Originally posted by uv_halo
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I can't speak for you but, I personally observed many conversations where folks (completely new, or a low post count) posted a pic of their 'tactical' Tippmann and the responses were along the lines “get rid all that stupid stuff that is making your Tippmann heavy”, “Sights don't work anyways”, “for all the money you put into that, you could've saved a little bit more and got a [insert electro of choice]". I saw this at the field just as often. The mantra was 'Start with a Tippmann, get gud, get an electro and start competing (in speedball)”.
As far as the new players with the tippmann though, this is what I was talking about with spending all kinds of money. If nobody ever tells them, they believe because COD gives them a stat boost for using a long barrel then it has to have a real world advantage as well. The companies were sure as hell not going to tell them. And yes, a lot of the players came off as aggressive but that didn't mean these new players were spending their money wisely to get performance, they were ignorant of the physics.
Again though, if someone KNOWS the long barrel and folding stock don't really make a difference but wants them to complete a look or really just because they like them, cool, that's a good reason. But a lot of the milsim crowd, especially then would tell you these items would absolutely make your setup better
I've told many players to stop throwing money at a tippmann. If they have already thrown $200 into a 98 and especially if they want to spend more money on an e frame (moot these days) and their goal is performance, it makes more sense to trade it out. They can get more performance for less money by switching.
And that's where I think the perceived "hate" for milsim comes in. The "milsim" players who are really just ignorant new players, are saying they want more performance are pointed in a direction to get that and it's seen as trying to force them out of milsim. Sure I'm sure there were some ignorant speedball players that were actually trying to get them into speedball but most of us were trying to get them the performance they were seeking, didn't matter where they wanted to play with it.
Especially in the mid and late 2000s there were only a couple very expensive milsim markers that were NOT blowbacks, but you could get a $250 pmr that would out perform any tippmann short of an e bolt.
Overwhelmingly, most of the 'tactically' interested players were new, which makes sense when you think about this game you're getting into where you're going to be shooting at other people who will be shooting back at you, more often than not, in the woods.
I hold the industry (to include field operators, equipment manufacturers, media, etc) as at least partially responsible or complicit because they entirely catered to one (speedball) side of the market. Look at the guns released between 1990 and 2010. How many paintball-specific clothing manufacturers made camo patterns? That side of the industry dwindled down and down until Specops PB came on the scene and by that point, it was just the Tippmann guns (98s and A-5s), and the tactical Mag (the name escapes me). Look at how fields (as playing area vs park) got smaller, with lots of bunkers, as Tom Kaye would later describe as Speedball in the woods. Where were all the magazines focused? Where were all the videos (as in DVD releases) focused? Even the UWL was speedball in the woods.
As for field owners, that's a no brainer, of course they would rather have players dumping pods of paint. That's how they stay afloat. The hour long woodsball game that has less than 200 paintball shot and is using 5 acres of land doesn't make a lot of economic sense. Field owner Bob is paying more in taxes on that land than he is making. So the fields that had that model and catered to the milsim crowd went out of business not because they were pushed out by speedball but because the economics were not helping them.
As for how many manufacturers made camo patterns, pretty much all of them. They just were not BDUs which is what the milsim crowd wants typically.
Are you really surprised that competitive play is similar to speedball regardless of it's setting? It's competitive play. Does a race car driver want a slow pit stop because he is on dirt instead of pavement? Does the professional weight lifter change his technique because the Olympics are in the southern hemisphere? I'm not sure what you expect here, like some sort of slow drawn out match? How would that work as a competitive format if each game is taking up an hour of time on the field? If you only had like 4 teams maybe but if your goal is to grow it then that's going to be difficult and that's assuming you even had enough people interested.
There was plenty of misinformation going around all over paintball. Even a notable individual on this forum (prior to the crash) who tried to convince others that if you shoot a wall long enough, from far enough away, an accurate paintball barrel will leave a donut shaped ring. Oh, and Elliptically honed barrels are the absolute best for accuracy and consistency (in FPS).
There were two ways an airsoft sniper could get more range than other players but, I suspect this went away once airsoft fields started getting insurance and, the ASTM created regulations for airsoft (my local PB/Airsoft field doesn't afford snipers anything). Higher velocity and/or higher density BBs. Airsoft BBs are more spherical than a paintball but, they're still spheres so, they aren't that much more accurate if at all. Even if fired at a higher velocity they will still slow down incredibly fast.
That being said, your mention of camping is yet another thing someone punching down on the new player would accuse them of if they wanted to 'set an ambush' (i.e. at or near the flag station). Very much “Play my way” don't you think?
You kind of inadvertantly are getting at my point here. (Back in round ball only days) If I spend $500 to get a l33t "sniper" setup, to then "ambush" the flag station, why am I seen as a "sniper" but the kid with the rental setup doing it for the other team who has the exact same range and accuracy as I do, is not seen as a "sniper"?
For many, it basically came down to the money spent that legitimized the roll and I've always hated that. Today with FSR there's much more of a difference in the sniper roll because the capabilities are actually different.
Being dissatisfied with my gear was the story of my paintball life until First Strikes came out. I still played because of the people I played with. I tried rifled barrels (when Armson was new), I tried the flatline barrel, and I tried the apex just to be sure. I converted my Ion to a single-finger electro because I wanted a quieter gun and never liked the two-finger trigger grip. I tried the Qloader to get the hopper off the top before switching to the Warp Feed. I never once got to the point of believing a dot sight was not worth the weight- It's great for quickly and repeatedly lining up a shot at distances as far as 75'. I've used camo to good effect (being as thorough to camo my gun and using Goggleskinz) in nearly every game (rec and scenario). I'm not trying to say that I'm super sneaky sniper man but, rather, in wooded environments, I nearly always spot enemy players before I am spotted. Often because they are simply moving more (which camo doesn't help at all with) or, I'm seeing their mask, hopper or gun because they don't blend into nature (due to no camo, and or brightly colored). The question becomes “can I line up a shot before they unload on me”?
The recurring costs are definitely lower. But, they don't come with hit verification. This causes lots of problems for public snipers because the hit player will keep playing sometimes only to draw the sniper out.
[FONT=Calibri]At parks where ammo isn't checked or velocity regulated it will be the wild west if it's public.
Everything I've seen about capsule BBs is that they are garbage (don't fly well, cause problems in guns, etc). What I find most amusing is the concept of speedsoft (and yes, it's played just like speedball). It's being pitched as a competitive, more adrenalin-driven format.
I actually saw a video of speedsoft a few weeks ago (didn't know that was the name though) and I left a comment on the video basically asking, why not just play speedball? The owner of the field didn't answer my question but just said something like, you must not be an airsofter. While true, I was still confused because I saw a few times in the short video where it looked like people got bunkered only to have them keep playing. No hit detection obviously.
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