Walzatron day 2

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  • Trbo323
    MCB Member
    • Jul 2020
    • 6382
    • Vancouver WA

    #1

    Walzatron day 2



    1) Impactfour IF


    IF is running around looking for anything to help him get out of this miserable situation. Offices, work stations and cubicles, nothing looks helpful. Coming through the building he finds a room labeled “broadcast”. He hears noise from inside. IF readies himself, slams open the door and starts blasting. Left right, center, people in the room start dropping. IF doesnt let up, his 98c is humming perfectly soon enough though his hopper runs dry. IF dumps another pod in but stops before continuing. The room is still and silent. IF starts to go in but stops. He fired so much paint into the small room that he is afraid he cant touch anything without getting some on him. Best to just leave this room as is. IF heads out for his next adventure.



    1) Impactfour ion DP
    BR 6 continue
    600 DP -100 roll 7, +0
    (500) End
    Choice for day 3:


    2) jpdgas JG


    JG found his way into a building. This probably isnt the best spot for his T15, or is it? JG finds a hallway, a long hallway. Like really, really long. He posts up at one end and cant even see the other end through his scope. The hours pass and JGs mind starts to wander. He thinks about all the NFTs he is missing out on buying while he is stuck in this place. Maybe he will start his own digital currency when he gets out. He can call it, PaintCoin. It will be huge, will get more value than the US dollar. JG is thinking about how he will make millions when he sees movement through his scope and by instinct he pulls the trigger. One FSR goes sailing down range and impacts an old man right on the chest. JG waits for a few minutes to make sure the old man was alone then goes and investigates. The old man was hiding a pod of FSR! Sweet, JG picks it up and moves on.


    2) jpdgas T15 AFF
    BR 4 continue
    800, AFF sniper -0 roll 2, +100
    (900) End
    Choice for day 3:


    3) MrBarraclough MB
    5) Super Nova SN


    MB decides the best thing for right now is to stay put. But, more importantly than that, shoes tied? Check, Phantom pumped? Check. OK he is ready to go. SNs arm need a break. After all the pumping he did blasting through so much paint he is just about spent. SN feels his pod pack is getting a little light. Best to find some more paint. SN starts to search around the container yard, looking in containers he finds, VHS tapes? Not bothering to look any further he closes the container and looks left to see the end of a barrel pointed at him from about 100 feet away. Fast as lightning SN doges MBs first shot. MB moves to get a better position and fires again. SN can only dodge. SN comes around a container and has to dive! He hits the ground hard. MB is pumping rounds over SNs cover but has to pause to dump a pod in. SN sees his chance. He brings his marker up as quick as he can only to find a barrel pointed at his face from point blank. SNs trigger finger waivers and he realizes pulling the trigger is a bad idea because the barrel pointed back at him is his own. After the hard dive SN has turned his barrel into a horseshoe. SN realizes he is in trouble and flings his useless phantom out from behind the cover. MB is distracted by the movement and SN uses it to run like his hero, Forest Gump. MB figures he is best staying where he is rather than going on a wild SN chase. SN picks his way through the yard and eventually finds the yard office. Better yet, it has a vending machine inside! SN gets to do one of his favorite things, shopping for markers!


    3) MrBarraclough phantom DP1
    BR 2 continue
    900, DP -100 roll 7 +0
    (800) End
    Choice for day 3:



    5) Super Nova phantom search
    BR 10 broken marker!
    Return to vending roll 2 success
    Choice for day 3:


    6) The Hobbit TH


    After ruining Becky from accountings day and remembering his experiences on SSWalz. The Hobbit races forward to the next fight.


    TH hears a rattle and looks at his ion, no! It can't be broken! I'm so dead if….. Oh, the barrel is just loose. TH tightens it and keeps moving finding himself in…holy mother of Velcor. TH has stumbled into the large quantity paint production room. This is where they produce paint by the case and truck load. TH starts grabbing….. Wait a second. This paint looks funny. TH grabs a ball out of his clear shell halo v35 to compare. The paint from these machines is huge! Like .75 huge. Crap! In frustration he holds the trigger down on his ion ripping a fat stream of paint towards the offices. He hears a crash and looks up to find Carl the desk jockey clocking out with multiple paintball hits. TH goes to investigate and sees 2 pods on Carl's desk. He grabs them and, wait a second. TH opens them up to investigate. Ok good, these are old fashioned ball busting 68 caliber. TH reloads that beautiful hopper and moves on.



