I'm looking at my 8 year old son and his friends and it's all about video games. Back when I started playing paintball, video game shooters were basic side scrollers. Compare that to today's immersive first-person shooters, on much larger TV sets to boot. The impetus to try paintball came from recreating whatever we saw in the action movies from that era. Now for the younger generations it's about recreating the video game experience.
Also back then paintball had no competition to speak of. Today on top of video games you have airsoft, laser tag, VR games and more sophisticated Nerf guns. Then again, according to statistics all manners of sports/physical activity are apparently seeing a somewhat downwards trend as people in general spend more time in front of screens (the displacement hypothesis).
I also think that the competitive paintball peak of the early 2000s was a fad amongst kids, along with a slew of other "extreme sports". I think that's very unlikely to come back. Yet the industry seems obsessed with reviving it, which IMHO does not contribute towards a realistic solution.
I'll flog a dead horse some more here and add that having one paint manufacturer cornering the market, which may obviously affect paint quality, doesn't help.
The solution? I have no easy answer, but I think that somehow incorporating new tech into the game, making the experience closer to the video game experience might be a venue worthy of exploration. Like others have said above, I also think that the best format to introduce new players is a limited-paint format like magfed and stock-class, or if open class then using pumps. However, as long as fields concentrate on selling paint instead of selling an experience, that's unlikely to happen.
Back in the day a lot of rentals would catch the bug, then ask you 1001 questions and about your gear and the game in general. Many would actually take the plunge and get geared up. Nowadays I very rarely see that anymore.
Also back then paintball had no competition to speak of. Today on top of video games you have airsoft, laser tag, VR games and more sophisticated Nerf guns. Then again, according to statistics all manners of sports/physical activity are apparently seeing a somewhat downwards trend as people in general spend more time in front of screens (the displacement hypothesis).
I also think that the competitive paintball peak of the early 2000s was a fad amongst kids, along with a slew of other "extreme sports". I think that's very unlikely to come back. Yet the industry seems obsessed with reviving it, which IMHO does not contribute towards a realistic solution.
I'll flog a dead horse some more here and add that having one paint manufacturer cornering the market, which may obviously affect paint quality, doesn't help.
The solution? I have no easy answer, but I think that somehow incorporating new tech into the game, making the experience closer to the video game experience might be a venue worthy of exploration. Like others have said above, I also think that the best format to introduce new players is a limited-paint format like magfed and stock-class, or if open class then using pumps. However, as long as fields concentrate on selling paint instead of selling an experience, that's unlikely to happen.
Back in the day a lot of rentals would catch the bug, then ask you 1001 questions and about your gear and the game in general. Many would actually take the plunge and get geared up. Nowadays I very rarely see that anymore.
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