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Planet Eclipse EMF-200 - like the original EMF but more AR-15 ish.

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    #31
    Originally posted by Trbo323 View Post
    The original emek was tool-less to pull the bolt out...

    The emf100 is what? 2 screws. So I can save what? Minimum $300 by having one wrench handy?

    As long as you don't use a stock you can leave the rear plate off of an EMF-100 and access the bolt with just one long 3/16" wrench.
    With any of the Inception bodies the EMF becomes tool-less like the Emek, as long as you leave the rear plug only finger-tight.

    Still, the EMF-200 improves on cleaning significantly. Having tool-less access to the reg and Pops parts is nice, but not the real improvement- In spite of having a bolt that's easy to remove, cleaning the original EMF was still kind of a chore. If you got hit in the gun the little M-lock ports would inject paint into the space between the inner body and outer shell, which was a real pain to clean without taking the whole gun apart and sliding the body out of the shell so that the whole thing could be run under running water in the sink. The new aluminum unibody lacks the paint-injector ports. Pretty much the same thing was required if you had a break in the chamber such that paint got into the magwell, since it was very hard to get into the bottom of it with a swab to get paint out of there. The new hinging trigger frame makes this a lot easier.

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      #32
      ANS has them for pre-order for $900.
      ANSgear is the worlds largest online paintball store. Huge selection of Paintball Guns, Tanks, Masks, Loaders, Harnesses, Barrels and more. Fast & Free shipping will keep you up to date with all of the best paintball gear.


      This guy already has in-game footage up, with scopecam clips.

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        #33
        Further confirmation that the new curved magazines will fit the old guns:

        Click image for larger version

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          #34
          Originally posted by The Inflicted View Post
          Further confirmation that the new curved magazines will fit the old guns:
          I didnt' realize this was even up for question. It would be insane for PE to make a magazine that only works with 1 of them.

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          • The Inflicted

            The Inflicted

            commented
            Editing a comment
            True, but what had not been confirmed visually is that it would look really spiffy.

          #35
          I'm kind of surprised they didn't integrate a lok bolt into the body.

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            #36
            Originally posted by Toestr View Post
            I'm kind of surprised they didn't integrate a lok bolt into the body.
            As someone who enjoys using a warpmag from time to time that's a pretty disappointing omission. That would have helped with boxmag usage as well. The new magazines integrate bolt blockers into their followers but the legacy magazines don't have that feature.

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            • Toestr

              Toestr

              commented
              Editing a comment
              CF20s have bolt blockers and PE makes upgrade followers with blockers for Dye mags.

            #37
            As someone who is definitely not milsim

            I wouldn't have even noticed that there were now curved mags and the old ones were not if it wasn't pointed out.

            I'm more excited that this will hopefully drive prices down on the 100 over anything that it has. Someday I would like to build a sniper setup.

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              #38
              Originally posted by Trbo323 View Post
              As someone who is definitely not milsim

              I wouldn't have even noticed that there were now curved mags and the old ones were not if it wasn't pointed out.

              I'm more excited that this will hopefully drive prices down on the 100 over anything that it has. Someday I would like to build a sniper setup.

              Sent from my motorola edge 2024 using Tapatalk
              There's more information on the mag in the planet eclipse video they released on facebook. It's refreshing to see them always trying to improve and make a better product.

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                #39
                Electro actually makes MORE sense for milsim magfed than it does for speedball, because magfeds are inherently choppy, and it allows things like triple burst which makes sense for paintball.

                The reason it's not common is because, for some reason, milsimmers seem to think it's important for milsim markers to not only look but also function similarly to real steel. Even if that means taking a gameplay hit to realism (no burst etc.)

                I've shot some AR15. Nobody who has shot real steel could think this way. It doesn't matter what you do to a PB gun, you can never, never, never even get within an order of magnitude of the feel, sound, accuracy, range, heat or recoil of shooting real steel.

                It just doesn't make sense. I can understand the desire to have realistic scenarios and certain limitations, but eschewing batteries because RS don't have batteries is a 60 IQ move. Now if you don't like batteries for other reasons such as having to buy and charge and maintain them, ok, I get that. You get a pass. For now ;p
                Last edited by vijil; 02-16-2025, 05:43 PM.

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                  #40
                  Originally posted by vijil View Post
                  Electro actually makes MORE sense for milsim magfed than it does for speedball, because magfeds are inherently choppy, and it allows things like triple burst which makes sense for paintball.

                  The reason it's not common is because, for some reason, milsimmers seem to think it's important for milsim markers to not only look but also function similarly to real steel. Even if that means taking a gameplay hit to realism (no burst etc.)
                  This brings an interesting point. Real steel doesn’t use batteries to achieve full auto or burst shots. How does that actually work?
                  im assuming that due to insurance reasons, mainstream paintball will never allow burst or full auto ( allowed at fields anyhow) so you’re kinda stuck with those limitations.

                  Comment


                  • Jordan

                    Jordan

                    commented
                    Editing a comment
                    I got curious too, so I googled it.

                    "How do 3 round burst weapons work?

                    There is a cam the engages when three round burst is selected. The cam prevents or allows the hammer from getting locked back requiring a release and repull of the trigger. With each shot, the cam rotates 60 degrees. There are two recesses on the cam that allow the burst disconnect to lock the hammer back."

                  • vijil
                    vijil commented
                    Editing a comment
                    Here in NZ insurance isn't really an issue. Full auto etc. are just fine - so long as the field allows it.