    6) The Hobbit ion AFF
    BR 2 continue
    800, AFF -100 roll 2, +200
    (900) End
    Choice for day 3:


    7) Cdn_Cuda CC


    Frustrated after being unable to open the gate, CC prepares himself to go on the offensive. Pausing briefly, before opening a door, he pulls out his wallet-size photo of his pet moose, whispers something to it before returning the photo to his pocket, and grabs the door handle.


    Mortimer the moose is a patient soul but CC is looking to get home to him. This place is just so damn frustrating, CC smacks a nearby soda machine. It starts spitting out sodas! Only one type though, jolt cola? Well whatever, CC picks up some and keeps moving.


    *Exactly 14.2 minutes later*


    After downing the fourth 20oz jolt in a row does CC look at the label and realize that these colas contain twice the amount of caffeine as a normal cola. At this moment CC feels his heart rate pick up. It's beating faster than a chainsaw engine in only a few seconds. He realizes he needs to burn this caffeine out of his system right now. He starts running, fast but then, slowly, that's odd he thinks. As he rounds a corner out by the platform in front of the ruined Marsgloryhole he sees lots of people running around. Shooting paintballs at each other and in general, causing chaos. They are all moving really slowly though. CC brings his ma-duece-a up and starts firing. Camera man? 2 to the dome. Mechanic? 2 in the arm. Stage hand? 2 in the ass. CC shows no mercy. He dumps a pod in and becomes the northern nightmare that people talk about in whispers. His fingers hammering on the trigger like he has had to hammer tent steaks into permafrost for his camping trips with Mortimer. Another pod goes in fueling his rampage of paint. His body is burning so hot he could melt the glacier that encased Mortimer’s parents making the young moose an orphan. With one final shot giving two balls straight to a reporter's styled hair CC feels time returning to normal. Steam is pouring off his body as the let down hits him. He collapses right where he stands, falling on an unused pod he will bring with him later.


    7) Cdn_Cuda ma-duce-a AFF (esc at 300)
    BR 9 continue
    600, AFF -100 roll 9, stalemate
    500, AFF -100 roll 8, stalemate
    400, AFF -100 roll 4, +100
    (400) End
    Choice for day 3:


    8) XEMON XM


    XM is out looking for trouble. His trigger finger is feeling itchy. He plows into the guard office, figuring they may have a way to open the gates regardless of what the system is doing with the gates. Bursting through the front doors he lays a stream of paint into….the walls. Nobody is here. Maybe they are out dealing with the current situation. Well he will just have to go find one and beat some answers out of them! XM turns to leave but then hears a toilet flush. He stops and turns just as a door opens in the back of the office. A guard is frozen staring at XM. They both come back to reality and dive for cover. If there's one thing that XM hates its people who don't wash their hands coming out of the bathroom! They each take shots at each other, neither having an advantage. XM gets tired of this and lays a constant stream over the guards hiding spot keeping him in place while XM rushes, bunkering the guard. XM makes sure to hit each of the guards filthy filthy hands. Once everything is quiet XM sees the full pack on the guards back but, no, he will not take those pods that were touched by these filthy potty hands. XM starts to walk out but notices one pod on the reception desk. Better than nothing, XM grabs it and figures he will find answers somewhere else.


    8) XEMON ma-duece-a AFF (esc ?)
    BR 7, continue
    700, AFF -100 roll 4, +100
    (700) End
    Choice for day 3:


    9) Jimmydee JD


    JD wishes he could get the accountant stench off of him. He hates the smell of paper and ink and staples. Still, stopping to take a shower seems risky. Running through the building he thinks he hears someone following him. He ducks in a nearby door and peaks out but doesn't see anything. The automatic lights in the room come on and JD finds himself in….the accounting offices. Movement! JD brings up his 98c and fires. Something explodes in the air! It was a box of paperclips that was thrown like a grenade. JD ducks below a cubicle and circles around. Looking down row after row of cubicles he doesn't see anything. *click clack* JD moves. A single shot from a SL-68 flies past. JD makes a quick choice, jumps up on the desk and pops up over the walls of the cubicle. He lays a stream down the aisle and blasts the accountant in the chest. Finally, next goal is to get out of this accounting hellscape and possibly throw a match over his shoulder on the way out. Now…if only JD could remember his way out of this maze of cubicles….


