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Endless Legends OXCC Chesapeake City MD October 2-4

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    Endless Legends OXCC Chesapeake City MD October 2-4

    I know a handful of us are planning on this one. we need to get the important details worked out. What are we eating?

    Friday night I was planning on cheese steaks with rumions. If you do not know what rumions are you missed out last time we made them. I will be bringing the grill and a stove for cooking so we should have plenty of cooking area. I am sure Justin will have his cooking kit along as well for Saturday and Sunday. Who is coming and what are you bringing?

    Friday Night
    Cheese Steaks


    Saturday Breakfast
    tbd

    Saturday Lunch
    tbd

    Saturday Dinner
    tbd

    Sunday Breakfast
    Biscuits and Gravy

    Sunday Lunch
    tbd


    Have:
    Plastic-ware
    Paper plates
    Paper towels

    #2
    Game Rules

    ENDLESS LEGENDS 2020


    HOUSE RULES
    SAFETY & GENERAL RULES
    ALCOHOL:
    Adults of legal drinking age are allowed to consume alcoholic beverages up to 2am Saturday. Any
    consumption of alcohol by minors, or providing alcohol to minors, will be grounds for immediate
    ejection from the property with no refund, and the local authorities will be alerted.

    BARREL TAG RULE​:
    Once a player touches you with a barrel and says "barrel tag," you are eliminated and MUST take the
    walk. Do not HIT a player with your barrel! A gentle tap will do!
    A barrel tag must be made on one player at a time, with the words "barrel tag" being said each time
    by the attacker. Once you have been barrel tagged you must leave the area immediately without
    talking or showing any indication that you have been barrel tagged to give away the players position.
    Failure to do so will result in a judge punch on your player card.
    Barrels must be attached to a marker or you may use a pistol as well.

    COMMANDERS​:
    Each side will have a Commander that will be in charge of building his/her own leadership group.
    They have complete control of their side. The Commander may go anywhere on the field that they
    choose to. They may be required to lead missions, to hold meetings, or to sacrifice their life for the
    good of the cause. The only time Commanders are worth points will be when they are included in a
    mission.

    COMMAND POST​:
    If you are wearing your tape and are within 50 ft of your Command Post you are safe from
    elimination by any player wearing the same color as you are. You may only be eliminated by a player
    wearing the enemy tape. ​At no time​ are you allowed in the enemies Command Post.

    COMMUNICATION:
    Dead men do not talk!!!! If you have been eliminated you must wait until you are in the dead box to
    either talk or use your radio. If you are walking back to the camping area and see something you may
    still radio that in. Please do not stand at the netting and call in if you are out of the game. Spectators
    are not to yell to players on field.

    EQUIPMENT:
    Markers:​ Only 68 caliber markers are allowed.
    SRPL’S: ​Need to be cleared through field owner or game producer.
    Grenades:​ Tippman style paint grenades. No homemade grenades allowed. Accumulation of paint to
    make the size of a quarter and you’re eliminated.
    Ghillie suits:​ Will be cleared through game producer. All hits count at all times when wearing a
    ghillie suit. Visible arm band tape must still be worn over ghillie suit. This rule also applies to
    headshots for those wearing any Predlock/Armagillo type headwear.
    Smoke:​ At discretion of field owner and event producer only
    Laser sights:​ Green lasers are forbidden. Check with field owner on red lasers.
    Law Launchers:​ Must be cleared through game producer.
    Must be chrono’d at no more than 230 fps
    Must shoot only 2” Nerf JCS rockets, or KNA rockets
    Each person using a launcher will only be allowed to carry 5 rockets at a time onto the field. You are
    not​ allowed to carry rockets unless you have a card designating you as a law user. Any violations of
    this will result in a judge punch. If you see a rocket on the ground, notify the closest ref and they
    will collect them and we will have a designated bin for those found by the game producer tent.

    EVENT PAINT​:
    Event paint only! Paint sales will remain open during the entire event. Having off-field paint on the
    field of play is grounds for immediate expulsion (total ejection) from the event with absolutely ​NO
    REFUND​.

