In regards to prices, what do you think costs more, paintball clothing or surplus clothing? Neither game requires specific clothing. Lots of folks start just wearing dark clothing in natural environments, and that's what they will continue to wear. In regards to guns, guns change how you play. If you have more ammo and higher rates of fire, you can afford to be more aggressive. If teams are balanced the gun requirement is lower. That being said, the field should rent the same firepower that is seen on the field. And guess which type of field encourages more shooting, and thus a greater expenditure of money on paint? Speedball: you know where everyone can reach everyone all the time?
My proposed idea of making the game more like it was in the late 80s until the early 90s, is based on the premise that if you describe a game where you're going into the woods and are going to play a game where you shoot each other, to a teen or adult who's never heard of paintball, they aren't thinking of anything like speedball (a small field where everyone can see everyone at the start, and every piece of cover on the field is in range of every other piece of cover).
They are thinking "What can I wear that won't stand out in the woods (because most folks don't own camo), and won't get ruined"? "What kind of shoes should I wear? "Are there machine guns?", "What about grenades", "What about SNIPER RIFLES?". They are thinking of other shooting games they have likely already experienced (i.e. CoD, Battlefield, etc). They picture themselves sneaking around the woods (some admitting that they'll do it poorly), because they want to shoot first rather than being shot at. They're even apprehensive about getting shot for the first time. Maybe they want to sneak all the way around the field to come up on the other team from behind.
You know the motivation for my oldest kid (late teen) when he said he wanted to play? He wanted to see how well he could shoot and move (to include sneaking, or even shooting on the move) in REAL LIFE vs all of the video games he's played. Paintball would do well to build off of that. If you given them what they expected, and make it a memorable experience, they will want to do it again, even if they don't 'score' very well.
Sure would some people just like to get in a 20min match where they're shooting from the start of the game, until the end (or they're eliminated)? You bet. Give them that game. But don't make that the standard for everyone, all the time. One of my favorite parks did "King of the Hill" (inspired by a Halo map apparently). It was a very speedball like field (able to shoot from corner to corner, lots of manmade hard cover, no concealment, with a short time limit). At the center is an octagon 8ft across with 3ft walls on all sides except the sides facing the long edges of the field, where they were open. The only way to win is to have a teammate get into the octagon and stay there for two minutes. They had immediate re-spawns. They did this game at the end of the day. Why? Because on a field that allows full auto and respawns, new players would burn through their entire day's purchase way too fast.
My proposed idea of making the game more like it was in the late 80s until the early 90s, is based on the premise that if you describe a game where you're going into the woods and are going to play a game where you shoot each other, to a teen or adult who's never heard of paintball, they aren't thinking of anything like speedball (a small field where everyone can see everyone at the start, and every piece of cover on the field is in range of every other piece of cover).
They are thinking "What can I wear that won't stand out in the woods (because most folks don't own camo), and won't get ruined"? "What kind of shoes should I wear? "Are there machine guns?", "What about grenades", "What about SNIPER RIFLES?". They are thinking of other shooting games they have likely already experienced (i.e. CoD, Battlefield, etc). They picture themselves sneaking around the woods (some admitting that they'll do it poorly), because they want to shoot first rather than being shot at. They're even apprehensive about getting shot for the first time. Maybe they want to sneak all the way around the field to come up on the other team from behind.
You know the motivation for my oldest kid (late teen) when he said he wanted to play? He wanted to see how well he could shoot and move (to include sneaking, or even shooting on the move) in REAL LIFE vs all of the video games he's played. Paintball would do well to build off of that. If you given them what they expected, and make it a memorable experience, they will want to do it again, even if they don't 'score' very well.
Sure would some people just like to get in a 20min match where they're shooting from the start of the game, until the end (or they're eliminated)? You bet. Give them that game. But don't make that the standard for everyone, all the time. One of my favorite parks did "King of the Hill" (inspired by a Halo map apparently). It was a very speedball like field (able to shoot from corner to corner, lots of manmade hard cover, no concealment, with a short time limit). At the center is an octagon 8ft across with 3ft walls on all sides except the sides facing the long edges of the field, where they were open. The only way to win is to have a teammate get into the octagon and stay there for two minutes. They had immediate re-spawns. They did this game at the end of the day. Why? Because on a field that allows full auto and respawns, new players would burn through their entire day's purchase way too fast.
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