Has paintball lost it's target audience?

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  • cockerpunk
    Salting the ice
    • Jul 2020
    • 236
    • The Great State Of Minnesota

    #61
    Originally posted by vijil
    I think you're both right and wrong, cocker.

    The action is "the point", but action means nothing without anticipation and buildup. Novels and movies always spend most of their time setting the scene and building the stakes before they jump to the climax. People really enjoy the sneak and reward mechanic, not just in PB. Sniper missions are fun because of the suspense they build. We watch sports because we care about the story of the teams, not just to see the action. Unless maybe the viewer is on the spectrum or smth idk.

    There are milsim PB larp groups around here who will roleplay larp their characters and storylines. People are quite literally kidnapped blindfolded from their houses and locked up as part of hostage scenarios. The "action" in these games is minimal - one shot and you're out of the whole scenario and can go home. But that means the stakes are incredibly high, which massively adds to the suspense. It's very difficult to organise, but people love that stuff. At one point the milsim larp club was the biggest PB club in NZ's capital, by far. Producers and writers from our local film industry (Weta) were involved. It was insane. I think it's dead now, but that's all PB.

    I'm not suggesting that as a model. I am suggesting that stakes matter, suspense matters, narrative matters. Speedball tournaments absolutely have narrative. One of the problems with speedball broadcasts is that we suck at telling the story. Heck I don't think I've ever even seen a real game "highlights" reel in PB. Just boring music vids. The split deck format, the masks, all that doesn't help either.

    Heck, cocker, YOU were a big part of what narrative PB had, in the sense that you were a journalist and part of the community. All the content surrounding PB was part of that. I was a big fan of your work back in the techpb days.
    sniper missions are fun for the sniper, not anyone else.

    in order to have a game, you have to have another person, who is also having fun. you guys fail to think about this person. if im just sniper fodder, why would i play? if im also a sniper, then its also become a game of .... paintball. firepower wins. angles win. and you've just reinvented a longer range, more expensive game of ... speedball.

    Comment


    • vijil
      vijil commented
      Editing a comment
      A completely serious question, please don't take offense: are you autistic?
  • uv_halo
    Paintball Ballistician
    • Jul 2020
    • 286
    • Virginia, U.S.A.

    #62
    Originally posted by cockerpunk

    sniper missions are fun for the sniper, not anyone else.

    in order to have a game, you have to have another person, who is also having fun. you guys fail to think about this person. if im just sniper fodder, why would i play? if im also a sniper, then its also become a game of .... paintball. firepower wins. angles win. and you've just reinvented a longer range, more expensive game of ... speedball.
    It is never quite that simple. Maybe for you, if you became the super sniper that was unbeatable in all situations and scenarios but, that's not how it is for most folks who would want to play the sniper. I'll use myself as an example while not necessarily doing the "sniper" thing, I was in a game with an 8-shot T9, while everyone else (for a total of about two dozen folks) was shooting at least an A-5 with an RT, (and electros were allowed full auto) while some folks even had apex barrels. I had to work my ass off just to stay competitive, and I got bounced plenty of times.

    Maybe it's just the way your coming across in forum space but, it really seems like this quote is fully applicable to you:

    "Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid."

    I'd probably be in the same boat if I wasn't old enough to at least remember a different format. You have not really shared any ideas on how the game format could be changed for the better, at least in this thread, and you go even so far as to say that what makes paintball fun for you (the action) is the only thing that matters (or should matter) to anyone.

    Think about the Living Legends games we played together, think about the hundreds of folks other than you who spent a butt load of time doing 'missions', sneaking around in the woods (like me), carrying and shooting rocket launchers (as their primary), acting in leadership positions. They were all having fun doing stuff that wasn't' necessarily the 'action' as you describe it. Not everyone did the dinner battles. Some folks did, like myself, while some, like you made a point of taking insane amounts of shots to flip a 'flag'. Different strokes for different folks in those games, why would it be any different in the market?