    FINAL BATTLE:
    Final battle will be one-half hour long, with constant insert.
    There will be zero tolerance for players shooting at an unreasonable fps during the final battle.
    Refs will be spot checking during the final battle with handheld virtue chronos and have final say
    over what is deemed shooting at an unreasonable fps. If you are found shooting hot you will be
    done for the day.
    If at any time during game play you here referees yelling stand down put your markers on the ground
    and hands off the trigger, and take a knee. DO NOT MOVE DO NOT REMOVE MASKS, let event
    staff attend to any injured players and game play will resume once all emergency and injured
    player(s) are removed from the field of play.

    GAME MATERIALS:
    There is absolutely no copying of any game materials. This includes but is not limited to player event
    cards, cash, mission sheets, colored mask or arm tape of any color, and props brought by the game
    producer. You must have permission from the game producer to use any props other than what is
    being provided.
    You will receive at registration:
    1 player event card (ID card). You will have to have this to get your marker chono’d and punched by
    the referee. You will not be allowed on the field without having had a referee verify that your marker
    has been checked and cleared for play. This is required for each day of the game. This card signifies
    what side you are on and you will not get marking tape (required) unless you have that card on you to
    verify what side you are playing on.
    If you lose your ID badge you must see the game producer before you will be allowed back on the
    field.

    GAME PLAY:
    11 am to 6 pm on Saturday and 9 am to 1 pm on Sunday, with a half hour long final battle starting at
    2:00. Game play is continuous and at no time will the field be reset.
    GENERAL SCENARIO GAME RULES
    Game rules made for a specific game will take precedence over the General Game Rules

    HPA FILLS​:
    High Pressure Nitrogen​ fills (4500psi) will be available during the entire course of play.
    There will be no facilities to recharge constant air bottles on the field of play, nor in the parking lot.
    Due to insurance regulations, no outside fill stations (CO2 / Nitrogen) will be allowed on event
    property. All constant air bottles must meet hydrostat requirements. No bottles will be filled that are
    out of date PERIOD. It is the player’s responsibility to make sure their tanks are not out of date.
    All bottles MUST have all stickers (non-factory) removed from them to allow fill station operators to
    INSPECT the bottle for hidden damage. Bottles with stickers (non-factory) will not be filled. Bottles
    that event management deems damaged will not be filled, PERIOD... No exceptions.

    INSERTIONS​:
    This game is constant insertion. When inserting you must touch your base before you are a live
    player and then you may remove your barrel sock. You may ​only​ insert from your insertion point.
    Inserting anywhere other than at your insertion point will be considered cheating and is grounds for
    immediate expulsion from the game with no refund.
    There will be a designated zone around the insertion points marked with orange that an opposing
    player cannot enter.
    **Remember to switch bases at the start of Sunday**

    MISSION RETRIEVAL:
    The commanders are in charge of making sure they report to the game producers tent each hour to
    receive their missions. If ​both​ commanders are there 5 minutes before the hour the missions will be
    handed out early. If only one is there that commander must wait until the top of the hour to receive
    their mission packet and the other commander will get theirs when they report.
    Your side has one hour from the start time on the mission to finish said mission (unless stated
    otherwise). Failure to do so will result in mission failure. Timed missions do not start until the
    mission card is signed off by a referee that the mission has started. The timed mission is not
    completed unless signed off by a referee as well. You cannot lose a mission card if you are
    eliminated.
    Types Of Missions​:
    Assault​: Means you must either shoot the objective more than once with a marker or clear the
    objective. If there is a time period of the assault you must then continue to assault for that length of
    time.
    Cave of Knowledge:​ Details to be given at player briefing.
    Clearing:​ You will have a specific mission where you need to clear a building. It must be cleared
    using the method indicated on the mission card. Referee ​MUST​ have a visual to confirm completion.
    Defend:​ You must keep the objective out of the enemy’s hands for a length of time.



    Patrol:​ You must be actively patrolling from one objective or point to another objective or point to
    complete this mission. You may only have to do it once or it may be for a specified time.



    Sniper​: This mission is for FSR users only! There will be silhouettes outside of each command base
    but on the field. This silhouette must be shot with ​FSR ONLY​. Once you mark the silhouette you
    must report to the referee near the base and “claim your kill”. That referee will take down your name
    and announce it over the referee channel. You are then considered out and must return to your insert.
    Before inserting again you must check in with the referee on your side of the field before another
    sniper round can be counted. Sniper hits correctly documented will be worth points and there will be
    a Top Sniper award at the end of the event for each side.