                    Most don't, unless it's a club day. Then it's open season.

                  #41


                  Originally posted by martix_agent View Post
                  This brings an interesting point. Real steel doesn't use batteries to achieve full auto or burst shots. How does that actually work?
                  im assuming that due to insurance reasons, mainstream paintball will never allow burst or full auto ( allowed at fields anyhow) so you're kinda stuck with those limitations.
                  Pretty much every design has it's own specific way of doing it but a lot of them use a ratcheting trigger group.

                  Could it be done in mechanical paintball? Maybe, the big problem is most firearms operate closer to blowbacks and to do burst or full auto you are letting the bolt(and in our case hammer) slam back and forth without regard to how hard they are hitting anything. In paintball that would mean the hammer, when in full auto would hit the valve harder than when in semi auto and would increase the velocity. Safety concern





                  Originally posted by vijil View Post
                  Electro actually makes MORE sense for milsim magfed than it does for speedball, because magfeds are inherently choppy, and it allows things like triple burst which makes sense for paintball.
                  I disagree with pretty much everything you said here. If you are having issues with chopping on a mag feed then you are having feed issues, that's nothing that having electronics are going to solve. Eyes might stop the bolt from coming forward but so do lock bolts.

                  3 shot burst, I think you are in an extreme minority that would want that. On a 20 round mag that's 7 pulls of the trigger to empty. Most mag feed players are looking to conserve their ammo not burn through it in 5 minutes then come back off the field. Not to mention the way a lot of e markers do 3 round burst is different than firearms. Not always but often in paintball if you pull that trigger it's firing 3 shots even if you release the trigger before it's fired the 3rd shot. Firearms, at least every case I've seen, if you release the trigger before the 3rd shot it stops firing. On an emf platform, put a hellfire full auto in it. Pull and hold for 3 shots and then release. No it won't stop on it's own if you hold the trigger, that would then be full auto but it's actually acting a lot more like 3 round burst in firearms than a lot of e markers will and it's all mechanical.

                  The reason it's not common is because, for some reason, milsimmers seem to think it's important for milsim markers to not only look but also function similarly to real steel. Even if that means taking a gameplay hit to realism (no burst etc.)
                  i think this is a pretty large generalization for your own feelings over the real reasons. For most players adding electronics gives them no advantage, makes the marker more expensive and is one more thing that can break.

                  I was (kids) a rock climber for a long time. Do you know why you don't use a carabineer when tying into your harness? Even though the carabineers are highly reliable and you do trust your life to them, it's one more thing that can break. It's just not necessary. You tie the rope directly to the harness going through 2 "hard points". Granted that's an extreme example with life and death consequences but the reasoning still holds. If someone has no advantage in using it, and it complicates the system, why bother?

                  I've shot some AR15. Nobody who has shot real steel could think this way. It doesn't matter what you do to a PB gun, you can never, never, never even get within an order of magnitude of the feel, sound, accuracy, range, heat or recoil of shooting real steel.

                  It just doesn't make sense. I can understand the desire to have realistic scenarios and certain limitations, but eschewing batteries because RS don't have batteries is a 60 IQ move. Now if you don't like batteries for other reasons such as having to buy and charge and maintain them, ok, I get that. You get a pass. For now ;p
                  I think a fear of batteries was at least a little justified early on for e markers because the electronics were not as reliable. The marketing around milsim stuff stoked those fires as well. Dedicated woodsball and milsim players would do stuff like dunk the whole marker in a pool, take it out and dry fire like that was some kind of a realistic scenario on the field.

                  That and in those days pretty much all the milsim stuff was still hopper fed and all blowbacks so there were real tangible benefits to the e markers. Today though, the e marker designs have really stagnated while the mechanicals have come a long way and introduction of stuff like FSR give real benefits to the mag feed players.


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                  • TF_Aloha
                    TF_Aloha commented
                    Editing a comment
                    I think a big part of the aversion to batteries in Magfed isn't even about mil-sim. Rather, it's just a rejection of rapid fire in general. A lot of people who've been in the game for a while experienced speedball and the speedball-ization of most rec play and wanted something different. Magfed offers that just like pump does, but since Magfed still allows semi-auto, you can kinda mitigate the effects of bad paint that has on pump. If bad paint means that you should expect to miss the first several shots just due to paint, not skill, pump can become unbearable. Magfed allows a quick burst so you can find the accurate ball quickly, but still deletes laning. Electronic triggers and the box-mags that usually accompany them brings speedball gameplay onto the magfed field, which is something I think many people actively just don't want.

                  #42
                  I have to agree with TF_Aloha on most points. Though, I DO want a EMF100 with a box mag so I can relive the warpfeed/q-loader days.

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                    #43
                    If PE continues to invest in mag fed, it gives me hope there’s more than just speedball in paintball’s future. I don’t necessarily need mag fed or first strikes, and I’m not into but also not against the milsim group, but some form of limited paint and slower ROF would be great. I don’t know if we’ll get back to stock class pump, but some combination of mag fed, limited paint, and/or first strikes (hopefully at a better price if more people use them), would be great.

                    Thanks to uv_halo for keeping Tom Kaye’s quote (and a link to it at AO) in his signature. Couldn’t find it elsewhere. May not apply to many of us on MCB but certainly the bulk of the industry. Between products like this and much more talk of many fields realizing rentals are their bread and butter, I’m encouraged.

                    ‘Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid.​‘

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