Ok, sorry for the delay this week, I've had sickness in the house and a 6 year old break her collar bone. It's been a fun week
##########################
2) jpdgas (JG)
19) Heavy_D (HD)
JG finds himself in a pickle…factory. Why a shipyard needs a pickle factory he has no idea but if there's one thing he is not a fan of, it's dill pickles. Now bread and butter pickles on the other hand, maybe he will go hang out in that section.
HD is looking for a computer. He knows his last target was doing something on the computer at the top of the radio tower but he didn't stop to see what. Even still it got him thinking, this whole mess has something to do with computers, he might want to find one. We was aiming for an office but a pickle factory is bound to have some computers in it.
JG crunches on a bread and butter pickle, while looking through his scope he stuffs a handful of pickles in a pouch on his vest. You never know when you will need a little snack.
HD can smell it. He knows he is close, crunchy, mouth watering dill pickles. There's a whole tank of them! HD puts his marker down on the edge and dives his hands in snatching up a large pickle in each hand. “YES!" he exclaims raising his hands above his head. In doing so however he knocks his ma-duece-a into the dill pickle tank. There's a splash, some bubbles and then all in quiet as HD stares in shock. He reaches in but the tank is too deep, his marker is gone. He now has 2 very large dill pickles to defend himself with.
JG hears a splash, catches movement and sees 2 pickles being waved around. He takes a breath and holds it, aims for center mass and squeezes the trigger.
HD is in the middle of the best tirade he has ever put together. It has language so colorful it makes a van gogh painting look monochrome. He raises the pickles over his head and squeezes, the pickles explode at the same moment he feels an impact on his chest. Looking down there's a fresh FSR impact there. He collapses with pickle juice running down his arms.
JG moves to a new position on the catwalk and wouldn't you know, he finds a fresh mag of FSR up there.
2) jpdgas (JG) T15
BR 6 continue
500, AFF sniper shot -0 roll 1, +100
(600) End
Choice for day 7:
19) Heavy_D (HD) ma-duece-a (esc @200)
BR 10 BROKEN MARKER
return to vending roll 6, get lost
return to vending roll 10, out
User logged out
3) MrBarraclough (MB)
MB thought he found a load of computers to work on but it turns out he found a storage closet where old computers are left. When he opened the door he wasn't taking any chances and started blasting away with his phantom. After shooting most of the apple 2s in there he realizes there's was nobody there age it might be wise to take a breather. He found a slightly more modern computer, none of the ones in here are capable of connecting to the network. But this computer at least has Windows 95 on it and he is playing his favorite game, space cadet pinball.
3) MrBarraclough (MB) phantom
BR 8 continue
500 DP1 -100 roll 4 +0
(400) End
Choice for day 7:
6) The Hobbit (TH)
TH selects a new redz ion from the vending machine. Now if only he could find a vending machine for some shoes. As he rounds the corner paint smashes into the corner. TH posts up and fires a string back around the corner. A few trades strings later TH snakes a lucky ball just pass the door frame his opponent is in. A clatter of gear signals the end. TH heads over, carefully listening for anyone else. All clear. Jessica the yard manager has a lot of paperwork with her but no paint unfortunately. What she does have though? Pink bunny slippers. Well they are better at protecting THs feet than nothing. Pink ears flapping TH moves on to what's next.
6) The Hobbit (TH) ion
BR 6 continue
700, AFF -100 roll 7, +0
(600) End
Choice for day 7:
7) Cdn_Cuda (CC)
20) martix_agent (MA)
With VHS of Walker Texas Ranger stuck safely away, CC decides the best defence is a goood offence. Challenging his inner Mortimer CC let’s loose the call of bull moose in rutting season, a clear warning to anyone in a 3 kilometre radius, that things are about to get wild.
MA is going right for Chuck Norris. This experimental medicine has given him courage. One of them is not going to walk out of here alive!
