1. martix_agent (MA)
“Huh" MA says as he wanders around the section he is in. As best he can tell he is inside the power generation section of the ship. The weird thing is, as best he can tell it's a fusion reactor. Best to not touch anything… except for this. MA flips a nearby switch, a green light illuminates above the door at the end of the room. Hoping to see something less…dangerous be heads towards it. 20 feet from it the door slams open and there in the door starring him down is the zombie SETHZILLA (SZ). SZ covers the distance between them in a single jump. MA has his marker up and firing from both barrels. The paint is hitting SZ but only slowing him. Not completely stopping him. MA has to dive out of the way while SZs advance only takes him in a straight line. MA dumps a pod in, makes his way around some of the water pipes and throws a new stream at SZ. This only makes SZ mad and tells him where MA is at. SZ spins and advances like he has been shot out of a cannon. MA runs, SZ plows straight through the water pipes. Dumping paint in his hopper while laying out a string MA realizes he is in trouble. He can't take down SZ and he only has 2 pods left. The door! MA runs for it, but as he approaches he realizes that SZ will just follow. Stepping out of the door he has an idea, spins around and sees the fusion core. He unloads both barrels on it, a continuous steam of paint until he starts hearing angry alarms from everywhere. “Containment breach!" Yells the automated system and the door in front of MA slams closed just in time for SZ to impact it. The resounding clang is followed by the pounding of fists and yelling. MA takes a few breaths as he hears SZ stop pounding and an ominous humming in the room start to ramp up. MA decides while the containment door is nice, he would still rather put a little more distance between himself and everything in that room. Worried about his paint supply he heads out.
Sethzilla
1. martix_agent ma-deuce-a (escape at 200), (500) BR ( 3) start
AFF -100 roll 7 stalemate
AFF -100 roll 9 stalemate
AFF -100 escape -100 (100)
End of day 7
Choice for day 8:
6. XEMON (XM)
8. The Hobbit (TH)
After his marker’s routine creating paint XM enters a room, it's hot. Like really hot. He looks around but actually can't see very far. There's fog in the air as well XM continues and finds some shapes on the floor. Soon it becomes clear. This is a hot yoga studio.
TH is finding much of the same on the other side of the room. Yoga mats, exercise balls, yoga instructor sleeping, resistance bands…wait a second. TH inches closer, marker at the ready, sure enough there's the yoga instructor. Female, late 20s, blond, big…. Personality he is sure, and naturally, also a zombie. TH contemplates, maybe, just maybe he can search for a cure? He is sure she will be appreciative if he manages to cure her. What if he, “OW! MOTHER FUDGSICLE STICKS” TH is broken out of his daydreaming, someone else is in here! XM is picking himself up, in the fog of the room he walked straight into a rack of exercise balls and now they are bouncing everywhere.
TH jumps back startled. The zombie wakes up and springs to her feet making her…hair bounce but she is looking towards XM and therefore away from TH. TH is momentarily jealous that her attention is not on him but soon remembers that, yeah, she is still a zombie. The zombie takes off running, TH brings up his ion and fires a few shots figuring it's better to be in a room with only one other person rather than one zombie and one person. His shots all miss.
XM hears a marker fire, instinctively he ducks but with no paint flying overhead he is curious why. He hears footsteps approaching, sees some movement and fires. Miss, but now he sees the zombie and realizes, zombies can have big…dodges. But also that there's someone else in this room. TH moves in, shoots at some movement, nothing, XM seemingly fires back and hits!... An exercise ball. They seemingly go around in circles for minutes on end until finally the triangle has gotten small enough for everyone to see. XM turns left, fires. TH turns right, fires, both of their paintballs fly through the air an impact the zombie yoga instructor on her big beautiful…shoulders. She flops down causing her…arms, to bounce. Mesmerized for a few seconds both TH and XM remember there's still a threat here. They both turn towards each other. TH has the lighter marker and can aim faster, he fires first! Barrel break! XM fires in return! Barrel break for him as well! Again and again their paint breaks in the barrel. Nothing solid is coming out and they both realize why. They have been in the hot and humid room for too long! They both turn and run, both escaping out the door they came in through. TH having entered through the reception side finds a pod under the reception desk that he missed on the way in. They each dump out the remaining paint that was in their hoppers, reload, clean their barrels and move on always remembering those big, soft, bouncy, swollen…paintballs in the yoga studio.
