Trigger frame here seems like the most difficult part of the bunch to remodel, not done yet but this is pretty much how 'low detail' the actual meshes are, so can literally model every single individual component of the marker for a 'marker editor' and it should run on an 5 year old pc just fine. 88 (edit : 400ish) polygons down from 120,000.
It's a very ugly mesh don't judge me lol it's hacked together with care, I don't want to spend much time on it while getting the best result possible. Got about 15 minutes of work left to do on this one I think lol. Anyways probably last gamedev post for a while, too time consuming.
Annd after that 15 minutes, can you even tell the difference between the 500poly and 120,000 poly? Minus a few holes I forgot to boolean out.
It's a very ugly mesh don't judge me lol it's hacked together with care, I don't want to spend much time on it while getting the best result possible. Got about 15 minutes of work left to do on this one I think lol. Anyways probably last gamedev post for a while, too time consuming.
Annd after that 15 minutes, can you even tell the difference between the 500poly and 120,000 poly? Minus a few holes I forgot to boolean out.
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