MA is stalking through the yard, looking in windows. He has found a series of mobile offices. Lights are on in the next one, he hears a distinctive gravely voice coming through an open window, he peeks in the window, it's Chuck Norris! MA ducks down, Chuck wasn't looking at him. MA hypes himself up “come in like a wrecking ball" he sings to himself. He pops up, lines up his shot and pulls the trigger, his paint flies straight and true lands and breaks straight on chucks chest. Chuck moves and the paint…. Slides sideways?
CC jumps so hard his bucket of popcorn goes flying. Here he is enjoying what turns out to be an unreleased episode of Walker Texas ranger and some jerk has the audacity to shoot this marvelous 99 inch TV he found!
MA realizes what's going on. It's a TV! Wait that means someone is watching it! MA blasts paint in through the window not really caring where it goes. CC whips his market around towards the window and it gets blasted out of his hands! MAs etha is on full ramping and hits CCs 98c at least 5 times. CC sees his market go flying one direction, he instinctively goes the other. MA dumps a pod in and keeps blasting away, Chuck Norris has him scared stiff, all MA’s lizard brain went into fight or flight response and chose flight but because Chuck Norris is still on the TV MA is still firing away. Meanwhile CC escapes out the other side of the office building, rounds two corners and finds the employee break room. Inside is a glorious vending machine ready for him.
MA finally runs out of paint in the hopper. The 99” TV is covered in paint and MA can no longer see his most feared nemesis. His brain finally relaxes seeing that the danger has passed. He takes a few breaths, dumps a fresh pod in and moves on.
7) Cdn_Cuda (CC) 98c AFF
BR 10 BROKEN MARKER
return to vending roll 2, success
(00) End
Choice of marker and action for day 7:
20) martix_agent (MA) etha
1100 AFF -100 roll 7 DFF
1000 DFF -100 roll 4 +0
(900) + Patchicore End
Choice for day 7:
8) XEMON (XM)
XM is dumpster diving. He has looked everywhere else without finding any paint, might as well try the dumpster. Pushing pizza boxes aside the pile shifts, and then keeps moving. XM jumps out of the dumpster and takes shelter behind another one. “Who's in my house!?!?" It's Oscar the grouch and he is not happy about XM being there. XM shoots a string towards Oscar. Oscar ducks into the dumpster. XM hammers the dumpster to keep him in. XM reaches back to reload and is shocked to discover there's only 2 pods there! He dumps one in and fires a long string into the dumpster while he retreats. " Can't use paint if I can't shoot it" XM figures. XM loads his last pod, hopefully some better fortune awaits him next time
8) XEMON (XM) ma-duece-a search (esc at 200)
BR 5 continue
300, search, roll 10 DFF
300 DFF -100 escape! -100
(100) End
Choice for day 7:
11) GattoDiavolo (GD)
18) Glovebox Operator (GO)
GD has tapped his nose shut. No more sneezing episodes for him. Wandering around here hears a few distant sounds that may be markers firing. He better make some progress to escape this unearthly hellhole.
As GO composed himself, he wondered, why were so many Oompah Loompahs in one place? A soft rustling from a bush behind him brought him out of his pondering. Raising his etha, he cautiously approached, wondering what crazy creature was lurking in the brush just waiting to eat his face off. Suddenly a dark feathered form burst from the bush causing GO to fall on his back and sending his etha spinning away, just out of reach. It was a turkey! Of course, he thought, the oomph loompahs had followed their main food source on it's annual migration. The majestic bird pecked and ate some of the spilled paintballs, let out a thunderous gobble and disappeared into the shadows. If he could catch one of those it would roast up nicely on Jeffreys flaming horns. He had to survive this first. Ok, defeat the AI and then smoke a bird. His determination renewed, he had to get out of this alive and cook that turkey. Jeffrey roared to life and they drove off to end this nightmare.
GD comes into a pipe yard. It makes sense for a ship yard to have a pipe storage area, one would assume they need pipes to do all sorts of things but this pipe yard, well these pipes are not for construction. Wooden tobacco pipes, hand blown glass pipes, and even bongs are everywhere. Crates boxes and even a 10 foot tall chimney that looks like a group hookah setup in the center. GD hears a rumble coming from the other side of the yard. Something is smoking over there, he wonders what they are smoking when a demon forklift shooting flames comes into view.
