During the time I have played I have played many different variants of games, capture the flag and elimination being the most common for rec play but I was curious to see what game variants others have played and what is their favorite? I will try and list all variants here. If two teams are required i will try and stick with red vs blue and will typically have red defending and blue attacking. Most games the respawn varies between one, two or more lives and the standard repawns are a player must go to their base or designated area and touch, wait or perform something to respawn, when the base is involved then the game is usually over when it is no longer viable to respawn if a games follows this rule for respawn i will state: Respawn Varies.. Almost all games can and sometimes will be turned to elimination if the objective is forgotten.
Capture the Flag: Two apx even teams are set up on opposite ends of the field and a flag is set in the center, the winning team will capture the flag in the center and bring it back to their base. Respawn varies Variations include: Each team has their own flag and must capture the other teams flag, the flag is hung from a pole in the center and must be raised, captains where only the team captain can grab the flag,
Citadel / Alamo / ? red team protects their base / flag from blue team and blue team must capture the base or flag to win normally timed and after x time red wins. Respawn Varies
Elimination: Even teams that attempt to eliminate the other team respawn varies but is usually limited
Medic / Medics: similar to elimination but 1 or more medics traverse the field sometime armed other times not and only those medics can revive someone, "killed / injured" players are normally required to stay in place and the medic must come to them. Medic respawn varies but is typically 0 respawns.
Hostage Rescue: a dummy, player or bystander is placed in the control of red team and red team must hide their hostage and protect them from blue team, red team wins if blue eliminates the hostage or time expires, blue team wins if they evacuate the hostage from blue base, get the hostage to their base or get the hostage off the map. Works best with each team using different paint.
Superman / Terminator/ Achilles: One or more players are designated superman, Achilles or terminators and typically they have a unlimited hits and are only killed by calling themselves out, the rest of the players have to respawn, respawn varies. Achilles can only be killed by calling themselves out or being hit in a designated area.
Freeze Tag: Elimination but kills result in players being frozen in place and if same team touches player they respawn in place, if other team touches then player is eliminated. typically unlimited respans but can be limited if required.
Heros vs Villians/ Wild West / Cops and robbers: Blue team enters an area that red team have trapped and must eliminate all red team in this area typically red far out numbers blue, respawns vary, quite often respawn is based on time sometime red or blue will respawn in place with set action ie medic or freeze tag.
Civil / Revolutionary war: In its one form players line up with a single round in the chamber and must fire at the opposing team who is lined up opposite of them, with one round as well, shooting is sometimes red first then blue then back to red till one team is eliminated, sometimes a general controls the action for red or blue, sometimes it is reload and fire. Reloading can be ball in the front of the marker and pushed down using a squeegee, or breech opened and ball placed in the breech. Sometime reloading can be standard but limited to stock class. There are many forms of this that involve respawns, reloads and how the teams meet. (general is immortal but can only call shot, general can call and direct shoots, be killed but after that teams can retreat or fire at will general less team must still follow firing protocol.
Gauntlet: typically used for birthdays and punishment, one - all of the players are invited to form a line the birthday person or offending person must run along this line and back while being shot for birthdays slower rate of fire markers are recommended, for punishment amount of laps depends on crime.
Spy Vs Spy: Each team has a spy, the spy is the only way for players to be eliminated outside of spawn base elimination. If a spy is caught he must return to his base to respawn and can attempt to make it back to the other teams side to eliminate more, respawn is typically unlimited and at base. Like in almost all games eliminated players can not talk.
Knife variants of a lot of these where a player has a "knife" and only knife kills eliminate all other kills can be respawned.
We called it black knighting but in any game format you can continue on if you yell "Tis But a Scratch!!" and quit using that body part eyes, arm, leg, hand, marker, hopper, etc, this is better for a game amongst friends and does not work with walk ons all the time.
I remember a ghost one where killed players could and were encouraged to talk but I do not remember the rest of the rules and think i may have only played that in a speedball setting that was more practice then actual game variant.