    9) Jimmydee 98c AFF
    BR 8 continue
    700, AFF -100 roll 6 +0
    (600) End
    Choice for day 3:


    11) GattoDiavolo GD


    GD figures the best way out of this mess is to be the last one standing so thats his goal. Searching around the yard he finds the maintenance bays. Semi trucks, cranes and a paver are in each bay. GD looks around the corner of the paver and has to dart back behind it. He barely avoids a paintball from a mechanic. The mechanic is shooting a marker GD has never seen. It looks like an odd cross between a crossbow and a floor jack. The mechanic fires again and 5 paintballs splatter on the paver. GD flings paint back and moves to the crane. He shoots around each side but having no luck decides to climb. As he comes over the top of the cab he looks down and sees the mechanics shoulder sticking out from his toolbox cover. GD plants a fat stream right on the shoulder. The mechanic falls and scatters tools and a few pods everywhere. GD plucks the pods out of the tools and moves on.


    11) GattoDiavolo ion AFF (until 200)
    BR 4 continue
    600, AFF -100 roll 2, +200
    (700) End
    Choice for day 3: AFF (until 200)


    12) EvilCreature EC


    EC walks into a mail room. Lots of letters, obviously nothing good in those. He starts opening packages. Who needs 10000 gumballs? Or 100 rubber bananas? SCORE! A pod of paint…..wait….crap. They are reballs. EC keeps searching, a snowglobe, a light up dress and 5 gallons of green army men get thrown in the corner. EC is about to give up and he glances at the printer in the office. Theres a pod sitting there ready to go. EC slaps his own head, of course. The paintballs here need to be printed. Picking up the pod EC wanders off.


    12) EvilCreature ion search
    BR 2 continue
    700 search roll 5, +100
    (800) End
    Choice for day 3:


    14) loveaboveall LA
    16) Painthappy PH
    17) Jonnydread JD


    JD moves through the ship yard, copy and pasting sprayandpray.exe whenever he gets the chance. He finds himself in the toys section, coming around a pallet he narrowly avoids a stream of paint. PH is coming through the same section and saw JD. LA streaks out of nowhere, firing as he crosses the lane that JD and PH can see down, PH and JD return fire, only managing to hit a crate of tamagochis. LA has managed to make himself a set of skates using hot wheels cars and a roll of duct tape. LA crosses behind a container and fires out the other side forcing PH and JD to move and splitting them up. PH sprints over to a set of crates and has to stop and catch his breath. His birthday cake lunch is coming back to haunt him. LA skates as fast as he can, launches off a board leaned on top of a nearby stack of boxes, does a double backflip and in mid air rips a stream of paint straigh into PHs mask. Landing the double flip he continues on. JD has been moving and was angling towards PH already. Seeing PH drop JD picks up his 98c he watches LAs direction. As LA goes behind a container, JD slings the 98c to the other end of the container. As LA comes around the other side of the container his homemade skates strike the 98c and he topples over. JD unceremoniously puts 2 balls straight into LAs chest. 2 more copies of sprayandpray.exe have started downloading. JD picks 2 pods off of LA and moves on to find more storage units for his payload.


    14) loveaboveall DP9000 DP1
    BR 2 continue
    700 Make paint +100 roll 2 continue
    DP1 -100 roll 10, out
    User logged out


    16) Painthappy 98c AFF
    BR 5 continue
    600, AFF -100, roll 10, out
    User logged out


    17) Jonnydread ma-duce-a AFF (esc at 300)
    BR 9 continue
    700, AFF -100 roll 1 +200
    (800) End
    Choice for day 3:


    18) Glovebox Operator (GO)


    *beep beep* Jeffry the mighty forklift is running great. *cough cough* Oh no, he needs to be fed. GOs mighty steed needs a constant stream of liquid propane. GO heads out the back of the warehouse to the refill station. He stops as soon as he clears the door. Theres people milling around everywhere. GO stomps on the pedal and gives a mighty war cry. Jeffry obliges and charges forward. GO fires his etha on ramping, bodies all around the 120 gallon tank drop like flies. He clears a path, Jeffry uses his mighty forks to lift the tank, GO commands a hasty retreat, tank in forks he has enough propane to hopefully see this through. Now he just needs to…*cough cough…sputter….Jeffries engine dies. “CRAP CRAP CRAP!!! GO cant believe his bad luck. He jumps off his mighty but slightly less reliable steed. Runs to the front and grabs the refueling hose, brings it to the back and connects it to the propane tank. He fires a few defensive shots at some nearby people to keep them from thinking of anything he doesn't like. Opening the valves on the 120 gallon tank and the hose valve he can hear the pressures equalizing and liquid propane starting to flow. *Rin nin nin nin nin…..Rin nin nin nin nin cough…….Rin nin cough cough BRAAAAAAA* JEFFERY IS BACK! GO couldn't be happier. He leaves the vales open to transfer as he drives, jumps back in the seat and motors off to places unknown.