GO rounds a corner and sees GD standing in the pipe yard. “PREY!" He yells out. GD ducks in behind a pallet of bongs and as soon as GO gets in range he unleashes a torrent of paint straight towards him. GO ducks down behind Jeffrey's steering wheel. He can hear the paint impacting Jeffrey's chassis. Suddenly Jeffrey lurches to the left and GO gets thrown out! Must have hit a pothole but thankfully GO lands behind a pile of peace pipes. GO springs up and returns fire not sure exactly where GD is. Looking around GO sees Jeffrey, flames igniting many of the materials in the pipe yard but also driving away? He is continuing on even though GO is not behind the wheel. GD is confused by what he sees. The demon forklift is driving away but he is being shot at from a different direction. GD moves, GO moves they have both lost track of each other. This goes on for some time, each shooting a few shots here and there but neither getting an advantage over the other. They need something to change the dynamic.
The dynamic shift shows up in the form of a flame shooting Jeffrey returning to the pipe yard. GO is overjoyed to see his trusty friend back and carrying a pallet with a large box on it. The box will block any shots from the front and will make perfect cover while GO drives. GO let's out a whoop of excitement as Jeffrey nears him and lifts the pallet with box up to the top of his forks reach. When Jeffrey is only a few feet away he slams on the breaks, the box on top of the forks tips and an avalanche of paintballs comes cascading down onto GO. Much of the paint breaks and gives GO an absolute bath. Jeffrey puts the pallet down and scoops up the unconscious GO and drives off.
GD, rather stunned by the turn of events wanders over to where the paint was dropped on GO and finds one undamaged and paint splatter free pod. It's better than nothing as he refills his hopper with it and moves on.
11) GattoDiavolo (GD) ion AFF (until 200)
BR 1 continue
900, AFF -100 roll 5 +100
(900) End
Choice for day 7: AFF
18) Glovebox Operator (GO) etha AFF (with Jeffrey)
1200 AFF -100 roll 10 out
User logged out
Sent from my motorola edge 2024 using Tapatalk
##########################
2) jpdgas (JG)
19) Heavy_D (HD)
JG finds himself in a pickle…factory. Why a shipyard needs a pickle factory he has no idea but if there's one thing he is not a fan of, it's dill pickles. Now bread and butter pickles on the other hand, maybe he will go hang out in that section.
HD is looking for a computer. He knows his last target was doing something on the computer at the top of the radio tower but he didn't stop to see what. Even still it got him thinking, this whole mess has something to do with computers, he might want to find one. We was aiming for an office but a pickle factory is bound to have some computers in it.
JG crunches on a bread and butter pickle, while looking through his scope he stuffs a handful of pickles in a pouch on his vest. You never know when you will need a little snack.
HD can smell it. He knows he is close, crunchy, mouth watering dill pickles. There's a whole tank of them! HD puts his marker down on the edge and dives his hands in snatching up a large pickle in each hand. “YES!" he exclaims raising his hands above his head. In doing so however he knocks his ma-duece-a into the dill pickle tank. There's a splash, some bubbles and then all in quiet as HD stares in shock. He reaches in but the tank is too deep, his marker is gone. He now has 2 very large dill pickles to defend himself with.
JG hears a splash, catches movement and sees 2 pickles being waved around. He takes a breath and holds it, aims for center mass and squeezes the trigger.
HD is in the middle of the best tirade he has ever put together. It has language so colorful it makes a van gogh painting look monochrome. He raises the pickles over his head and squeezes, the pickles explode at the same moment he feels an impact on his chest. Looking down there's a fresh FSR impact there. He collapses with pickle juice running down his arms.
JG moves to a new position on the catwalk and wouldn't you know, he finds a fresh mag of FSR up there.