6. XEMON DP9000,BR( 3) (900) make paint +100 roll 4 continue
start
DP1 -100 roll 3 +100 (1000)
End of day 7
Choice for day 8:
(I realized a little too late that Xenon was supposed to be defending position. Wrote the story as if attacking. It doesn't effect the outcome though so I'm leaving it)
8. The Hobbit ion,BR (8) (900) start
AFF -100 roll 6 +0 (800)
End of day 7
Choice for day 8:
7. Jonnydread (JD)
12. redsquirrel (RS)
As RS pluck the pod off Jimmydee, he catches a whiff of sushi and realizes those delicious morsels that contributed to his satiated fate, may soon lead to JDs. His stomach grumbles as he stand back up, and he finds myself torn between the hunger to escape this sorry ship and…..well just normal hunger.
Wait, JD thinks to himself. I've never even SEEN Star Wars. Not enough sister-lovin' for this guy! With a bit too much swagger and a bit too little self-awareness he saunters on down the lonesome road, kicking the obscene amount of pods out of his way as he goes. This fight ain't over yet and he's hungry for violence.
Hmmm, JD weighs the options, on one hand it could end in absolute disaster. On the other… it's a go kart track. Decision made, he jumps in one of the karts, this one has lots of stickers and a massive spoiler so you know it's fast. Touring around the upper decks of the ship he passes other areas that he can pull the kart off the track. It's not just a race track but also a transit system! Hard on the breaks for the hairpin he sees over the edge down to the pool deck and it's crowded with masses of zombies!
RS is catching up to the kart in front of him. He discovered this track a while ago and was hoping it would take him somewhere where he could find some food but so far, no luck. But as a consolation prize, there's someone else on the track. RS gets close, lines up his shot, Pack! Miss! Too much wind.
JD barely hears the paintball wizz past his head over the roaring if his powerful engine but he immediately takes action, the next corner he throws the kart in hard and drifts allowing him to see who is behind him. Through the tire smoke he sees RS and throws a single shot at him which misses. Still drifting he turns the kart even harder, causing him to do a doughnut and spin his kart all the way around. RS is horrified, he was trying to get close to JD so hard that when JD spun his kart around it caused RS to shoot past. Now with JD behind, RS drops the hammer and tries to speed away. Left, right and down the back straight be can't shake JD. JD is plunking a few shots here and there, keeping RS from doing anything crazy. RS is during blind over his shoulder when he can but pumping a phantom, driving a kart and shooting with any hope of a hit is a bad situation. JD is waiting for the right moment, finally it comes, the hairpin is coming up. JD llays out a steam of paint, just to RS’s left, on the inside of the hairpin. RS has a decision to make, turn left, staying on the track but into the steam of paint, or go straight, possibly crashing and making himself an easy target. RS chooses option 3, hammer down. He steps on it, going straight, hits the tire wall and launches off of the track. He kicks himself off of the kart, rotating in the air and fires one last ball back at JD. The paintball sails straight, but unfortunately, hits the steering wheel, just in front of JD. JD pulls to a stop, just as RS flips him the bird and lands in a hoard of zombies. JD steps out of his kart, unable to drive it with a paint covered steering wheel and walks away.
7. Jonnydread phantom BR (8 ) (1000) start
AFF sneak -0 roll 7 DFF
DFF -100 roll 4 +0 (900)
End of day 7
Choice for day 8:
12. redsquirrel phantom BR (7 ) (1000) start
AFF sneak -0 roll 7 DFF
DFF -100 roll 9 out
Fare thee well fine sailor, you have gone out on patrol
13. morpheus (MP)
18. BrickHaus (BH)
The “man cave” isn't quite what either MP or BH was expecting. While yes it is a cave, with multiple entrances, the thing is the cave itself…is made out of men. Sculptures of men to be now precise but every time you would look at a rock formation a little more closely you would discover that it was indeed, a sculpture of a man. Stalagmites? Nope, men. Stalactites? Negatory, more men. The rock bridge between two sections of the cave? The rock hard abs of a man doing a plank is what it turns out is forming it.