    18) Glovebox Operator etha AFF (with Jeffrey)
    1700 AFF -100 roll 6 +0
    (1600 ) end
    Choice for day 3:


    19) Heavy_D HD


    HD crawls to the end of the snake. It only took 4 hours to find the end. He gets there and stands up. His legs feel like jelly from all the crawling. If his count is correct he is as Snake 242. He looks back and sees a lone figure standing at roughly S100. With a war cry HD charges. Marker up he is firing the whole way. Caught by surprise the loan figure brings his arms up just as HD is getting within range. At the very extreme of his range, HD manages one shot just within range that puts one ball on the stranger's toe. With paint on his the stranger drops. HD realizes that the thing he has in his hand is, a walkie talkie. Well, very common mistake to make…Still, this might be useful. HD picks up the walkie talkie, wondering who could be on the other side.


    19) Heavy_D ma-duece-a (esc @200) DP2
    BR 5 continue
    600, DP -100 roll 8 stalemate
    500, DP -100 roll 7+0
    (500) End
    Choice for day 3:


    20) martix_agent (MA)


    MA hops into a…ihop. Pancakes, a great fuel for the journey ahead. He sits down and, then realizes theres nobody there to serve him. Back to the kitchen he gets the burners going and grabs the eggs and pancake mix. Heads to the freezer to get the hash browns. He opens the freezer door and immediately sees a pair of glowing eyes. Marker up he is blasting away into the freezer. He plants all 100 on the owner of the eyes. As the cook hits the ground MA reaches over him to get the hash browns he was after. Nobody is going to stop him from his breakfast.


    20) martix_agent etha AFF
    1700 AFF -100 roll 7, +0
    (1600) End
    Choice for day 3:
    ​
    Last edited by Trbo323; 12-16-2025, 07:54 PM.
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  • Trbo323
    MCB Member
    • Jul 2020
    • 6382
    • Vancouver WA

    #2


    1) Impactfour ion DP
    BR 6 continue
    600 DP -100 roll 7, +0
    (500) End
    Choice for day 3: search



    2) jpdgas T15 AFF
    BR 4 continue
    800, AFF sniper -0 roll 2, +100
    (900) End
    Choice for day 3: AFF



    3) MrBarraclough phantom DP1
    BR 2 continue
    900, DP -100 roll 7 +0
    (800) End
    Choice for day 3: AFF



    5) Super Nova phantom search
    BR 10 broken marker!
    Return to vending roll 2 success
    Choice for day 3: m98 AFF


    6) The Hobbit ion AFF
    BR 2 continue
    800, AFF -100 roll 2, +200
    (900) End
    Choice for day 3: AFF



    7) Cdn_Cuda ma-duce-a AFF (esc at 300)
    BR 9 continue
    600, AFF -100 roll 9, stalemate
    500, AFF -100 roll 8, stalemate
    400, AFF -100 roll 4, +100
    (400) End
    Choice for day 3: search



    8) XEMON ma-duece-a AFF (esc ?)
    BR 7, continue
    700, AFF -100 roll 4, +100
    (700) End
    Choice for day 3: DP1



    9) Jimmydee 98c AFF
    BR 8 continue
    700, AFF -100 roll 6 +0
    (600) End
    Choice for day 3: AFF


    11) GattoDiavolo ion AFF (until 200)
    BR 4 continue
    600, AFF -100 roll 2, +200
    (700) End
    Choice for day 3: AFF (until 200)



    12) EvilCreature ion search
    BR 2 continue
    700 search roll 5, +100
    (800) End
    Choice for day 3: search



    14) loveaboveall DP9000 DP1
    BR 2 continue
    700 Make paint +100 roll 2 continue
    DP1 -100 roll 10, out
    User logged out


    16) Painthappy 98c AFF
    BR 5 continue
    600, AFF -100, roll 10, out
    User logged out


    17) Jonnydread ma-duce-a AFF (esc at 300)
    BR 9 continue
    700, AFF -100 roll 1 +200
    (800) End
    Choice for day 3: DP1



    18) Glovebox Operator etha AFF (with Jeffrey)
    1700 AFF -100 roll 6 +0
    (1600 ) end
    Choice for day 3: AFF



    19) Heavy_D ma-duece-a (esc @200) DP2
    BR 5 continue
    600, DP -100 roll 8 stalemate
    500, DP -100 roll 7+0
    (500) End
    Choice for day 3: search



    20) martix_agent etha AFF
    1700 AFF -100 roll 7, +0
    (1600) End
    Choice for day 3: AFF
    ​
    Last edited by Trbo323; 12-21-2025, 12:38 AM.
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    • Trbo323
      MCB Member
      • Jul 2020
      • 6382
      • Vancouver WA

      #3
      reserved if I need it for anything
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      Feedback
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      Comment

      • martix_agent
        MCB Member
        • Jul 2020
        • 551
        • Indiana

        #4
        Did heavy _d shoot a reff? For shame!