    To be clear, for all the faults I find with speedball (as in the game format I've described), to include its history, I'm not saying that speedball should be eliminated. I'm saying that the industry should at least put a serious effort into something else.
    Originally posted by Tom Kaye, in response to FS price critics:

    Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid.
    External Ballistics | Rifled VS Smoothbore FS Barrels | My Feedback

    Comment

    • cockerpunk
      Salting the ice
      • Jul 2020
      • 236
      • The Great State Of Minnesota

      #63
      Originally posted by uv_halo

      It is never quite that simple. Maybe for you, if you became the super sniper that was unbeatable in all situations and scenarios but, that's not how it is for most folks who would want to play the sniper. I'll use myself as an example while not necessarily doing the "sniper" thing, I was in a game with an 8-shot T9, while everyone else (for a total of about two dozen folks) was shooting at least an A-5 with an RT, (and electros were allowed full auto) while some folks even had apex barrels. I had to work my ass off just to stay competitive, and I got bounced plenty of times.

      Maybe it's just the way your coming across in forum space but, it really seems like this quote is fully applicable to you:

      "Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid."

      I'd probably be in the same boat if I wasn't old enough to at least remember a different format. You have not really shared any ideas on how the game format could be changed for the better, at least in this thread, and you go even so far as to say that what makes paintball fun for you (the action) is the only thing that matters (or should matter) to anyone.

      Think about the Living Legends games we played together, think about the hundreds of folks other than you who spent a butt load of time doing 'missions', sneaking around in the woods (like me), carrying and shooting rocket launchers (as their primary), acting in leadership positions. They were all having fun doing stuff that wasn't' necessarily the 'action' as you describe it. Not everyone did the dinner battles. Some folks did, like myself, while some, like you made a point of taking insane amounts of shots to flip a 'flag'. Different strokes for different folks in those games, why would it be any different in the market?

      To be clear, for all the faults I find with speedball (as in the game format I've described), to include its history, I'm not saying that speedball should be eliminated. I'm saying that the industry should at least put a serious effort into something else.
      all im saying is that as long as we shoot bad ballistic projectiles at each other, then the game will roughly turn into speedball because speedball is all about maximizing you effectiveness within the limitations of the paintballs. the physics and game theory just kinda doesn't support a particularly more complex game than that.

      you can dress that game up differently, but it will be hard to find a common format, that works across a wide variety of fields, that keeps the game fair, and fun, and within the average groups ability to understand and maximize.





      my personal suggestion has always been to have a mixed tech league, but this has certain issues itself.

      im not suggesting and ideal, im saying the reality of the situation is such that.
      ​

      Comment

      • Fubarius
        MCB Member
        • Jul 2020
        • 496
        • New Richmond, WI

        #64
        A few random things for consideration.

        In any niche game, the more it becomes necessary for any particular player to have skill and talent in that game for them to have fun, i.e. the more competitive it becomes, the more likely it is for a game to die off. The less skilled and talented stop playing and you end up with the same handful of skilled players standing around wondering "gee, where's everybody go?".

        A game needs to be enjoyable by those who aren't winning. And for that to happen winning can be the goal of the game, but it CAN NOT be the REASON for the game.

        When I first started playing, and for quite a long time afterwards, winning was not the reason we played. We played because we got to run around and shoot guns at our friends. That was it. "Hey Bill, I haven't shot your yet today, switch with Jim". "I haven't played alongside Steve yet today, send him over here". "Looks like the last two players are coming back, they must have finished the game." "Who won" "Don't care, lets start the next game".