While the decorations are strange, at least there's cheese and meat sticks here and there. BH sings out “sweet!" When he finds his favorite, a 10 year aged Gouda. MP hears it echoing off the buns of steel all around him and goes into sneak mode. MP sneaks around the, um, stalagmites of the dark rock formation he has found himself in. Still unsure of exactly where BH is. BH meanwhile has finished his favorite Gouda and happens to notice some movement out the literal mouth of the cave he is in. He sneaks to the entrance, an insult, and himself are both on the tip of their tongues. BH decides, ah screw it and opens up with his ion. MP has to say I quick thank you for these dark, long and large…um, stalagmites around him. They have saved him from BHs balls. MP finds a decent spot, whips his marker up fast as lightning and…bashes it into a…um, stalagmite. The T15 flies apart into a thousand pieces. NO! Yells MP and dashes around a corner. BH tries to follow but there's a lot of rock hard muscles in-between them that he has to climb over. MP gets turned around, was the exit by the massive quads, the hamstrings or the pecs of perfection? He can't remember! Left at the shoulder blades, right at the strong jaw finally he sees it! The fire poll to get out! MP makes his way out and returns to the cargo hold.
BH meanwhile makes it over to where MP broke his marker, squats down, carefully to avoid all the paint covered…um, stalagmites and finds a pod to fill up his pod pack. Maybe he should go see if he can find the “woman cave" next…
13. morpheus T15. BR(10 ) (500) Start
Broken marker!
Return to cargo roll 6 get lost
Return to cargo roll 1 success
End of day 7
Choice of marker and action for day 8:
18. BrickHaus ion, BR(2 ) (900) start
AFF -100, roll 1 +200 (1000)
End of day 7
Choice for day 8:
Sent from my motorola edge 2024 using Tapatalk
“Huh" MA says as he wanders around the section he is in. As best he can tell he is inside the power generation section of the ship. The weird thing is, as best he can tell it's a fusion reactor. Best to not touch anything… except for this. MA flips a nearby switch, a green light illuminates above the door at the end of the room. Hoping to see something less…dangerous be heads towards it. 20 feet from it the door slams open and there in the door starring him down is the zombie SETHZILLA (SZ). SZ covers the distance between them in a single jump. MA has his marker up and firing from both barrels. The paint is hitting SZ but only slowing him. Not completely stopping him. MA has to dive out of the way while SZs advance only takes him in a straight line. MA dumps a pod in, makes his way around some of the water pipes and throws a new stream at SZ. This only makes SZ mad and tells him where MA is at. SZ spins and advances like he has been shot out of a cannon. MA runs, SZ plows straight through the water pipes. Dumping paint in his hopper while laying out a string MA realizes he is in trouble. He can't take down SZ and he only has 2 pods left. The door! MA runs for it, but as he approaches he realizes that SZ will just follow. Stepping out of the door he has an idea, spins around and sees the fusion core. He unloads both barrels on it, a continuous steam of paint until he starts hearing angry alarms from everywhere. “Containment breach!" Yells the automated system and the door in front of MA slams closed just in time for SZ to impact it. The resounding clang is followed by the pounding of fists and yelling. MA takes a few breaths as he hears SZ stop pounding and an ominous humming in the room start to ramp up. MA decides while the containment door is nice, he would still rather put a little more distance between himself and everything in that room. Worried about his paint supply he heads out.
Sethzilla
1. martix_agent ma-deuce-a (escape at 200), (500) BR ( 3) start
AFF -100 roll 7 stalemate
AFF -100 roll 9 stalemate
AFF -100 escape -100 (100)
End of day 7
Choice for day 8:
6. XEMON (XM)
8. The Hobbit (TH)
After his marker’s routine creating paint XM enters a room, it's hot. Like really hot. He looks around but actually can't see very far. There's fog in the air as well XM continues and finds some shapes on the floor. Soon it becomes clear. This is a hot yoga studio.