2) jpdgas (JG) T15
BR 6 continue
500, AFF sniper shot -0 roll 1, +100
(600) End
Choice for day 7:
19) Heavy_D (HD) ma-duece-a (esc @200)
BR 10 BROKEN MARKER
return to vending roll 6, get lost
return to vending roll 10, out
User logged out
3) MrBarraclough (MB)
MB thought he found a load of computers to work on but it turns out he found a storage closet where old computers are left. When he opened the door he wasn't taking any chances and started blasting away with his phantom. After shooting most of the apple 2s in there he realizes there's was nobody there age it might be wise to take a breather. He found a slightly more modern computer, none of the ones in here are capable of connecting to the network. But this computer at least has Windows 95 on it and he is playing his favorite game, space cadet pinball.
3) MrBarraclough (MB) phantom
BR 8 continue
500 DP1 -100 roll 4 +0
(400) End
Choice for day 7:
6) The Hobbit (TH)
TH selects a new redz ion from the vending machine. Now if only he could find a vending machine for some shoes. As he rounds the corner paint smashes into the corner. TH posts up and fires a string back around the corner. A few trades strings later TH snakes a lucky ball just pass the door frame his opponent is in. A clatter of gear signals the end. TH heads over, carefully listening for anyone else. All clear. Jessica the yard manager has a lot of paperwork with her but no paint unfortunately. What she does have though? Pink bunny slippers. Well they are better at protecting THs feet than nothing. Pink ears flapping TH moves on to what's next.
6) The Hobbit (TH) ion
BR 6 continue
700, AFF -100 roll 7, +0
(600) End
Choice for day 7:
7) Cdn_Cuda (CC)
20) martix_agent (MA)
With VHS of Walker Texas Ranger stuck safely away, CC decides the best defence is a goood offence. Challenging his inner Mortimer CC let’s loose the call of bull moose in rutting season, a clear warning to anyone in a 3 kilometre radius, that things are about to get wild.
MA is going right for Chuck Norris. This experimental medicine has given him courage. One of them is not going to walk out of here alive!
MA is stalking through the yard, looking in windows. He has found a series of mobile offices. Lights are on in the next one, he hears a distinctive gravely voice coming through an open window, he peeks in the window, it's Chuck Norris! MA ducks down, Chuck wasn't looking at him. MA hypes himself up “come in like a wrecking ball" he sings to himself. He pops up, lines up his shot and pulls the trigger, his paint flies straight and true lands and breaks straight on chucks chest. Chuck moves and the paint…. Slides sideways?
CC jumps so hard his bucket of popcorn goes flying. Here he is enjoying what turns out to be an unreleased episode of Walker Texas ranger and some jerk has the audacity to shoot this marvelous 99 inch TV he found!
MA realizes what's going on. It's a TV! Wait that means someone is watching it! MA blasts paint in through the window not really caring where it goes. CC whips his market around towards the window and it gets blasted out of his hands! MAs etha is on full ramping and hits CCs 98c at least 5 times. CC sees his market go flying one direction, he instinctively goes the other. MA dumps a pod in and keeps blasting away, Chuck Norris has him scared stiff, all MA’s lizard brain went into fight or flight response and chose flight but because Chuck Norris is still on the TV MA is still firing away. Meanwhile CC escapes out the other side of the office building, rounds two corners and finds the employee break room. Inside is a glorious vending machine ready for him.
MA finally runs out of paint in the hopper. The 99” TV is covered in paint and MA can no longer see his most feared nemesis. His brain finally relaxes seeing that the danger has passed. He takes a few breaths, dumps a fresh pod in and moves on.
7) Cdn_Cuda (CC) 98c AFF
BR 10 BROKEN MARKER
return to vending roll 2, success
(00) End
Choice of marker and action for day 7:
20) martix_agent (MA) etha
1100 AFF -100 roll 7 DFF
1000 DFF -100 roll 4 +0
(900) + Patchicore End
Choice for day 7:
8) XEMON (XM)
XM is dumpster diving. He has looked everywhere else without finding any paint, might as well try the dumpster. Pushing pizza boxes aside the pile shifts, and then keeps moving. XM jumps out of the dumpster and takes shelter behind another one. “Who's in my house!?!?" It's Oscar the grouch and he is not happy about XM being there. XM shoots a string towards Oscar. Oscar ducks into the dumpster. XM hammers the dumpster to keep him in. XM reaches back to reload and is shocked to discover there's only 2 pods there! He dumps one in and fires a long string into the dumpster while he retreats. " Can't use paint if I can't shoot it" XM figures. XM loads his last pod, hopefully some better fortune awaits him next time
8) XEMON (XM) ma-duece-a search (esc at 200)
BR 5 continue
300, search, roll 10 DFF
300 DFF -100 escape! -100
(100) End
Choice for day 7:
11) GattoDiavolo (GD)
18) Glovebox Operator (GO)
GD has tapped his nose shut. No more sneezing episodes for him. Wandering around here hears a few distant sounds that may be markers firing. He better make some progress to escape this unearthly hellhole.
