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SS Walz day 8

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    SS Walz day 8

    1. martix_agent (MA)

    MA finds himself in, the dish pit? There's sure are a lot of dirty dishes here but it is also, an actual pit. It's odd for sure but MA might as well look around a bit. Opening cabinets and drawers he finds lots of dish soap and sponges but nothing useful so far. *BANG CLANK CRASH* MA spins, market at the ready. But it's just more dishes coming down the dirty chute. But wait…. There's a pod as well! MA snatches it up before it gets covered in excess food. He starts to head off but realizes 2 things, first, was that a half of a chicken parmesan sandwich on that plate? And second, who is eating all this food left on the ship and for that matter, where did the pod come from? MA heads out, maybe munching on half of a chicken parmesan….


    1. martix_agent martix_agent ma-deuce-a (escape at 200), (100) BR ( 8) start
    Search roll 5, +100 (200)

    End of day 8

    Choice for day 9:


    6. XEMON (XM)
    8. The Hobbit(TH)

    XM is relaxing for a bit. It's a bit odd to have large trees on a cruise ship but much more odd to have tree houses in a bunch of them and even stranger still to then connect some of them with bridges. Even still, the zombies didn't seem to like to climb a whole lot so XM is hanging out, drinking surge and reading mad magazine.

    TH meanwhile has also noticed the zombies lack of interest in climbing. He reasons if he realizes it then probably so does someone from the crew and that might just be his ticket out of here.

    XM sees TH first, the swinging bridge is a pretty easy tell. Just then XMs marker fires up to make paint. XM realizes it's better to be on the offensive and starts shooting. TH is too far out though. TH realizes he is in trouble and scrambles for the next tree house making it inside. He takes a minute and breathes. He could tell which tree house XM was in but not which window. There's 3 bridges connected to this tree house, TH goes and pulls on one of the support ropes he then shakes it violently. XM realizes TH is moving, another shaking bridge, XM lays out a steam of paint, soon the shaking dies down though, did he get TH? All is quiet for a few moments, then all of a sudden a massive stream of paint comes pouring in through all the side windows. TH has snuck around to the side. XM makes a break for the table, N64 and stretch Armstrong fly through the air. Just as he is getting under the table XM feels it. An impact on his ankle! Soon the paint dies down and in time TH decides to investigate. TH plucks a few pods off of XM, grabs a surge for the road and heads back out, down the rope ladder.


    6. XEMON XEMON DP9000,BR(1 ) (1000) make paint +100 roll 4 continue
    start DP 2 roll 10 out

    Fare thee well fine sailor, you have gone out on patrol


    8. The Hobbit@The Hobbit The Hobbit ion,BR ( 1) (800) start
    AFF -100 roll 3 +200 (900)

    End of day 8

    Choice for day 9:



    7. Jonnydread (JD)

    JD has had enough living fast and hard, he hangs up his driver's keys for good! What was that saying? “Shrooms and whiskey!" Yeah that's the one…well, maybe later that will likely not end well here. After searching around a bit he ended up at the casino level. The SS Walz does nothing half assed and the three casino decks put Vegas to shame. Golden streets. Is that stained glass windows? No, emerald encrusted windows. Fireworks every hour on the hour that make a Chinese new years party look tame.

    JD hears a noise, whips his phantom up and fires a few shots, *pak” a drone falls from the sky. JD inspects it and finds to his horror. The drone was bringing him his favorite drink! As the whisky sour spills out on the floor JD hears something else approaching, turns, fires again! *Pak" the cleaning robot is now in pieces. Movement 2 o clock! *Pak PAK PAK* JD makes an excuse in his head why the repair robots needed some paintballs. It's flimsy even to him. Mad at himself, JD kicks a nearby slot machine. It chimes and 2 pods fall out.

    Well at least JD still has some luck. If not with the ladies then it's with the machines. JD fills his pack and moves on.

    7. Jonnydread Jonnydread phantom BR ( 6) (900) start
    DP1 -100 roll 1 +200 (1000)

    End of day 8

    Choice for day 9:



    13. morpheus (MP)

    MP has his new marker in hand. Searching the halls for redemption, instead, he finds some reception. The SS Walz was first created in 1932 so every once in a while there are features that are…not changed. MP stubbles into the telephone switch board. It's ancient cabling still somehow meeting the needs of the ship around it. Movement! MP spins and fires! The round hits some of the cabling. Now that he takes a moment he sees that it's, the operator? But she is ancient. Perhaps installed here when this room was installed. She is also, very definitely, a zombie. Headphones still on she shuffles from board to board unable to hear MP. MP lines up another shot, hits more cabling. Shots 3, 4, and 5 all hit long distance lines. Finally MP has had enough, he starts unloading shot after shot sprays across the room. Finally, mercifully the zombie drops. MP goes to investigate, sure enough, she is not even hit. Just the sheer amount of spray took her down.