TH is finding much of the same on the other side of the room. Yoga mats, exercise balls, yoga instructor sleeping, resistance bands…wait a second. TH inches closer, marker at the ready, sure enough there's the yoga instructor. Female, late 20s, blond, big…. Personality he is sure, and naturally, also a zombie. TH contemplates, maybe, just maybe he can search for a cure? He is sure she will be appreciative if he manages to cure her. What if he, “OW! MOTHER FUDGSICLE STICKS” TH is broken out of his daydreaming, someone else is in here! XM is picking himself up, in the fog of the room he walked straight into a rack of exercise balls and now they are bouncing everywhere.
TH jumps back startled. The zombie wakes up and springs to her feet making her…hair bounce but she is looking towards XM and therefore away from TH. TH is momentarily jealous that her attention is not on him but soon remembers that, yeah, she is still a zombie. The zombie takes off running, TH brings up his ion and fires a few shots figuring it's better to be in a room with only one other person rather than one zombie and one person. His shots all miss.
XM hears a marker fire, instinctively he ducks but with no paint flying overhead he is curious why. He hears footsteps approaching, sees some movement and fires. Miss, but now he sees the zombie and realizes, zombies can have big…dodges. But also that there's someone else in this room. TH moves in, shoots at some movement, nothing, XM seemingly fires back and hits!... An exercise ball. They seemingly go around in circles for minutes on end until finally the triangle has gotten small enough for everyone to see. XM turns left, fires. TH turns right, fires, both of their paintballs fly through the air an impact the zombie yoga instructor on her big beautiful…shoulders. She flops down causing her…arms, to bounce. Mesmerized for a few seconds both TH and XM remember there's still a threat here. They both turn towards each other. TH has the lighter marker and can aim faster, he fires first! Barrel break! XM fires in return! Barrel break for him as well! Again and again their paint breaks in the barrel. Nothing solid is coming out and they both realize why. They have been in the hot and humid room for too long! They both turn and run, both escaping out the door they came in through. TH having entered through the reception side finds a pod under the reception desk that he missed on the way in. They each dump out the remaining paint that was in their hoppers, reload, clean their barrels and move on always remembering those big, soft, bouncy, swollen…paintballs in the yoga studio.
6. XEMON DP9000,BR( 3) (900) make paint +100 roll 4 continue
start
DP1 -100 roll 3 +100 (1000)
End of day 7
Choice for day 8:
(I realized a little too late that Xenon was supposed to be defending position. Wrote the story as if attacking. It doesn't effect the outcome though so I'm leaving it)
8. The Hobbit ion,BR (8) (900) start
AFF -100 roll 6 +0 (800)
End of day 7
Choice for day 8:
7. Jonnydread (JD)
12. redsquirrel (RS)
As RS pluck the pod off Jimmydee, he catches a whiff of sushi and realizes those delicious morsels that contributed to his satiated fate, may soon lead to JDs. His stomach grumbles as he stand back up, and he finds myself torn between the hunger to escape this sorry ship and…..well just normal hunger.
Wait, JD thinks to himself. I've never even SEEN Star Wars. Not enough sister-lovin' for this guy! With a bit too much swagger and a bit too little self-awareness he saunters on down the lonesome road, kicking the obscene amount of pods out of his way as he goes. This fight ain't over yet and he's hungry for violence.
Hmmm, JD weighs the options, on one hand it could end in absolute disaster. On the other… it's a go kart track. Decision made, he jumps in one of the karts, this one has lots of stickers and a massive spoiler so you know it's fast. Touring around the upper decks of the ship he passes other areas that he can pull the kart off the track. It's not just a race track but also a transit system! Hard on the breaks for the hairpin he sees over the edge down to the pool deck and it's crowded with masses of zombies!
RS is catching up to the kart in front of him. He discovered this track a while ago and was hoping it would take him somewhere where he could find some food but so far, no luck. But as a consolation prize, there's someone else on the track. RS gets close, lines up his shot, Pack! Miss! Too much wind.
