I really liked my headhunter game at Pistols Only, though admittedly, it needed a few minor tweaks, I hope to implement this year.
Essentially, I put out 10 skulls throughout the field (small, speedball sized field) and two buckets on the sidelines at the 50. (Initially at home base, but new iteration will be at the 50).
Ref starts a timer for 10 Minutes (or whatever we deem appropriate) and players have infinite respawn, only having to run back and tag their base if they’re shot.
The purpose: Once the game starts the teams have to collect the skulls and return them to their collection buckets at their respective side. Other teams can steal said skulls. If shot, the player drops the skull where they are eliminated.
Team with the most skulls at the end of the allotted time wins.
Essentially, I put out 10 skulls throughout the field (small, speedball sized field) and two buckets on the sidelines at the 50. (Initially at home base, but new iteration will be at the 50).
Ref starts a timer for 10 Minutes (or whatever we deem appropriate) and players have infinite respawn, only having to run back and tag their base if they’re shot.
The purpose: Once the game starts the teams have to collect the skulls and return them to their collection buckets at their respective side. Other teams can steal said skulls. If shot, the player drops the skull where they are eliminated.
Team with the most skulls at the end of the allotted time wins.
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