So I've been to several big games now and there seems to be no end to the different ways the big game organizers can setup their Medic rules.
I was just at Ultimate Milton's Under Siege II big (medium?) game and saw yet another adaptation of using Medics, and it made me think of it again.....Probably because so far this has been my least favorite way to see Medics used....
.....for the Town Defense / Attack Scenarios that day, when it was our turn to defend the town our General was given 120 medic bandages. He was to designate 8-10 medics and distributed the bandages out evenly (bright orange strips of plastic) . Our team of 60 defenders had 3 lives each, and the medics were to told to spread out around the town. There was no re-spawn point in the town, medics only. Seems straight forward enough, except , they had no white arm bands to designate Medics , and the orange medic bandages , although easy to see, were cumbersome and thin and awkward.
Anyhow, game horn blows and you can imagine what happens, dead players are running around and having trouble finding the Medics. With no white arm band, it was hard to locate medics across the town, but at least you could tell a medic by the awkward orange strips of plastic hanging out their pocket. But soon afterwards everyone had an Orange bandage on them, and it was suddenly impossible to identify medics at a glance. The bandages were hard to tie on, big line ups of dead players on a single medic, bandages were falling out of the medics pockets, falling off of players. There were orange strips all over the ground.
It got to the point where our medics bent the rules a bit and started just throwing the medic bandage to the player and said tie it on yourself , or get a teammate to tie it on.
So while all this awkwardness is going on the attacking team (unlimited spawns) is taking more and more of the town , flanking the town, etc........
Yes, the defenders were destined to lose in this game format , and it really became a game of how long your team could hold the town, but I feel like we could have held the town longer if we had an easier use of medics. I didn't have a watch, but it really felt like both teams (we took turns on the scenario) never got their full Hour that was designated for this game.
Anyhow it made me think of the other big games ,where I liked their Medic rules a lot more and wondered what has been your guys favorite Medic Rule at big games?
Cheers, M7
I was just at Ultimate Milton's Under Siege II big (medium?) game and saw yet another adaptation of using Medics, and it made me think of it again.....Probably because so far this has been my least favorite way to see Medics used....
.....for the Town Defense / Attack Scenarios that day, when it was our turn to defend the town our General was given 120 medic bandages. He was to designate 8-10 medics and distributed the bandages out evenly (bright orange strips of plastic) . Our team of 60 defenders had 3 lives each, and the medics were to told to spread out around the town. There was no re-spawn point in the town, medics only. Seems straight forward enough, except , they had no white arm bands to designate Medics , and the orange medic bandages , although easy to see, were cumbersome and thin and awkward.
Anyhow, game horn blows and you can imagine what happens, dead players are running around and having trouble finding the Medics. With no white arm band, it was hard to locate medics across the town, but at least you could tell a medic by the awkward orange strips of plastic hanging out their pocket. But soon afterwards everyone had an Orange bandage on them, and it was suddenly impossible to identify medics at a glance. The bandages were hard to tie on, big line ups of dead players on a single medic, bandages were falling out of the medics pockets, falling off of players. There were orange strips all over the ground.
It got to the point where our medics bent the rules a bit and started just throwing the medic bandage to the player and said tie it on yourself , or get a teammate to tie it on.
So while all this awkwardness is going on the attacking team (unlimited spawns) is taking more and more of the town , flanking the town, etc........
Yes, the defenders were destined to lose in this game format , and it really became a game of how long your team could hold the town, but I feel like we could have held the town longer if we had an easier use of medics. I didn't have a watch, but it really felt like both teams (we took turns on the scenario) never got their full Hour that was designated for this game.
Anyhow it made me think of the other big games ,where I liked their Medic rules a lot more and wondered what has been your guys favorite Medic Rule at big games?
Cheers, M7
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