JD barely hears the paintball wizz past his head over the roaring if his powerful engine but he immediately takes action, the next corner he throws the kart in hard and drifts allowing him to see who is behind him. Through the tire smoke he sees RS and throws a single shot at him which misses. Still drifting he turns the kart even harder, causing him to do a doughnut and spin his kart all the way around. RS is horrified, he was trying to get close to JD so hard that when JD spun his kart around it caused RS to shoot past. Now with JD behind, RS drops the hammer and tries to speed away. Left, right and down the back straight be can't shake JD. JD is plunking a few shots here and there, keeping RS from doing anything crazy. RS is during blind over his shoulder when he can but pumping a phantom, driving a kart and shooting with any hope of a hit is a bad situation. JD is waiting for the right moment, finally it comes, the hairpin is coming up. JD llays out a steam of paint, just to RS’s left, on the inside of the hairpin. RS has a decision to make, turn left, staying on the track but into the steam of paint, or go straight, possibly crashing and making himself an easy target. RS chooses option 3, hammer down. He steps on it, going straight, hits the tire wall and launches off of the track. He kicks himself off of the kart, rotating in the air and fires one last ball back at JD. The paintball sails straight, but unfortunately, hits the steering wheel, just in front of JD. JD pulls to a stop, just as RS flips him the bird and lands in a hoard of zombies. JD steps out of his kart, unable to drive it with a paint covered steering wheel and walks away.
7. Jonnydread phantom BR (8 ) (1000) start
AFF sneak -0 roll 7 DFF
DFF -100 roll 4 +0 (900)
End of day 7
Choice for day 8:
12. redsquirrel phantom BR (7 ) (1000) start
AFF sneak -0 roll 7 DFF
DFF -100 roll 9 out
Fare thee well fine sailor, you have gone out on patrol
13. morpheus (MP)
18. BrickHaus (BH)
The “man cave” isn't quite what either MP or BH was expecting. While yes it is a cave, with multiple entrances, the thing is the cave itself…is made out of men. Sculptures of men to be now precise but every time you would look at a rock formation a little more closely you would discover that it was indeed, a sculpture of a man. Stalagmites? Nope, men. Stalactites? Negatory, more men. The rock bridge between two sections of the cave? The rock hard abs of a man doing a plank is what it turns out is forming it.
While the decorations are strange, at least there's cheese and meat sticks here and there. BH sings out “sweet!" When he finds his favorite, a 10 year aged Gouda. MP hears it echoing off the buns of steel all around him and goes into sneak mode. MP sneaks around the, um, stalagmites of the dark rock formation he has found himself in. Still unsure of exactly where BH is. BH meanwhile has finished his favorite Gouda and happens to notice some movement out the literal mouth of the cave he is in. He sneaks to the entrance, an insult, and himself are both on the tip of their tongues. BH decides, ah screw it and opens up with his ion. MP has to say I quick thank you for these dark, long and large…um, stalagmites around him. They have saved him from BHs balls. MP finds a decent spot, whips his marker up fast as lightning and…bashes it into a…um, stalagmite. The T15 flies apart into a thousand pieces. NO! Yells MP and dashes around a corner. BH tries to follow but there's a lot of rock hard muscles in-between them that he has to climb over. MP gets turned around, was the exit by the massive quads, the hamstrings or the pecs of perfection? He can't remember! Left at the shoulder blades, right at the strong jaw finally he sees it! The fire poll to get out! MP makes his way out and returns to the cargo hold.
BH meanwhile makes it over to where MP broke his marker, squats down, carefully to avoid all the paint covered…um, stalagmites and finds a pod to fill up his pod pack. Maybe he should go see if he can find the “woman cave" next…
13. morpheus T15. BR(10 ) (500) Start
Broken marker!
Return to cargo roll 6 get lost
Return to cargo roll 1 success
End of day 7
Choice of marker and action for day 8:
18. BrickHaus ion, BR(2 ) (900) start
AFF -100, roll 1 +200 (1000)
End of day 7
Choice for day 8:
Sent from my motorola edge 2024 using Tapatalk
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