Looks like friday game is some easter-egghunt/dodgeball/quidditch like thing:
Friday July 25th Mini Game-Monster Ball
Objective of Monster Ball Whoever has the most points at the end of this game wins the choice of Starting Insertion for Sundays Final Battle.
Length of Game: 1.5 hour
Fields in play: Black Lagoon, Castle, Mini Grinder, Grinder and Village.
Team Commander/Xo will flip a coin to choose which starting point they will begin at. Starting points are. Value City Sign and Bridge too far on Fort Meyers side.
Each commander can have up to 4 Monster Ball Seekers.
Monster Ball Seekers:
A monster Ball seekers objective is to find all of their colored balls in the fields in play that are hidden and return them to the starting position and place them in the designated container. If a ball is not in the container by the time the 1.5 hour game is up it does not count.
A monster ball seeker can be eliminated and have to re-spawn. If they are holding a ball as they are hit they must drop it in play then re-spawn.
A monster ball seeker can use their own colored ball to defend themselves by throwing it at an opposing player but does not count as a shield, if the ball is hit they are out.
If a monster ball seeker touches an opposing ball color they will be eliminated and have to re-spawn.
A monster Ball seeker cannot have a shield or weapon.
At the end of the game all of the balls collected in the designated bin will be counted for 10 points per ball.
Players: Basic Elimination
First 60 minutes: Unlimited Re-spawn.
Last 30 minutes: Single elimination.
Players may not carry shields.
Players cannot touch any of the balls in doing so they will be eliminated, re-spawn and lose 10 points. This means, No kicking, no tossing, no touching of any kind.
When the final 1.5 hours are up the remaining players alive on the field will each be worth 50 points.
Friday July 25th Mini Game-Monster Ball
Objective of Monster Ball Whoever has the most points at the end of this game wins the choice of Starting Insertion for Sundays Final Battle.
Length of Game: 1.5 hour
Fields in play: Black Lagoon, Castle, Mini Grinder, Grinder and Village.
Team Commander/Xo will flip a coin to choose which starting point they will begin at. Starting points are. Value City Sign and Bridge too far on Fort Meyers side.
Each commander can have up to 4 Monster Ball Seekers.
Monster Ball Seekers:
A monster Ball seekers objective is to find all of their colored balls in the fields in play that are hidden and return them to the starting position and place them in the designated container. If a ball is not in the container by the time the 1.5 hour game is up it does not count.
A monster ball seeker can be eliminated and have to re-spawn. If they are holding a ball as they are hit they must drop it in play then re-spawn.
A monster ball seeker can use their own colored ball to defend themselves by throwing it at an opposing player but does not count as a shield, if the ball is hit they are out.
If a monster ball seeker touches an opposing ball color they will be eliminated and have to re-spawn.
A monster Ball seeker cannot have a shield or weapon.
At the end of the game all of the balls collected in the designated bin will be counted for 10 points per ball.
Players: Basic Elimination
First 60 minutes: Unlimited Re-spawn.
Last 30 minutes: Single elimination.
Players may not carry shields.
Players cannot touch any of the balls in doing so they will be eliminated, re-spawn and lose 10 points. This means, No kicking, no tossing, no touching of any kind.
When the final 1.5 hours are up the remaining players alive on the field will each be worth 50 points.
Comment