    MP, feeling good about himself, plugs a headset into a socket and says on the line, “hey is your refrigerator running? Then I guess you better go get it!"

    13. morpheus morpheus T15. BR(6) (700) Start
    AFF sniper -0 roll 7 start AFF
    AFF -100 roll 5 +0 (600)

    End of day 8

    Choice for day 9:


    18. BrickHaus (BH)

    BH can't believe his eyes, a gold vault! And it was left completely open!?!? He rushes forward and grabs a bar…readjusts…wipes his fingers…squats low.

    Ok. After making a vow to go to the gym more often he realizes that gold bars weigh much more than they look like they do on the movies.

    Out of the corner of his eye he sees something different. On top of a pile of very evil gold bars is something round. Investigating he realizes it's pods of paint! He grabs them, goes to put them in his pod pack and finds…it's full. Crap. Hey wait, what's this with the pods though? BH investigates, wrenches, screwdrivers, o rings and a pick? Sweet! It's a repair kit. Pocketing the kit he moves on.

    18. BrickHaus BrickHaus ion, BR( 5) (1000) start
    Search, roll 1 +300 +repair kit (1000)

    End of day 8

    Choice for day 9:

    BH since you now have a full pack and a repair kit I'm not allowing you to search for this next turn. Repair kit is a single use item and will be used automatically if your marker breaks.



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    #2

    1. martix_agent ma-deuce-a (escape at 200), (100) BR ( 8) start
    Search roll 5, +100 (200)

    End of day 8

    Choice for day 9: search


    6. XEMON DP9000,BR(1 ) (1000) make paint +100 roll 4 continue
    start DP 2 roll 10 out

    Fare thee well fine sailor, you have gone out on patrol



    7. Jonnydread phantom BR ( 6) (900) start
    DP1 -100 roll 1 +200 (1000)

    End of day 8

    Choice for day 9:



    8. The Hobbit The Hobbit ion,BR ( 1) (800) start
    AFF -100 roll 3 +200 (900)

    End of day 8

    Choice for day 9: AFF


    13. morpheus morpheus T15. BR(6) (700) Start
    AFF sniper -0 roll 7 start AFF
    AFF -100 roll 5 +0 (600)

    End of day 8

    Choice for day 9:



    18. BrickHaus BrickHaus ion, BR( 5) (1000) start
    Search, roll 1 +300 +repair kit (1000)

    End of day 8

    Choice for day 9: AFF






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    Last edited by Trbo323; Today, 01:12 AM.
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    Comment


      #3
      Well. That repair kit was the only reason I kept searching, so no worries on your ruling DM. I now have the best attack roll stats, and a back up plan for the break.. Time to clean the ship off. It's safe to say attack the rest of this game...


      ***


      Something shifts in BH. You notice a certian demonic look in his eyes. " If the Women don't find you handsome, they should at least find you handy." Echos through his head. The newfound tool kit gives Brickhaus an unstoppable feeling of power. It surges through him as he takes it in. Realizing he doesn't need to carry the gold bars anywhere if he comendeers this ship, but first it must be eradicated of all of these troublesome individuals.."Time to Kill" Brickhaus says, his voice sounding like someone other than his own. His eyes are now rolled back Into his head, eyelids fluttering. He opens them to show purely black sockets where Brick's green eyes once we're. Not another word is spoken. Brickhaus advances silently, heel to toe towards the helm of the ship. Meticulously checking every corner as he moves.




      18. BrickHaus BrickHaus ion, BR( 5) (1000) start
      Search, roll 1 +300 +repair kit (1000)

      End of day 8

      Choice for day 9: Attack​
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      Comment


        #4
        After playing George of the jungle up in the trees, The Hobbit decides to take the shenanigans back to ground level. Hyped up after his victory and growing tired of these mother plucking zombies on this mother trucking ship, attacking is the only option going forward.







        8. The Hobbit The Hobbit ion,BR ( 1) (800) start
        AFF -100 roll 3 +200 (900)

        End of day 8

        Choice for day 9:​

        Comment


          #5
          #1
          Search

          This is getting hairy. Few people remain, and I'm low of paint.

          Comment


            #6
            Jonnydread morpheus

            24 hours until I roll them bones

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            Comment


              #7
              Gambling? But that's a SIN!

              and sinning is a lot of fun. AND so is SHOOTIN'

              So let's get rootin', mayhaps a touch of tootin', for your zombie asses;

              I will be boopin'

              7. Jonnydread Jonnydread phantom BR ( 6) (900) start
              DP1 -100 roll 1 +200 (1000)

              End of day 8

              Choice for day 9:​ A T T A C K
              💀 PK x Ragnastock 💀

              Comment


              • redsquirrel

                redsquirrel

                commented
                Editing a comment
                Woah, that’s a big attack coming in hot!
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