You're right. Field operators are trying to make a buck. The sad part is that the industry showed them and told them how if every game is speedball, players will shoot more, and the field operators will get more money from paint sales. "Oh, you've just got to check out this new double finger trigger that lets players shoot more in a match and still be good for insurance." How well were field operators able to stem that tide? Not at all. Imagine the shit storm if a field operator in that time said "No Double Finger Triggers".
Combine that with an overwhelming lack of field operator interest in selling an experience. Very few places (like CPX for example) had the right thing in mind when they built out there parks but, they are the outliers. For comparison, how well do you think Laser Tag (you know the places parents take their kids to) would do if they gave them a big open warehouse and a bunch of inflatable bunkers? Poorly. Every laser tag place has fancy lighting, music and other sounds playing, sometimes fog machines, score keeping for individual players and re-spawns, and firing mode unlocks. Most of them even have walls, doorways, windows etc (all built to code) to form a maze like structure. Kids will go back again and again, even if they don't play well. It's not just the distillation to the 'mechanic of shooting the gun' they're selling. if that was the case, the indoor airball field would do fine.
Now, it is true that in the late 80s, the major 'experience' being sold was war, often with direct references to a particular battle or war. I don't believe that necessarily has to be the same. It just takes more creativity to think up some sort of scenario/setting where folks would be running around and shooting one another.
Combine that with an overwhelming lack of field operator interest in selling an experience. Very few places (like CPX for example) had the right thing in mind when they built out there parks but, they are the outliers. For comparison, how well do you think Laser Tag (you know the places parents take their kids to) would do if they gave them a big open warehouse and a bunch of inflatable bunkers? Poorly. Every laser tag place has fancy lighting, music and other sounds playing, sometimes fog machines, score keeping for individual players and re-spawns, and firing mode unlocks. Most of them even have walls, doorways, windows etc (all built to code) to form a maze like structure. Kids will go back again and again, even if they don't play well. It's not just the distillation to the 'mechanic of shooting the gun' they're selling. if that was the case, the indoor airball field would do fine.
Now, it is true that in the late 80s, the major 'experience' being sold was war, often with direct references to a particular battle or war. I don't believe that necessarily has to be the same. It just takes more creativity to think up some sort of scenario/setting where folks would be running around and shooting one another.
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