    Sweep and Clear:​ You must go to the objective and clear out the entire enemy in the area.
    Take and Hold:​ You must go to the objective, clear out the enemy and hold the objective for a
    specified time.
    Recon and Report:​ You must physically view what is going on. You will need a referee to verify
    the information you will report back to your base.
    Retrieve:​ You must go to the objective, find the object and bring it to where you are instructed to
    bring it.

    ON FIELD SAFETY​:
    Goggles must be ASTM full face approved with ear protection.
    You must wear your goggles on your face at all times on the field unless you are in a designated dead
    box. Netted dead boxes will be set up behind your insertion where you may take your goggles off
    and clean them. This is the only place you may remove your ​goggles​! No paintball markers are
    allowed in this area and must be left outside the netted area.
    You must wear your goggles while in the chronograph station.
    Barrel socks/condoms must be used for both markers and Laws while off field. Barrel plugs are not
    allowed.
    All repairs to markers should be done in the chronograph station or your campsite with a BBD on.
    No tools allowed on the field.
    Firing of ​paintballs​ or other projectiles off field is strictly forbidden and grounds for expulsion from
    the event.

    PERSONAL PROPERTY:
    Personal property of others is to be respected at all times.

    PETS:
    No pets are allowed period (other than possible field owner’s pets). Service animals are welcome.

    PLAYER REFS​:
    There will be player refs on the field. These players will be chosen by the game producer. The player
    refs can answer questions about the game and rules; they will be watching for any unsportsmanlike
    behavior and will report any such behavior to the ultimate ref and/or game producer. Player refs
    cannot sign off on any mission.

    PROHIBITED BEHAVIOR​: Physical contact with another player is strictly forbidden. Any such
    behavior may get you ejected from the game with no refund.

    PROPS​:
    Any props that are mission specific will be marked in some fashion signifying which side can touch
    it. ​Moving or taking the opposing side’s props is grounds for loss of points for your side, a judge
    punch or expulsion from the event with no refund​.

    RADIOS:
    No one is allowed to monitor, jam or talk on the referee channel. Anyone caught monitoring;
    jamming or talking on the referee channel will be ejected from the game immediately with no refund.

    REFEREES​:
    Will have the final say about any disputes on the field. Do not argue with a referee. If your problem
    cannot be settled on the field you should see the game producer. The game producer will have the
    final say about any problems that may arise.


    REGISTRATION​:
    Pre-registration is very important for the event producers to know how much paint and supplies to
    order. Once you arrive at the field, proceed to the registration area to sign in and pick up your
    player's packet and any paint you may wish to purchase.

    SHOOTING LAW ROCKETS:
    You ​must​ have a LAW MOS card to use a law launcher. Before shooting a law rocket at structures
    you must notify a referee. The law rocket must hit or land inside of the object you are shooting at.
    For smaller structures if it does it will eliminate the entire structure. On larger structures, law rockets
    will eliminate walls of the structure only and any player within a reasonable distance from the wall as
    determined by the referee’s discretion. Natural elements (trees, dirt piles, brush, etc.) cannot be taken
    out by laws.

    SPEEDS​:
    All Markers: All firing modes are allowed. Must be chrono’d at not more than 280 fps (230 fps for
    Law Launchers). BPS will be capped at 15.

    SURRENDER RULE: ​Less than 20 feet in distance, it is highly encouraged that all players should
    offer the surrender call. It is encouraged the receiving player accepts the surrender but also has the
    option to surrender or turn and attempt to shoot.

    SWITCHING SIDES​:
    Under no circumstances will a player or team switch sides without the approval of the game
    producer. If approved they must give up their player card and marking tape. Giving your marking
    tape or player card to other players is strictly forbidden.

