A few random things for consideration.
In any niche game, the more it becomes necessary for any particular player to have skill and talent in that game for them to have fun, i.e. the more competitive it becomes, the more likely it is for a game to die off. The less skilled and talented stop playing and you end up with the same handful of skilled players standing around wondering "gee, where's everybody go?".
A game needs to be enjoyable by those who aren't winning. And for that to happen winning can be the goal of the game, but it CAN NOT be the REASON for the game.
When I first started playing, and for quite a long time afterwards, winning was not the reason we played. We played because we got to run around and shoot guns at our friends. That was it. "Hey Bill, I haven't shot your yet today, switch with Jim". "I haven't played alongside Steve yet today, send him over here". "Looks like the last two players are coming back, they must have finished the game." "Who won" "Don't care, lets start the next game".
An anecdote.... I'm reffing an open play speedball game. We got a mix of skills and equipment. I divide sides up evenly and fairly. There is one "team" there (they called themselves a team but I don't know if they ever got around to actually competing anywhere), but there's six of them and they get split up between the sides. Now the game goes super smoothly. Players are trading out evenly, skilled players eliminating well equipped players, who eliminate moderately skilled players and so on. It ends up with the last player on each team being a new player who have a wonderfully epic one on one to finish the game. The game, was, PERFECT. As a ref my goal is for every game to be that evenly matched. The game wasn't cut short by a one sided blow out, no one got eliminated off the break out, no unnecessary drama. I'm super happy with the outcome, the new players are all excited to start the next game, it's a quick switch sides and go again. But as the players line up at the deadboxes the "captain" of the "team" felt the need to coach his side. The side that had won the game mind you. I wander by just in time to hear him start with "that last game sucked, a total disgrace..."
The game that was, I remind you, PERFECT.
But from a competitive standpoint it was effectively a draw. His "team" players got eliminated fairly early from playing too aggressively and over extending themselves though he blamed that on a lack of fundamentals. The other skilled players weren't aggressive enough in his opinion. He wanted every game to be a one sided blowout in his favor. Now when he figured out that as a ref I wasn't going to allow that he gathered up his "team" and asked the field owner if they could go run drills over on the side field.
Now from their point of view they can claim the day was a good "practice". But from my point of view, and the view of EVERY OTHER player on the field that day, they had stopped playing paintball.
You know, the game where you get to run around and shoot guns at your friends, and your new friends for that day.
My sad observation is that paintball is a game where those supposedly in charge of everything cater to the needs and wants of people who DON'T play the game.
In any niche game, the more it becomes necessary for any particular player to have skill and talent in that game for them to have fun, i.e. the more competitive it becomes, the more likely it is for a game to die off. The less skilled and talented stop playing and you end up with the same handful of skilled players standing around wondering "gee, where's everybody go?".
A game needs to be enjoyable by those who aren't winning. And for that to happen winning can be the goal of the game, but it CAN NOT be the REASON for the game.
When I first started playing, and for quite a long time afterwards, winning was not the reason we played. We played because we got to run around and shoot guns at our friends. That was it. "Hey Bill, I haven't shot your yet today, switch with Jim". "I haven't played alongside Steve yet today, send him over here". "Looks like the last two players are coming back, they must have finished the game." "Who won" "Don't care, lets start the next game".
An anecdote.... I'm reffing an open play speedball game. We got a mix of skills and equipment. I divide sides up evenly and fairly. There is one "team" there (they called themselves a team but I don't know if they ever got around to actually competing anywhere), but there's six of them and they get split up between the sides. Now the game goes super smoothly. Players are trading out evenly, skilled players eliminating well equipped players, who eliminate moderately skilled players and so on. It ends up with the last player on each team being a new player who have a wonderfully epic one on one to finish the game. The game, was, PERFECT. As a ref my goal is for every game to be that evenly matched. The game wasn't cut short by a one sided blow out, no one got eliminated off the break out, no unnecessary drama. I'm super happy with the outcome, the new players are all excited to start the next game, it's a quick switch sides and go again. But as the players line up at the deadboxes the "captain" of the "team" felt the need to coach his side. The side that had won the game mind you. I wander by just in time to hear him start with "that last game sucked, a total disgrace..."
The game that was, I remind you, PERFECT.
But from a competitive standpoint it was effectively a draw. His "team" players got eliminated fairly early from playing too aggressively and over extending themselves though he blamed that on a lack of fundamentals. The other skilled players weren't aggressive enough in his opinion. He wanted every game to be a one sided blowout in his favor. Now when he figured out that as a ref I wasn't going to allow that he gathered up his "team" and asked the field owner if they could go run drills over on the side field.
Now from their point of view they can claim the day was a good "practice". But from my point of view, and the view of EVERY OTHER player on the field that day, they had stopped playing paintball.
You know, the game where you get to run around and shoot guns at your friends, and your new friends for that day.
My sad observation is that paintball is a game where those supposedly in charge of everything cater to the needs and wants of people who DON'T play the game.
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