        An anecdote.... I'm reffing an open play speedball game. We got a mix of skills and equipment. I divide sides up evenly and fairly. There is one "team" there (they called themselves a team but I don't know if they ever got around to actually competing anywhere), but there's six of them and they get split up between the sides. Now the game goes super smoothly. Players are trading out evenly, skilled players eliminating well equipped players, who eliminate moderately skilled players and so on. It ends up with the last player on each team being a new player who have a wonderfully epic one on one to finish the game. The game, was, PERFECT. As a ref my goal is for every game to be that evenly matched. The game wasn't cut short by a one sided blow out, no one got eliminated off the break out, no unnecessary drama. I'm super happy with the outcome, the new players are all excited to start the next game, it's a quick switch sides and go again. But as the players line up at the deadboxes the "captain" of the "team" felt the need to coach his side. The side that had won the game mind you. I wander by just in time to hear him start with "that last game sucked, a total disgrace..."
        The game that was, I remind you, PERFECT.
        But from a competitive standpoint it was effectively a draw. His "team" players got eliminated fairly early from playing too aggressively and over extending themselves though he blamed that on a lack of fundamentals. The other skilled players weren't aggressive enough in his opinion. He wanted every game to be a one sided blowout in his favor. Now when he figured out that as a ref I wasn't going to allow that he gathered up his "team" and asked the field owner if they could go run drills over on the side field.
        Now from their point of view they can claim the day was a good "practice". But from my point of view, and the view of EVERY OTHER player on the field that day, they had stopped playing paintball.

        You know, the game where you get to run around and shoot guns at your friends, and your new friends for that day.

        My sad observation is that paintball is a game where those supposedly in charge of everything cater to the needs and wants of people who DON'T play the game.

        Comment


        • Chuck E Ducky
          Chuck E Ducky commented
          Editing a comment
          Teams like that need to travel to ware the competition is. You don’t get better playing down. If your goal is to get better you learn the most getting beat over and over and over again. So I get both sides of this. That situation plays out a lot at many fields. Teams that are use to rolling walk on play with a group of less then average players with good equipment and a lil experience. Play there first tournament and get rolled like a group of wet behind the ears walk ons. It’s a very humbling experience and it can make it break teams. I have seen this play out 100s of times over the years. Even to teams I have played for.

          The teams that play and do well at that level practice at that level. But that’s the Tournament scene In a nutshell, isn’t it? It’s a lot of fun until it’s not.

        • Fubarius
          Fubarius commented
          Editing a comment
          Ah, you fail to see the point though.

          I DON'T CARE if they want to get better. That's irrelevant. What I care about is that they want to Play Paintball. Not "practice", not "scrimmage", not even "compete". Those don't matter. It's game day, we're dividing up sides, lets play. If you don't want to, well you ain't a "real" paintballer to me. Grab your gear to play, or grab your gear and go home.

        • uv_halo
          uv_halo commented
          Editing a comment
          The whole concept of teams feeling like the need to recball for practice stems from the fact that the average paintball game got so similar (in other words becoming more speedball). They probably would not want to play VIP escort either.
      • hot karl
        Rockin and Cockin
        • Jun 2024
        • 34

        #65
        I've been seeing the exact same suggestions to the problem in this thread over the last almost 20 years.

        Paintball crashed in 2008 with the housing market. The problem is money. For everyone. Field owners and players.

        We can look at gear only. If we do that it's cheaper than ever.

        But what does rent cost? What about the car? The bills? Food? Clothes? You have a family? Multiply that by X amount of family member. What does living cost? Cost of living isn't in line with current wages. There's no extra money to be throwing around.

        Comment


        • Chuck E Ducky
          Chuck E Ducky commented
          Editing a comment
          The game flows directly with how much extra money people have to spend on hobbies. It’s never been cheaper to play. I think some areas are harder hit than others however; It’s a luxury sport if you don’t have the extra capital it’s the first thing you cut out if you are financially intelligent. In the North East numbers are down because of the amount of rain we got this season on weekends. Not due to People not being able to play due to financial reasons. Though I’m sure that hasn’t helped matters. Fields have been packed when the weather allowed it.
      • Trbo323
        MCB Member
        • Jul 2020
        • 6382
        • Vancouver WA

        #66
        Originally posted by cockerpunk

        sniper missions are fun for the sniper, not anyone else.

        in order to have a game, you have to have another person, who is also having fun. you guys fail to think about this person. if im just sniper fodder, why would i play? if im also a sniper, then its also become a game of .... paintball. firepower wins. angles win. and you've just reinvented a longer range, more expensive game of ... speedball.
        I'm with cocker on this.

