Indeed. In auto racing the classification rules are kept simple and non-specific with the assumption that the builder will do everything within those rules to end up with nearly the same potential as anyone else building to the limit of the same class.
Specifying brand names or specific engineering is usually in the appendix section clarifying hair splitting history of a successful series. When you’re just trying to get people to show up you don’t spec as many things.
When we say “stock”, assume it’s a really nice Phantom with freeqs and a super nice pump and not a Splatmaster. When we say “pump”, assume it’s a CCM with 250rd hopper and giant bottle and not a JT ER2.
I honestly wouldn’t bother to separate mech and electro since well done built to the max Automags can exceed tournament caps easily and it should be assumed that people will “bring it”, with the “it” being maxed out gear. With that clarified, now again consider:
2 stock
2 pump
1 semi/auto/whatever.
Two flags, so you have to move. You have one guy with unholy firepower but he can only be in one place at a time. He can’t run for the opposite flag while also covering everyone else and also camping. He is the “queen” in my version of the game. He’s more powerful than anyone but no Superman, he’s nearly useless on his own. How his power is used together with the peons and privates is where the strategy will be.
As little overlap in gun potential is key this would not only keep things interesting but great teamwork would be required to consistently win games. This can’t be five guys with different guns all acting on their own, it requires and rewards strategy.
Specifying brand names or specific engineering is usually in the appendix section clarifying hair splitting history of a successful series. When you’re just trying to get people to show up you don’t spec as many things.
When we say “stock”, assume it’s a really nice Phantom with freeqs and a super nice pump and not a Splatmaster. When we say “pump”, assume it’s a CCM with 250rd hopper and giant bottle and not a JT ER2.
I honestly wouldn’t bother to separate mech and electro since well done built to the max Automags can exceed tournament caps easily and it should be assumed that people will “bring it”, with the “it” being maxed out gear. With that clarified, now again consider:
2 stock
2 pump
1 semi/auto/whatever.
Two flags, so you have to move. You have one guy with unholy firepower but he can only be in one place at a time. He can’t run for the opposite flag while also covering everyone else and also camping. He is the “queen” in my version of the game. He’s more powerful than anyone but no Superman, he’s nearly useless on his own. How his power is used together with the peons and privates is where the strategy will be.
As little overlap in gun potential is key this would not only keep things interesting but great teamwork would be required to consistently win games. This can’t be five guys with different guns all acting on their own, it requires and rewards strategy.
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