I'm a big cocker fan, not a fan of Phantoms. Empire Snipers are good and you can also look at more custom built snipers built with various cocker bodies. You can get a fairly nice one in your price range and give you a more customizable experience. Even building a your own sniper is fun. Find a body you like, then lots of options on the various pump kits, internals, and trigger frames.
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Back from retirement looking for pump gun suggestions :)
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Thanks so much guys, the amount of advice is great. I have decided that I will most likely buy a sniper first to get out and play, then pick up a phantom as a second gun. Might as well not rely on one to do both, just have both lol. I can see how this will get expensive very quickly lol.
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Originally posted by Chuck E Ducky View PostComparatively pump paintball is much cheaper to get into then other paintball styles of play.
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The first Gen Azodin left a lot to be desired. The newer KP3 is much much better. It’s smoother with a better reg and a barrel kit with usable barrel back sizes. They have come a long way from the first Gen. I never would have recommended the first Gen. But the 2nd Gen KP3 is hard to beat. Only downside is no auto trigger. That’s never been a make or break it with me the more pump you play the less you will lean on it. But for new pump players it dose help keep time. Is there a place around you you could try stuff out? Key is finding what works for you.
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Sniper platform (not Empire Sniper) is definitely the best for open class. Look into building your own or find one someone else built with good components. I really like CCM lower internals and their pump kits. The rest is cosmetic and lifestyle upgrades.
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This is pending however something like this would be perfect and within your budget. (Probably more tward the top end) but you get my point.
GONE Green fade Orracle decked to the max. If it's not green, it's gloss black. Said I wouldn't get rid of this one, but here we are. 850, or trade for an Inceptionized Ripper Emek. CCM 45 frame with delrin grip panels. CCM pump kit with removable Hitman lever. CCM mini reg w/ rebuild spares. CCM fittings. CCM lower tube. CCM
Again sold for $350 but something like this would make a great pump.
Keep an eye on the BST.
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Here is everything you need to play any style pump paintball in one phantom package for a real good deal.
This + a Tippman 9ci and a small JoLo hopper would make a sick open class pump setup.
https://www.mcarterbrown.com/forum/b...61-cci-phantom
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Originally posted by pastajacob View PostI found a sniper with a tank and a hopper for $275! excited :-)
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https://www.mcarterbrown.com/forum/b...323-s-feedback
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This....
I recommend building a WGP-based cocker pump. Parts are widely available, they're simple to work on, and they translate well from semi to pump. Empire guns feel chintzy to me. Phantoms are great and simple to use, but they can have a steeper learning curve.
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Siress For me it's how Phantoms shoot. The guns themselves are simpler, but I find them to be a bit more challenging to use and they have a different feeling shot, there's more of a "pop" to the shot compared to Snipers/Sheridans.
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WGP pumps are great, but i'm old enough that the $300 + price sours it for me.
When you can get a Empire Sniper for $200-$300 and maybe have to spend $50 on a ID hammer and seals, have an AT and probably a barrel kit, hard for ME to pass that value.
Depends on what you're wanting to do. I like that I can throw a stick fee on my Sniper or Hopper depending on crowd size that day.
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Originally posted by Trbo323 View PostWgp or empire?
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Siress, One would think have a limited supply of balls and Air would be a learning curve for a new pumper... Now you could use a 200 round hopper or a 48/4500 (kinda defeats the purpose of having a Phantom and makes useing one very awkward , or keep reloading a 50 round or learn to conserve paint (learning curve) or run a 13/3000 and learn to also conserve air.,, Now try Stock Class ....
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