        Back when I started playing we had a group of friends playing in the woods. One of the guys, all he ever wanted to do was play sniper and in specific he would go hide and we would go out to "find" him. So he can have the most concealed spot he wants, making no noise or movement and the rest of us are stumbling through the woods of the Pacific Northwest trying to find him. If you are unfamiliar with PNW woods, you can't go through them quietly, it's just not possible. He would wait until it was a sure thing and then fire 10 shots and the game was over. I wasted way too much time on those "games" trying to let him have his fun and find the challenge in it myself before I finally told him to go hide, wait a half hour and then shoot a tree, it will be the same thing.

        I don't see where the fun is in that, it wasn't for me, I don't even want to be the person hiding in that scenario, it's not like he was using any skills he didn't learn in hide and seek when he was 5.

        Those games can't work for a field though, 10 paintballs shot for a half hour minimum of play? No way.

        Even if that game is expanded and there's multiple hiders can you imagine being one of the first players shot out? Go back to the staging area and have to wait an hour to what? Do it again?

        That style of play died for very good reasons. There's plenty of ways to have strategy and an interesting game without stretching it out.

        Sent from my motorola edge 2024 using Tapatalk

        I use Tapatalk which does NOT display comments. If you want me to see it, make it a post not a comment.

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        Comment


        • uv_halo
          uv_halo commented
          Editing a comment
          That would be a very boring game to play just as it is. That’s a lack of creativity in action.
          Laying the players out in the same way, but given them something they need to do (especially the 'hider'), or be responsible for could tremendously change that experience.
      • Magmoormaster
        Only here for the zipline
        • Jul 2020
        • 1305
        • Glendale, AZ

        #67
        Originally posted by uv_halo
        I'm saying that the industry should at least put a serious effort into something else.
        I'm not sure why you think it hasn't. Tactical styled gear has always existed. And the biggest name in paintball, Tippmann, falls under that category. Name a company and they've probably made a tactical styled gun. And regarding game modes? Up until recently, Oaklahoma D-Day was one of the biggest events in paintball. And there are a dozen other big scenario games across the country. Almost every field I've ever played at had more recreational fields than speedball fields. Many didn't have speedball at all. There was also the UWL, and more recently the ICPL and ICC, both of which had woods fields. And paintball magazines have always had tons of articles on woodsball and scenarios, as well as ads for tactical or milsim gear. Sooo... what more effort do you want?

        More on topic, and if someone has already mentioned this I apologize, but I think an important aspect of paintball's decline is that it's not available at most big box stores anymore. Sure, you can get anything on amazon these days, but you have to look for it. You can't wander around walmart and randomly find the paintball aisle, and decide to pick up a Stingray or some other cheap Brass Eagle nonsense, and go play with your friends. I know a lot of members here started playing in a similar fashion. I don't think bringing it back would help anymore, but I do think Walmart's contract with Kee ending was a big contributing factor.
        Last edited by Magmoormaster; 10-31-2025, 03:03 AM.

        Comment


        • Refoogee
          Refoogee commented
          Editing a comment
          You're right, and I think that is a problem. The optics of the sport, what's generally advertised by the majority of paintball companies, has been a very niche part of the game for 20+ years now. You type paintball in on youtube, and you get speedball stuff.
      • Tarsun2
        Certified Post Whore
        • Jul 2020
        • 1026

        #68
        in pa, you can buy just about everything at walmart. firearms, ammo, air rifles, and even paintball markers.
        so youre walking down the aisle and decide to buy a Kingman Sonix. ok great. now you gotta buy paint. and a tank. and drive to a location to fill the tank (every time its empty), and you have to buy a mask. and you have to pray it works without issue; because if it leaks, getting it repaired will likely cost more than its worth.
        ok, so now you got everything. you still need a friend to do exactly the same.

