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    Party game ideas

    Trying to get a group together for some local rec ball. It’s gonna consist mostly of never played to occasionally play people. I am trying to think of a couple simple and fun party games to play other than elimination or ctf.

    contagion/zombies. 1-3 players start out as infected and remaining players are in a strong point. Zombies can only be eliminated with a headshot and survivors become zombies when shot.

    any other “no prop” game types?

    also debating making a poster board with a brief description of game types. That way people can read for themselves and suggest what sounds fun.

    #2
    We used to play alien speedball...

    Basically the rules were you can't pass the middle and when you're eliminated you switch sides. This can happen any multiple of times until you all end up on one side.... Or alternatively if you run out of paint you're eliminated.

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      #3


      Originally posted by Ecapnation View Post
      We used to play alien speedball...

      Basically the rules were you can't pass the middle and when you're eliminated you switch sides. This can happen any multiple of times until you all end up on one side.... Or alternatively if you run out of paint you're eliminated.
      I've played this lots it works well. We have just always called it red Robin

      Protect the president/vip. One person is the vip either attack/defend style where only one team has a vip, defenders do not respawn, attackers do or each team has a vip. Variant is that the vip is also the respawn point so the game lasts much longer

      Wally ball: (name came from an indoor field, kind of a long story as to why) take the vip game above, each team has a vip that can respawn other team members now add in a flag on each side of the field. Off to the side is usually best, opposite corners for instance. The vip does NOT respawn if shot so the game becomesa large balancing act between how many players do you hold back to protect your vip/flag and how many do you send forward to try and get the other teams vip/flag

      Tag: one pump marker on the field, the person who is "it" has the pump, when they shoot someone that present then gets the marker


      Gone in 60 seconds: this is more of a variant than a whole game. Tell the new players that they can only stay at a position for 60 seconds or you are calling them out. This keeps them moving rather than games turning into turret matches

      Civil war: need a long open patch for this.

      Teams line up shoulder to shoulder each team facing the other about 200 feet apart. Outside of the range of a marker. Team A takes one step forward and on a signal each player fires exactly 1 paintball. Team B takes one step forward and fires once. Etc this game is much more intense than it sounds because you must just stand there while the other team draws a bead on you.


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      I use Tapatalk which does NOT display comments. If you want me to see it, make it a post not a comment.

      Feedback
      https://www.mcarterbrown.com/forum/b...323-s-feedback

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        #4
        Okay, so everyone stands in a circle and there’s this cookie in the middle…

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        • Ecapnation

          Ecapnation

          commented
          Editing a comment
          One time at a scenario game....

          I played evil robot Santa who was invincible unless I got hit with a giant north east diner cookie.

        • Riot

          Riot

          commented
          Editing a comment
          Ecapnation - Sounds about the same… 😅

        #5
        Played a fun regen game years ago. Players buddied up with another player and went out on the field in pairs. Once shot, you return to the staging areas and wait for a second player to get eliminated. They they go out as a pair vs everyone else. It’s great for getting to play with different players and keep the game moving.

        We also used to play an ambush-style game, but would depend on your field size and layout. There needs to be a path or route that the main group needs to walk. A small group puts out 5 minutes before the game starts and sets up an ambush somewhere along the route. Then straight elimination. Had great strategy elements.
        Cuda's Feedback

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        • martix_agent
          martix_agent commented
          Editing a comment
          The second to last D-day event did this for one of the pre-game events leading up to the big game. It was amazing!
          Think team fortress capture point game, where there's an attacking and defending team. Spawn points changed depending on what respawn point the attackers held.

        #6
        Birthday ball!

        Every person starts the game with 10 rounds on their marker, there is an additional 10 round tube full of paint in the middle of the field that anyone can grab and use, and that's all the paint anyone gets. Makes for a lot of daring moves and craziness and is very accessible for newer players cause of the low volume. We generally play this with stock class or pumps, but there's no reason you couldn't do it with semi-autos.
        💀 PK x Ragnastock 💀

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          #7
          A format I enjoyed back in the day was "1-Ball/Daniel Boone". Everyone takes the hopper off their gun and loads the paintballs in one at a time. Made for a lot of sneaking around, daring charges and above all "shoot or don't shoot" calculations. We played it with SC guns but there's no reason you couldn't do it with semi-autos.

          Another format I encountered at a big scenario game was "Predator". Two teams have objectives (usually it was capture/defend an object), standard elimination and everyone's armed with pumps feeding from tubes. However, before the game starts the referee flips a coin, without the players knowing the result. If heads, the "Predator" enters play; a player with the gnarliest marker that can be sourced (when I played it, the dude was packing a gussied-up MiniMag) and full pod packs. Worse, can only be tagged out with a headshot. The two teams have to try and accomplish their goals, whereas the Predator's job is to just take everyone out.

          Usually how this played was the "Predator" would play all sneaky-beaky at first, trying to take out as many players as possible without being seen. Of course, once someone saw him he'd go ham on the trigger. I can say that hearing someone shout "PREDATOR! PREDATOR!" followed by the distinctive chatter of an Automag (when you're armed with a 10-shot pump) can really freeze the blood lol.

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