The OP and a lot of posts in this thread generally confirm my long-held belief that public (large enough that randos feel like they blend in) airsoft is not sustainable as, the cheating gets too prolific. Airsoft among friends or friends of friends, etc, will always be best, regardless of its competitive nature or not.
One thing I find interesting are the mentions of ballistics. Airsoft BBs are available in varying sectional densities, with the lowest being worse than paintballs, with the best actually being better (.0158 vs .0141). I'd run them through my full ballistics analysis but, I'd need dual chrono data for at least two variants of pellets (glossy vs matte finish). That being said, they're going to have a range of Ballistic Coefficients, which even if fired from the same gun, will offer different performance characteristics.
Another thing I find interesting is the FPS. At one commercially operated and insured field I went to, all of the airsoft guns were required to be at 300FPS or less. However, there is enough information on the internet that shows a lot more nuance, with different gun form factors / players being allowed to operate at different velocities. The interesting thing is that I see far fewer mentions of limiting or standardizing projectile weights within a game (i.e. a Sniper can shoot at 450FPS but, there is no correlation to weight).
I wonder how folks in this thread would interpret a field that allows Sniper players (presumably with a sniper rifle) to shoot heavier pellets at higher velocities than the other players. Is that LARPing?
One thing I find interesting are the mentions of ballistics. Airsoft BBs are available in varying sectional densities, with the lowest being worse than paintballs, with the best actually being better (.0158 vs .0141). I'd run them through my full ballistics analysis but, I'd need dual chrono data for at least two variants of pellets (glossy vs matte finish). That being said, they're going to have a range of Ballistic Coefficients, which even if fired from the same gun, will offer different performance characteristics.
Another thing I find interesting is the FPS. At one commercially operated and insured field I went to, all of the airsoft guns were required to be at 300FPS or less. However, there is enough information on the internet that shows a lot more nuance, with different gun form factors / players being allowed to operate at different velocities. The interesting thing is that I see far fewer mentions of limiting or standardizing projectile weights within a game (i.e. a Sniper can shoot at 450FPS but, there is no correlation to weight).
I wonder how folks in this thread would interpret a field that allows Sniper players (presumably with a sniper rifle) to shoot heavier pellets at higher velocities than the other players. Is that LARPing?
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