        i personally dont like mil-sim. but hey, to each their own. I always remembered the paintball guys (woods ball/speedball) giving the mil-sim guys the side eye. whereas airsoft embraced the mil-sim from the get go.
        the mil-sim paintball markers are absolutely insane these days and have come a long way. i dont think the community has fully embraced them yet though. if paintball were to "pivot" towards mil-sim style play (clearing buildings and rooms) the culture would have to change with it. the community would have to embrace the "full tactical gear" helmet wearing, riot gear outfitted, fake bullet proof vest cladding players. (and maybe lower velocity since clearing rooms will put people closer together).

        this would probably turn off allot of the more trad players who were into speedball as the end all be all of paintball.

        there are tons of competitive sports that have fallen out of the spotlight over the years. its just what happens sometimes as things change. They just become a niche sport thats only popular within their community.

        Comment

        • cockerpunk
          Salting the ice
          • Jul 2020
          • 236
          • The Great State Of Minnesota

          #69
          Originally posted by Fubarius
          A few random things for consideration.

          In any niche game, the more it becomes necessary for any particular player to have skill and talent in that game for them to have fun, i.e. the more competitive it becomes, the more likely it is for a game to die off. The less skilled and talented stop playing and you end up with the same handful of skilled players standing around wondering "gee, where's everybody go?".

          A game needs to be enjoyable by those who aren't winning. And for that to happen winning can be the goal of the game, but it CAN NOT be the REASON for the game.

          When I first started playing, and for quite a long time afterwards, winning was not the reason we played. We played because we got to run around and shoot guns at our friends. That was it. "Hey Bill, I haven't shot your yet today, switch with Jim". "I haven't played alongside Steve yet today, send him over here". "Looks like the last two players are coming back, they must have finished the game." "Who won" "Don't care, lets start the next game".


          An anecdote.... I'm reffing an open play speedball game. We got a mix of skills and equipment. I divide sides up evenly and fairly. There is one "team" there (they called themselves a team but I don't know if they ever got around to actually competing anywhere), but there's six of them and they get split up between the sides. Now the game goes super smoothly. Players are trading out evenly, skilled players eliminating well equipped players, who eliminate moderately skilled players and so on. It ends up with the last player on each team being a new player who have a wonderfully epic one on one to finish the game. The game, was, PERFECT. As a ref my goal is for every game to be that evenly matched. The game wasn't cut short by a one sided blow out, no one got eliminated off the break out, no unnecessary drama. I'm super happy with the outcome, the new players are all excited to start the next game, it's a quick switch sides and go again. But as the players line up at the deadboxes the "captain" of the "team" felt the need to coach his side. The side that had won the game mind you. I wander by just in time to hear him start with "that last game sucked, a total disgrace..."
          The game that was, I remind you, PERFECT.
          But from a competitive standpoint it was effectively a draw. His "team" players got eliminated fairly early from playing too aggressively and over extending themselves though he blamed that on a lack of fundamentals. The other skilled players weren't aggressive enough in his opinion. He wanted every game to be a one sided blowout in his favor. Now when he figured out that as a ref I wasn't going to allow that he gathered up his "team" and asked the field owner if they could go run drills over on the side field.
          Now from their point of view they can claim the day was a good "practice". But from my point of view, and the view of EVERY OTHER player on the field that day, they had stopped playing paintball.

          You know, the game where you get to run around and shoot guns at your friends, and your new friends for that day.

          My sad observation is that paintball is a game where those supposedly in charge of everything cater to the needs and wants of people who DON'T play the game.

          i like this post cause it points out that how locally the field is regulated and teams made etc, is key to having a fun and good game of paintball.

          and it fits into my example. like good refs who know game formats well, and know the fields well, will naturally figure out how to build fair and fun games. local refs will have better knowledge of how many fort defenders are needed, number of medics or whatever, oh the super good guys are playing with pumps, so maybe you need to balance the firepower a different way etc et etc ... and that has more influence than any general guidance you'll get here.

          we can all imagine hypothetical better paintball games, but refs and fields are the places that actually do this on a day to day basis. and its not lack of imagination that created the games we play ... its practicality that has created the game we play.

          paintball, has always, and will always tend towards a speedball game. because thats how you maximize your effectiveness of the projectile.

