I can’t support another section until every visits the sidearm sub forum and does their pasta duty.
Separate sub-forum for tanks and AT assets?
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OK, I see that a dedicated sub-forum is not a feasible idea at this time. It is a pity, as some tankers and AT crews are using FB or other channels that do not serve the same purpose as a discussion forum. An exchange of ideas is almost not happening there. So maybe in a while.Comment
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I dont see why there could at least be a post trying to regroup discussion on tank and AT
and if there is enough interest in it you could check with a mod to create a sub section with pictures, build thread and discussion
You can start one here and see how it goes.
https://www.mcarterbrown.com/forum/p...aneous-markers💀Team Ragnastock💀Comment
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What are tanks and AT's actually using for launchers these days? I almost only see Havoks and from what I've picked up on most fields ain't really allowing homemade launchers?
For what its worth I think Tank and AT would fall under the "Custom Projects" or "DIY tech" fourms, I would love to see this kinda stuff on here.Comment
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I mean innovations like marking chalk rounds so there is no need for referees to be present everywhere (vehicle hits will be very well visible). And that could potentially enable anti-personnel usage at long distances and more realistic tactical impact of tanks (so tanks won't be just MG bunkers anymore).
Hand-held AT weapons could use some invention as well (they may be styled as PzF or RPG, but still shoot the same foam rounds). Even simple and effective short-range AT grenades (such as Panzerwurfmine) - nonexistent!
Effective and safe mortar systems with tactical usage? Again, almost none. That is what I mean by the lack of innovation
My personal goal is to merge paintball and WWII reenactment (strongly emphasizing paintball part of course). But this is a long run as well.Comment
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Chalk might work. Paintballs embedded into the nose of rockets has been tried and did not work well. Taking out buildings with AT is another matter. Considering some of the buildings are so covered by paint that chalk wouldn't make a discernible mark, refs in that circumstance would still be needed. As far as tanks being just MG bunkers, that has not been my experience. Especially at OK D-Day, the tanks are more than mobile bunkers. I was involved in a number of engagements between three to five tanks from each side. I guess the effectiveness of tanks depends on the game's rules and the ingenuity of the tankers.I mean innovations like marking chalk rounds so there is no need for referees to be present everywhere (vehicle hits will be very well visible). And that could potentially enable anti-personnel usage at long distances and more realistic tactical impact of tanks (so tanks won't be just MG bunkers anymore).
Agreed on that. There are not a lot of Havocs available for sale. A new supplier would be welcome.
BTW, at OK D-Day AT was marker-in-a-tube. The tube had to have some semblance to a Panzerfaust or Panzershrek for German player and a PIAT or bazooka for Allied players. It is a lot different hunting tanks when the AT player and the tank's AP have the same range.
Agreed on this also. The only ones I know of were made by Scepter, and IIRC, only about 200 total were made. The mortars worked better than the hand-held 37mm launcher.
Thanks for the discussion and the thoughts. Hopefully, paintball will recover to the point there is money to be made in innovations in this area.
custarComment
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Paintballs in the nose are worthless, I agree. But the hit with the chalk round makes a big puff of colored cloud. On our games, players themselves are often able to tell the hit and react accordingly. The same with targeting infantry at long distances, which is the greatest benefit of this ammo.
Chalk might work. Paintballs embedded into the nose of rockets has been tried and did not work well. Taking out buildings with AT is another matter. Considering some of the buildings are so covered by paint that chalk wouldn't make a discernible mark, refs in that circumstance would still be needed. As far as tanks being just MG bunkers, that has not been my experience. Especially at OK D-Day, the tanks are more than mobile bunkers. I was involved in a number of engagements between three to five tanks from each side. I guess the effectiveness of tanks depends on the game's rules and the ingenuity of the tankers.
custar
You can have tank vs tank engagements with foam rounds, but you are stick to paintball markers against infantry.
My idea is more about shooting Panzerfaust 30k or PIAT, where the whole realistic-looking warhead and not just a paintball or a foam round comes from the inside and is able to hit target at 30-50 yards. It is not only about the visual impression, but about the whole experience of using the weapon and shooting itAgreed on that. There are not a lot of Havocs available for sale. A new supplier would be welcome.
BTW, at OK D-Day AT was marker-in-a-tube. The tube had to have some semblance to a Panzerfaust or Panzershrek for German player and a PIAT or bazooka for Allied players. It is a lot different hunting tanks when the AT player and the tank's AP have the same range.
custar
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Let me please "revive" this thread. Amongst more complex things I'm working on, I made an advanced prototype of a German Panzerwurfmine (PWM), "kurz" (canvas-stabilized) variant. Originally it was a weapon slightly preceding Panzerfaust, used to the war's end by tank-hunter teams. And it was copied and used by USSR in mass as RPG-43/RPG-6 even long after the war.
It was the AT grenade meant to be thrown in high arc, falling to the tank/vehicle vertically and penetrating its weaker top armor (PWM had penetration about 140 mm, which was pretty devastating).
Now the principle works quite well and with several experiments I made it stabilized, even though it is very light compared to the original. With the effective range around 20 meters it is not far from the original (~25 m)
Would you imagine using it on big games in US with tanks/vehicles present? It is supposed to replace some arbitrary ways of eliminating vehicles (smoke grenades, bangers, or none at all), but not compete much with Nerf football launchers or our future Panzerfaust with longer effective range and more practical flatter trajectory.
Here is an innocent video from the prototype testing: https://youtu.be/7-ZVxtSK2C8
The body is reusable and "warheads" are quickly replaceable.Comment
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The problem with that as well as other attempts to build mortars, grenade launchers or other artillery is there is a chance a player will be struck from an object out of the sky. This as a general principle is not allowed due to liability issues. While I personally do not see a particular large "risk" with this in today's culture ANY liability risk appears to be unacceptable.
"When you are asked if you can do a job, tell 'em, 'Certainly I can!' Then get busy and find out how to do it." - Theodore Roosevelt
Feedback Link - https://www.mcarterbrown.com/forum/b...del-s-feedbackComment
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Well a traditional paintball grenade could hit you from top as well when lobbed high. With a very similar force as our AT grenade. I don't see the issue here, really.The problem with that as well as other attempts to build mortars, grenade launchers or other artillery is there is a chance a player will be struck from an object out of the sky. This as a general principle is not allowed due to liability issues. While I personally do not see a particular large "risk" with this in today's culture ANY liability risk appears to be unacceptable.Comment
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What is the material used in the construction and what is the weight? Amd is there a 12g in it or its just the impact?
video look fun
But I agree with Grendel safety need to be check and have agreement with the field you are planning to use it💀Team Ragnastock💀Comment

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