    TANK RULES:
    2 hits with a rocket in 5 minutes will eliminate tank. 1s​t​ hit immobilizes the tank, 2n​d​ hit will
    eliminate tank. If tank is not hit a 2n​d​ time within 5 minutes after being hit the first time it can
    continue on. Tank must stay on clean cut trails. Tank must fly colored flag of the side it is on when
    in play. When it is eliminated it must fly a white flag and return to spawn. Everyone must stay 20’
    away from tank. If Tank gets within 20’ of enemy that person is eliminated. Tank can be used as a
    bunker once the engine is shut off. At that time people may leave or enter the tank except driver.
    When Tank wants to move, it must blow horn and everyone must be 20’ away before tank can move.
    Tanks must stay under 5 MPH, must have a working horn and working brakes.


    TAPE​:
    Different colored marking tape will be provided for each side. You must wear ​only​ your side’s tape
    or you will get judge punched. Tape should be worn on the ​front and back​ of mask with at least 6
    inches visible. You may also wear armband tape, however, tape must be worn on ​both​ arms.

    WILDLIFE:
    Shooting at wildlife is strictly forbidden.
    If you are unclear on any of the rules, please ask a referee or event staff and they will answer any
    questions you may have.
    Event staff reserves the right to change, omit, or add to these rules at any time with or without prior
    notice.


    Comment


      #3

      2020 Endless Legends schedule.


      Friday
      2pm - 6pm early check-in open
      5pm - 6pm Commanders Battle ( Meet out front of registration)


      Saturday
      7am - All services open (chrono/air/check-in/paint pick up)
      10am - Game briefing by main stage (Chrono closed)
      11am - 6pm GAME ON!!! ( Chrono at your base)
      7pm - 11pm Player Gathering at the Green Turtle (416 S Ridge Ave, Middletown DE.)


      Sunday
      7am - All services open (chrono/air/check-in/paint pick up)
      9am - 1pm - GAME ON!!!
      2pm - 2:30pm Final Battle on the final battle field across from Registration.
      3pm - Awards and prize giveaways.


      Pre-reg ends this Sunday, get signed up now at;
      https://cpxtickets.com/collections/endlesslegends

      Comment


        #4
        planning on attending, intending to daytrip, what side?

        Comment


          #5
          Looking like blue. A bunch of us are helping to crew one of the tanks. We will not know sides for sure until day of game.

          Comment


            #6
            I'm sitting on the fence for this one. Talk me into it, any one want to split some zoom dots?

            Comment


              #7
              If you have not already purchased zoom dots you will have a hard time getting them now. But you should come anyway, camping, campfire, copious amounts of alcohol, way to much food, grumpy old bastards swapping stories all topped off by shooting people and not going to jail for it.

              Comment


                #8
                I did just finish the single shot based on that pgp lower you gave me, itching to try it out in. Greg gave me a few zoom dots which were really good for shooting cans off a fence.

                Comment


                  #9
                  Originally posted by Flounder View Post
                  [...] all topped off by shooting people and not going to jail for it.
                  so far, anyway
                  Dulce et decorum est pro comoedia mori

                  Comment


                    #10
                    I can handle a meal but we need a count:

                    Flounder
                    Axel
                    MadCat
                    FranktheTank +2
                    ​​​​Prekel (Sat only)​​​​
                    Chplnstone (Sat only)

                    So 8 as of now, and 6 for Fri/Sun meals

                    If you're not on the list, speak now or plan to feed yourself
                    Dulce et decorum est pro comoedia mori

                    Comment


                      #11
                      Velcor has smiled upon us and blessed us with amazing weather.

                      Comment


                        #12
                        Are they allowing reg the day of? I can't seem to find pricing info or anything.

                        Comment


                        • Flounder

                          Flounder

                          commented
                          Editing a comment
                          Yes there is "day of" registration available. At the event it is $88 for entry and air, $75 per case.

                        #13
                        Originally posted by Flounder View Post
                        Velcor has smiled upon us and blessed us with amazing weather.
                        *Checks calendar*

                        You're pushing it, Mister.
                        Dulce et decorum est pro comoedia mori

                        Comment


                        • Flounder

                          Flounder

                          commented
                          Editing a comment
                          Wednesday is Wednesday

                        • Axel

                          Axel

                          commented
                          Editing a comment

                        #14
                        Put me down as a firm maybe. I dunno if I can get such a last minute flight though.

                        Comment


                          #15
                          Originally posted by Deltasteve View Post
                          Put me down as a firm maybe. I dunno if I can get such a last minute flight though.

                          Comment

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