        20)
        #AFF

        Comment

        • jpdgas
          Ancient Tech
          • Mar 2023
          • 296
          • SoCA

          #5
          2) Sniper Shot! Again!

          I'll work on that PaintCoin while I'm loitering in the shadows, open to early investors!
          Feedback

          Comment

          • Trbo323
            MCB Member
            • Jul 2020
            • 6382
            • Vancouver WA

            #6
            I'm not sure why everything came out bold when I copy/pasted from my laptop. I might just do that part from my phone in the future


            I'm curious, what story is your favorite from this week
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            • martix_agent
              MCB Member
              • Jul 2020
              • 551
              • Indiana

              #7
              Originally posted by Trbo323
              I'm not sure why everything came out bold when I copy/pasted from my laptop. I might just do that part from my phone in the future


              I'm curious, what story is your favorite from this week
              my coworkers and wife would say you absolutely nailed me with the food situation.

              Comment

              • Glovebox Operator
                MCB Member
                • Sep 2025
                • 437
                • New Mexico

                #8
                I hope you guys are recovering from your bout of covid.

                With fuel in my mount, paint in my pods and bloodlust in our veins, Jeffery and I continue to press our attack against the AI scourge. But that will be after stopping to snack on the most delightful surprise of a strange cake castle and snagging a few Jolt cola for the road. Is that a strange noise we hear coming from a dark bunker off in the distance? A trap? An ambush? A fair MCB'er in need of rescue? Hoping that the potentially massive fireball Jeffery is carrying isn't unleashed by the possible horrors ahead, I set my etha set to 20bps we prepare to attack.

                18- Attack!

                Comment

                • Cdn_Cuda
                  You can finish projects?!
                  • Jul 2020
                  • 4562
                  • Vancouver, BC

                  #9
                  7) CC search for paint.

                  After OD’ing in energy drinks, CC decides to take a moment and regain his composure before searching for more paint. His heart beat returns to normal, but has a little twitching in his hand. As the last of the energy drink wear off….. now just need to find a safe place to pee…
                  Cuda's Feedback

                  Comment

                  • Impactfour
                    MCB Member
                    • Aug 2021
                    • 927
                    • Coventry RI

                    #10
                    1) IF searches for paint

                    After a brutal example of why IF works on a boat and not in an office, IF decides it's time to get some more paint before hopefully heading outside where he belongs.
                    Feedback
                    Collection
                    GITM based out of Warzone RI

                    Comment

                    • Super Nova
                      Old School
                      • Jul 2020
                      • 1865
                      • Oregon

                      #11
                      oh yea shopping for markers, my favorite past time. I think last year I had better luck with the ole trusty 98 than I am with the phantom. I mean WTF a broken phantom, that never happens. Also kind of surprised only two people logged out on day 2, got a group of fighters this year lol.

                      5) Super Nova phantom search
                      BR 10 broken marker!
                      Return to vending roll 2 success
                      Choice for day 3: ATT with M98 as I believe I need to choose a new marker​
                      Feedback: https://www.mcarterbrown.com/forum/b...ova-s-feedback
                      WTB: ICD stuff, single trigger electro frames, Gloss lime and purple parts, smoke hoppers

                      Comment

                      • Painthappy
                        Administrator
                        • Jul 2020
                        • 2634
                        • New Boston, NH

                        #12
                        I logged out? Damn... hit the wrong button again.
                        I am the admin...

                        Comment

                        • MrBarraclough
                          Returnee
                          • Dec 2020
                          • 591
                          • AL Gulf Coast

                          #13
                          I'll stay in AFF mode.

                          The Automag: Not as clumsy or random as an electro. An elegant marker for a more civilised age.

                          www.reddit.com/u/MrBarraclough

                          Comment

                          • martix_agent
                            MCB Member
                            • Jul 2020
                            • 551
                            • Indiana

                            #14
                            Originally posted by Painthappy
                            I logged out? Damn... hit the wrong button again.
                            you're out so early on your first game.
                            Stick around and read the stories because that's really the fun part of this.

                            Comment

                            • The Hobbit
                              Certified Post Whore
                              • Jan 2022
                              • 514

                              #15
                              6) The Hobbit Attack

                              After taking out my rage on Carl over too big of balls. I feel the need to splatter more balls on faces. I head onward aggressively looking for somewhere, hopefully someplace cool (like a movie theater) to rage.

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