As GO composed himself, he wondered, why were so many Oompah Loompahs in one place? A soft rustling from a bush behind him brought him out of his pondering. Raising his etha, he cautiously approached, wondering what crazy creature was lurking in the brush just waiting to eat his face off. Suddenly a dark feathered form burst from the bush causing GO to fall on his back and sending his etha spinning away, just out of reach. It was a turkey! Of course, he thought, the oomph loompahs had followed their main food source on it's annual migration. The majestic bird pecked and ate some of the spilled paintballs, let out a thunderous gobble and disappeared into the shadows. If he could catch one of those it would roast up nicely on Jeffreys flaming horns. He had to survive this first. Ok, defeat the AI and then smoke a bird. His determination renewed, he had to get out of this alive and cook that turkey. Jeffrey roared to life and they drove off to end this nightmare.
GD comes into a pipe yard. It makes sense for a ship yard to have a pipe storage area, one would assume they need pipes to do all sorts of things but this pipe yard, well these pipes are not for construction. Wooden tobacco pipes, hand blown glass pipes, and even bongs are everywhere. Crates boxes and even a 10 foot tall chimney that looks like a group hookah setup in the center. GD hears a rumble coming from the other side of the yard. Something is smoking over there, he wonders what they are smoking when a demon forklift shooting flames comes into view.
GO rounds a corner and sees GD standing in the pipe yard. “PREY!" He yells out. GD ducks in behind a pallet of bongs and as soon as GO gets in range he unleashes a torrent of paint straight towards him. GO ducks down behind Jeffrey's steering wheel. He can hear the paint impacting Jeffrey's chassis. Suddenly Jeffrey lurches to the left and GO gets thrown out! Must have hit a pothole but thankfully GO lands behind a pile of peace pipes. GO springs up and returns fire not sure exactly where GD is. Looking around GO sees Jeffrey, flames igniting many of the materials in the pipe yard but also driving away? He is continuing on even though GO is not behind the wheel. GD is confused by what he sees. The demon forklift is driving away but he is being shot at from a different direction. GD moves, GO moves they have both lost track of each other. This goes on for some time, each shooting a few shots here and there but neither getting an advantage over the other. They need something to change the dynamic.
The dynamic shift shows up in the form of a flame shooting Jeffrey returning to the pipe yard. GO is overjoyed to see his trusty friend back and carrying a pallet with a large box on it. The box will block any shots from the front and will make perfect cover while GO drives. GO let's out a whoop of excitement as Jeffrey nears him and lifts the pallet with box up to the top of his forks reach. When Jeffrey is only a few feet away he slams on the breaks, the box on top of the forks tips and an avalanche of paintballs comes cascading down onto GO. Much of the paint breaks and gives GO an absolute bath. Jeffrey puts the pallet down and scoops up the unconscious GO and drives off.
GD, rather stunned by the turn of events wanders over to where the paint was dropped on GO and finds one undamaged and paint splatter free pod. It's better than nothing as he refills his hopper with it and moves on.
11) GattoDiavolo (GD) ion AFF (until 200)
BR 1 continue
900, AFF -100 roll 5 +100
(900) End
Choice for day 7: AFF
18) Glovebox Operator (GO) etha AFF (with Jeffrey)
1200 AFF -100 roll 10 out
User logged out
Sent from my motorola edge 2024 using Tapatalk
Comment