views on the subject were that myopic, no harm no foul.

          #21
          Hopperball is its own thing, but yeah, I consider it limited paint. It limits hosing, encourages movement, and minimizes equipment advantage. Different path to the same end as stickfeed.
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            #23
            I don't consider this scenario limited paint. One of the draws, and drawbacks, to what I consider limited paint is the small capacity before a reload is required. This causes you to pick better shots, be more kinetic and choose better lanes to run and shoot. Yes 280 max shots on a field using a high cap hopper IS limited, but I don't see it affecting your overall strategy till you are halfway dry. That's obviously just my useless opinion, and I sure as hell would not argue the point if someone disagrees with me.

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            • Grendel

              Grendel

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              " One of the draws, and drawbacks, to what I consider limited paint is the small capacity before a reload is required. This causes you to pick better shots, be more kinetic and choose better lanes to run and shoot."

              Yup, this is what I have been talking about it is more of an individual limitation placed on yourself or a small group agreement more then a game format.

            #24
            This topic is way spicier than I was anticipating it to be.
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              #25
              What size hopper we talking?

              If I had a extended Pinocchio would it still be limited paint?

              If I went on the field with same setup Vs 1200+ player scenario would that be limited paint play?

              Limited paint to me is a personal challenge not a hard stop number. So it’s different to each individual. I think that’s why it’s such a Spicy topic. It’s an individual challenge or idea it’s not exactly definable because it’s different to each player.

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              • Jonnydread

                Jonnydread

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                The individual I was talking to was using a standard Rotor, so I assume it's 180-200.

              • Chuck E Ducky

                Chuck E Ducky

                commented
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                So most joyride setups setups are 12-15 tubes. Thats 120-150 shots 160ish if you count the ones in your feed. So not really all that far off from what most of us Stock Class players use. But SC would no doubt be considered Limited paint by most.

              #26
              So limited paint is only X number of balls on person or gun.

              Unlimited paint must be more than your air source can shoot in a game.

              What’s in between? Just paint?

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              • glaman5266
                glaman5266 commented
                Editing a comment
                I feel like midrange paintguns can be defined, at least more so than "limited paint." Low-end is fairly obvious, the ultra high-end is as well. If you start low, find where the performance has a sharp increase. That's where I consider the start of the midrange market. Where performance plateaus and bells/whistles become a selling point is where the high-end begins. I consider midrange paintguns to be maybe in the $350-700 price range, with maybe a few outliers.

              #27
              Eh... I just call it hopper ball. I equate "limited paint" mainly to pump & magfed play. I know you can limit yourself with a semi, but I rarely see that unless the game format calls for it.

              I played a scenario last year that limited you to roughly 340 rounds max at any time (roughly a hopper & a tube), unless you acquired a perk that let you carry more. Yeah, that's limited.

              There are just so many factors that I can't give a definitive definition. Too subjective.
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                #28
                Originally posted by Jordan View Post
                Considering how much paint most people waddle onto the field with, yes.
                Finally a ruling that makes sense.
                Waddle = open class
                Jiggle = hopper ball
                No Waddle = limited paint
                Strut = Stock class

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                • Chuck E Ducky

                  Chuck E Ducky

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                  Yessss! Best definition yet.

                • Jonnydread

                  Jonnydread

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                  hahahaha this is amazing

                #29
                Yes, I'd call hopper ball a limited paint format. To me, "limited paint" simply means that there is some limit imposed on the amount of paint you can carry. Sure, if that limit is set at a level that a player is unlikely to even approach (like 1500 rounds or something) then it would be practically meaningless. But as long as the limit is low enough to actually factor into playing behavior, I would say that it can be meaningfully called "limited paint."

                The Astra Invitational tournament last year that limited NXL pro teams to a hopper and four 150 round pods? Yep, limited paint. Because that limit did impact how those guys would otherwise have played. Imposing that same limit at my local woodsball field with renters and walk-ons on a Saturday? Not really limited paint, as that would alter virtually no one's behavior.

                I grew up playing outlaw hopper ball in the 90s and would certainly call that a limited paint format. It was always fun to have someone who was used to spraying and praying come visit our little outlaw group and then bait them into running out of paint mid-game.

                So I'd say that any limit which actually controls or alters player behavior in a given context qualifies as "limited paint."

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                • Jonnydread

                  Jonnydread

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                  I'm part of an outlaw group and once in a while we will have an outsider come play with something like an RT A5 and like 6 pods and they get so bewildered that we are all shooting stick-feed or hopper ball pump and getting more kills than them. I'm not hating on high volume play, but when you don't NEED 100 shots to get 1 kill it really changes the game.

                • ChuckLove

                  ChuckLove

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                  Jonnydread Most players don't realize they aren't doing any good but keeping the paint companies in business.

                • Chuck E Ducky

                  Chuck E Ducky

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                  I love people who shoot a lot of paint. They keep my local proshop stocked with all the latest goods, the paint fresh and cheap for me. Keeps the local kids employed and my field healthy with the tons of cash they drop every weekend. As long as they aren’t drilling it into rentals spray away.
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