After I wrote most of this out it looks very familiar like either i wrote this out before or it was written out before and i am rewriting it, Maybe it was on MCB 1.0 or 1.5 or this version of MCB, if it is here please let me know and i will delete this. .
TLDR : What is your favorite game variant and how is it played?
Capture the Flag: Two apx even teams are set up on opposite ends of the field and a flag is set in the center, the winning team will capture the flag in the center and bring it back to their base. Respawn varies Variations include: Each team has their own flag and must capture the other teams flag, the flag is hung from a pole in the center and must be raised, captains where only the team captain can grab the flag,
Citadel / Alamo / ? red team protects their base / flag from blue team and blue team must capture the base or flag to win normally timed and after x time red wins. Respawn Varies
Elimination: Even teams that attempt to eliminate the other team respawn varies but is usually limited
Medic / Medics: similar to elimination but 1 or more medics traverse the field sometime armed other times not and only those medics can revive someone, "killed / injured" players are normally required to stay in place and the medic must come to them. Medic respawn varies but is typically 0 respawns.
Hostage Rescue: a dummy, player or bystander is placed in the control of red team and red team must hide their hostage and protect them from blue team, red team wins if blue eliminates the hostage or time expires, blue team wins if they evacuate the hostage from blue base, get the hostage to their base or get the hostage off the map. Works best with each team using different paint.
Superman / Terminator/ Achilles: One or more players are designated superman, Achilles or terminators and typically they have a unlimited hits and are only killed by calling themselves out, the rest of the players have to respawn, respawn varies. Achilles can only be killed by calling themselves out or being hit in a designated area.
Freeze Tag: Elimination but kills result in players being frozen in place and if same team touches player they respawn in place, if other team touches then player is eliminated. typically unlimited respans but can be limited if required.
Heros vs Villians/ Wild West / Cops and robbers: Blue team enters an area that red team have trapped and must eliminate all red team in this area typically red far out numbers blue, respawns vary, quite often respawn is based on time sometime red or blue will respawn in place with set action ie medic or freeze tag.
Civil / Revolutionary war: In its one form players line up with a single round in the chamber and must fire at the opposing team who is lined up opposite of them, with one round as well, shooting is sometimes red first then blue then back to red till one team is eliminated, sometimes a general controls the action for red or blue, sometimes it is reload and fire. Reloading can be ball in the front of the marker and pushed down using a squeegee, or breech opened and ball placed in the breech. Sometime reloading can be standard but limited to stock class. There are many forms of this that involve respawns, reloads and how the teams meet. (general is immortal but can only call shot, general can call and direct shoots, be killed but after that teams can retreat or fire at will general less team must still follow firing protocol.
Gauntlet: typically used for birthdays and punishment, one - all of the players are invited to form a line the birthday person or offending person must run along this line and back while being shot for birthdays slower rate of fire markers are recommended, for punishment amount of laps depends on crime.
Spy Vs Spy: Each team has a spy, the spy is the only way for players to be eliminated outside of spawn base elimination. If a spy is caught he must return to his base to respawn and can attempt to make it back to the other teams side to eliminate more, respawn is typically unlimited and at base. Like in almost all games eliminated players can not talk.
Knife variants of a lot of these where a player has a "knife" and only knife kills eliminate all other kills can be respawned.
We called it black knighting but in any game format you can continue on if you yell "Tis But a Scratch!!" and quit using that body part eyes, arm, leg, hand, marker, hopper, etc, this is better for a game amongst friends and does not work with walk ons all the time.
I remember a ghost one where killed players could and were encouraged to talk but I do not remember the rest of the rules and think i may have only played that in a speedball setting that was more practice then actual game variant.
After I wrote most of this out it looks very familiar like either i wrote this out before or it was written out before and i am rewriting it, Maybe it was on MCB 1.0 or 1.5 or this version of MCB, if it is here please let me know and i will delete this. .
TLDR : What is your favorite game variant and how is it played?
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