          Comment

          • Fubarius
            MCB Member
            • Jul 2020
            • 496
            • New Richmond, WI

            #70
            Originally posted by cockerpunk


            i like this post cause it points out that how locally the field is regulated and teams made etc, is key to having a fun and good game of paintball.

            and it fits into my example. like good refs who know game formats well, and know the fields well, will naturally figure out how to build fair and fun games. local refs will have better knowledge of how many fort defenders are needed, number of medics or whatever, oh the super good guys are playing with pumps, so maybe you need to balance the firepower a different way etc et etc ... and that has more influence than any general guidance you'll get here.

            we can all imagine hypothetical better paintball games, but refs and fields are the places that actually do this on a day to day basis. and its not lack of imagination that created the games we play ... its practicality that has created the game we play.

            paintball, has always, and will always tend towards a speedball game. because thats how you maximize your effectiveness of the projectile.
            I disagree that the game will somehow always tend towards speedball. Consider all the examples you mentioned, formats, defender, medics, pumps. those aren't speedball. Speedball is A format, with no defenders, no special rules, and generally maximized gun performance (pump is a self imposed firepower challenge, so doesn't count... super fun though). Speedball is about eliminating variables.

            That is boring to me.

            All the comments you made about a good ref are all about ADDING and controlling more variables. It's not about maximizing the effectiveness of the projectile, is about maximizing the experience of a game. Even a small woodsball course that's all action right away FEELS different than a bunch of balloons. And a proper large woodsball course with a two flag game feels like it's on a different planet than a speedball game. People trying to pull the flag before before even half of the players have been eliminated, having to decide how to hold your gun once you do grab the flag so you won't get shot by your own teammates. Games where if you dig in and hide you find the game ends before you even see anyone, but if you charge forward blindly you're the first shot out.

            We may need to break out the old Bartle's Taxonomy test.
            https://en.wikipedia.org/wiki/Bartle...f_player_types

            You're talking like an Achiever, do whatever needs to be done to more efficiently win the game, disregard the rest.

            Me, I'm an Explorer. Infinite experiences in infinite variety. It's not which field is the most efficient use of the projectile, it's which field haven't I played on yet today.

            Comment

            • cockerpunk
              Salting the ice
              • Jul 2020
              • 236
              • The Great State Of Minnesota

              #71
              Originally posted by Fubarius

              I disagree that the game will somehow always tend towards speedball. Consider all the examples you mentioned, formats, defender, medics, pumps. those aren't speedball. Speedball is A format, with no defenders, no special rules, and generally maximized gun performance (pump is a self imposed firepower challenge, so doesn't count... super fun though). Speedball is about eliminating variables.

              That is boring to me.

              All the comments you made about a good ref are all about ADDING and controlling more variables. It's not about maximizing the effectiveness of the projectile, is about maximizing the experience of a game. Even a small woodsball course that's all action right away FEELS different than a bunch of balloons. And a proper large woodsball course with a two flag game feels like it's on a different planet than a speedball game. People trying to pull the flag before before even half of the players have been eliminated, having to decide how to hold your gun once you do grab the flag so you won't get shot by your own teammates. Games where if you dig in and hide you find the game ends before you even see anyone, but if you charge forward blindly you're the first shot out.

              We may need to break out the old Bartle's Taxonomy test.
              https://en.wikipedia.org/wiki/Bartle...f_player_types

              You're talking like an Achiever, do whatever needs to be done to more efficiently win the game, disregard the rest.

              Me, I'm an Explorer. Infinite experiences in infinite variety. It's not which field is the most efficient use of the projectile, it's which field haven't I played on yet today.
              no, thats not what speedball is. speedball is shooting a lot of paint to cover your angles and move up, gunfighting, snap shooting etc and thus winning. you can dress it up however you want to, but like the fundamentals of how to win a paintball game don't change, and speedball distills them down to their fundamentals. if you care about the cosmetics of the cover, thats on you, but if is pallets, trees or barrels or forts, its still just the same game of speedball. if you care about winning a paintball game, the skills are just speedball. thats it.

              if it feels different to you, you misunderstand the fundamentals of the game.
              Last edited by cockerpunk; 10-31-2025, 12:00 PM.

