There's many many problems with mainstream, professional paintball
Here are some of them!
1) it's not relatable to people who don't play it. Idk about you guys but I don't shoot close to a case of paint for one point and my team doesn't go through a whole pallet in a weekend. My markers also don't cost on average $1500
The fix as I see it is limited paint. There was some talk of limiting the whole team when they went onto the field and I think that's smart. Just count the number of pods at the starting box. If there's too many. Pull one player, the teams will get the message real fast. Adapt or die
2) in that same vein. When I go play, even if I am playing with my own team, we all don't have the same marker. Hell look at any rec field, if you exclude the rental players you are lucky if 3 people have the same marker on any side before a game starts.
The fix: I've said this before but I would love to see some mixing of the formats. 1 speedball marker, 2 mechanical, 2 pumps for a 5 man team. And more than that, change it between events. Next event. Everyone has to shoot a autococker. Adapt or die
I think this one can also really help the industry as a whole. There's a lot of good companies out there that never get any recognition because they don't make a $1500 tournament electro. If pumps were required, companies like Nova could get their markers on a professional field with an audience
3) each game I play has different tactics. This is the largest reason I will shut off a paintball game I've been watching. I can watch about 10 points and then it just starts looking like it's on repeat. It's just do they use the snake or the Doritos side to move up the field? That's all.
The fix. Get creative with the fields. First off the teams never get to know the format in advance. Maybe it's hyperball one weekend, structures the next maybe it's a mash up of different field styles after that. Adapt or die
There's more on my mind but that's all I have time for right now but in general, it really needs to come back to the roots. I think it can be way more popular and get more viewers if it's just more relatable to the experience players have going to any random field
Sent from my motorola edge 2024 using Tapatalk
Here are some of them!
1) it's not relatable to people who don't play it. Idk about you guys but I don't shoot close to a case of paint for one point and my team doesn't go through a whole pallet in a weekend. My markers also don't cost on average $1500
The fix as I see it is limited paint. There was some talk of limiting the whole team when they went onto the field and I think that's smart. Just count the number of pods at the starting box. If there's too many. Pull one player, the teams will get the message real fast. Adapt or die
2) in that same vein. When I go play, even if I am playing with my own team, we all don't have the same marker. Hell look at any rec field, if you exclude the rental players you are lucky if 3 people have the same marker on any side before a game starts.
The fix: I've said this before but I would love to see some mixing of the formats. 1 speedball marker, 2 mechanical, 2 pumps for a 5 man team. And more than that, change it between events. Next event. Everyone has to shoot a autococker. Adapt or die
I think this one can also really help the industry as a whole. There's a lot of good companies out there that never get any recognition because they don't make a $1500 tournament electro. If pumps were required, companies like Nova could get their markers on a professional field with an audience
3) each game I play has different tactics. This is the largest reason I will shut off a paintball game I've been watching. I can watch about 10 points and then it just starts looking like it's on repeat. It's just do they use the snake or the Doritos side to move up the field? That's all.
The fix. Get creative with the fields. First off the teams never get to know the format in advance. Maybe it's hyperball one weekend, structures the next maybe it's a mash up of different field styles after that. Adapt or die
There's more on my mind but that's all I have time for right now but in general, it really needs to come back to the roots. I think it can be way more popular and get more viewers if it's just more relatable to the experience players have going to any random field
Sent from my motorola edge 2024 using Tapatalk
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