              Comment

              • Fubarius
                MCB Member
                • Jul 2020
                • 496
                • New Richmond, WI

                #72
                Shooting other people out doesn't win the game. Unless its specifically a total elimination game of course, but in many other circumstances it most certainly does not.

                A few years back, over at Vintage Paintball over by River Falls, WI. Kind of ironic, most of their player base is quite.. modern. Anywho we got a good 8 on 8 on their small'ish woods field. The one with the old combine in the middle. Ref calls out it's a Center Flag game, get the flag and return it to your starting box to win.
                I ask, "To OUR starting box? You sure?" "Yep" he says, "we play that a lot on this field". First game I observe. Nearly all the other players practically line up along the ridge above the middle of the field (which is sort of a valley). logical, high ground, good angles, a spot to throw a lot of paint. Game goes as expected, long range gun fights until one side runs out of players. Then someone might have grabbed the flag.
                Second game I enact my plan. Find the quickest guy, dude in highschool track, tell him to just sprint for the flag, the rest of us will cover him. We all rush to mid field, he grabs the flag and sprints back up the hill, the rest of us post up to shoot at anyone trying to get him, but the other team hadn't even reached the ridge yet. They get in their positions just as the ref yells "THAT'S GAME".
                My side is laughing our butts off, high fiving each other, slapping the runner on the back, having heck of a time. We won the game with out anyone on the team firing a shot. The stuff of legends.
                The other team is whining to the ref that it wasn't fair. No one got hit, how can the game end with no one getting hit? What do you mean they hung the flag, what flag? Who remembers there being a flag?
                They had that speedball mentality, many of them had good gunfighting fundamentals, but none of them understood the win conditions of the very game they were playing. Get the flag, hang the flag. On a small flat course it's tactically sound to eliminate all players before walking over to pick up the flag, but this course was too large, too dense. Too many options for someone to get that flag and run away for the win.
                Of course if it was more of a traditional Get the flag and hang it on the opposing teams base for the win the story would have been very different.

                Comment


                • sonixr7
                  sonixr7 commented
                  Editing a comment
                  General mentality vs Grunt mentality.

                  Point Guard mentality vs Scorer mentality.

                  I win but I did not score any points vs So what I lost, I scored the most.
              • cockerpunk
                Salting the ice
                • Jul 2020
                • 236
                • The Great State Of Minnesota

                #73
                Originally posted by Fubarius
                Shooting other people out doesn't win the game. Unless its specifically a total elimination game of course, but in many other circumstances it most certainly does not.

                A few years back, over at Vintage Paintball over by River Falls, WI. Kind of ironic, most of their player base is quite.. modern. Anywho we got a good 8 on 8 on their small'ish woods field. The one with the old combine in the middle. Ref calls out it's a Center Flag game, get the flag and return it to your starting box to win.
                I ask, "To OUR starting box? You sure?" "Yep" he says, "we play that a lot on this field". First game I observe. Nearly all the other players practically line up along the ridge above the middle of the field (which is sort of a valley). logical, high ground, good angles, a spot to throw a lot of paint. Game goes as expected, long range gun fights until one side runs out of players. Then someone might have grabbed the flag.
                Second game I enact my plan. Find the quickest guy, dude in highschool track, tell him to just sprint for the flag, the rest of us will cover him. We all rush to mid field, he grabs the flag and sprints back up the hill, the rest of us post up to shoot at anyone trying to get him, but the other team hadn't even reached the ridge yet. They get in their positions just as the ref yells "THAT'S GAME".
                My side is laughing our butts off, high fiving each other, slapping the runner on the back, having heck of a time. We won the game with out anyone on the team firing a shot. The stuff of legends.
                The other team is whining to the ref that it wasn't fair. No one got hit, how can the game end with no one getting hit? What do you mean they hung the flag, what flag? Who remembers there being a flag?
                They had that speedball mentality, many of them had good gunfighting fundamentals, but none of them understood the win conditions of the very game they were playing. Get the flag, hang the flag. On a small flat course it's tactically sound to eliminate all players before walking over to pick up the flag, but this course was too large, too dense. Too many options for someone to get that flag and run away for the win.
                Of course if it was more of a traditional Get the flag and hang it on the opposing teams base for the win the story would have been very different.
                running fast and stealth are 100% a part of speedball and paintball fundamentals. this doesnt disprove my point.

                the best way to win a 1 on 1 is lose them with speed/stealth

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                • Fubarius
                  MCB Member
                  • Jul 2020
                  • 496
                  • New Richmond, WI

                  #74
                  Originally posted by cockerpunk

                  running fast and stealth are 100% a part of speedball and paintball fundamentals. this doesnt disprove my point.

                  the best way to win a 1 on 1 is lose them with speed/stealth
                  #1, not stealthy. We were anything but.

                  #2, show me one speedball field, just one, where a team can ignore the other team completely if they can get the flag fast enough.

                  Seriously, when was the last time you were in a speedball game where someone won by flag hang? Not a hang after eliminating everyone, but a proper flag hang with players left over.

                  And yes fundamentals are fundamental for a reason, they tend to apply anywhere. But I'm sure you took some logic courses in college. Just because something part of Set A, and part of Set B, doesn't mean Set A = Set B.

                  Heck, the last game I know you and I were playing together was some Giant Big Game over as Splattag. I had taken a tower on the far side of the "river" (virtual river made by border tape, with three "bridges" crossing it), you show up with some random mil-sim dude. I'm trying to get you guys to come over, but apparently you two thought it was a trap and I was on the other team. Mil-sim dude ends up shooting his under barrel grenade launcher to bunker kill me. What speedball fundamental is "have mil-sim dude fire a nerf football at the bunker to eliminate everyone in it"?

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                  • uv_halo
                    uv_halo commented
                    Editing a comment
                    Oh, I GOT ONE, I GOT ONE: It was just in my social media the other day. It was circulating because the player, OMG, OMG, dead man walked (gun down) and hit the buzzer, while everyone else was still playing.... Such a huge difference in tactics! It's not even the same game....
                • uv_halo
                  Paintball Ballistician
                  • Jul 2020
                  • 286
                  • Virginia, U.S.A.

                  #75
                  Originally posted by cockerpunk

                  all im saying is that as long as we shoot bad ballistic projectiles at each other, then the game will roughly turn into speedball because speedball is all about maximizing you effectiveness within the limitations of the paintballs. the physics and game theory just kinda doesn't support a particularly more complex game than that.

                  you can dress that game up differently, but it will be hard to find a common format, that works across a wide variety of fields, that keeps the game fair, and fun, and within the average groups ability to understand and maximize.





                  my personal suggestion has always been to have a mixed tech league, but this has certain issues itself.

                  im not suggesting and ideal, im saying the reality of the situation is such that.
                  ​
                  Sure, at the point of shooting a single shot, the physics of that shot in latest NXL game verses the first game of paintball, are the same. That being said, looking at those two different games, they were played extremely differently.

                  In that same token, old school paintball (Pre-speedball) had snapshooting. Snapshooting is what happens when two folks with equal cover, and similar skill find themselves against each other within roughly 75’ (or closer) on level ground.

                  A larger format game (anything bigger than speedball) with concealment in greater supply than cover, can allow something like a J-hook, where there is no snapshooting, there is one person getting shot in the back. Oh, how about a feint, where one team pulls back, drawing the other into a pincer, or a hard flank from one side. That definitely doesn’t happen in speedball, nobody pulls back because it’s just about the angles…. Oh, and bunkering…

                  Originally posted by Tom Kaye, in response to FS price critics:

                  Unfortunately all of you have played the one "speedball" game of paintball for so long you can't conceive of other ways to do this and hence any new ideas seem stupid.
                  External Ballistics | Rifled VS Smoothbore FS Barrels | My Feedback

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